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  #673  
Old February 21st, 2010, 10:23 PM
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Re: 100% Theoryscape

You're forgetting that it also gives WotC the ability to advertise their prized baby (at the expense of our game. I mean, really, do you think I want to buy a game that's slowly invading the one I love?).

I also get the feeling that D&D figures aren't really designed with normal gameplay in mind (and are instead oriented around dungeon crawling). I mean, look at this quote from another thread:
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He's awesome! I shall dub thee, Kyrie Killer.
I wanted to, then I saw all the restrictions on his abilities. He would be such a great answer to the Sentinels if not for the "unique hero" stipulation.



I don't really get him. He's a clean-up hero who is going to be the first target of any flier-heavy army.



Good luck, half-elf.
Again that sounds like tourney mentality. What I think is if you are going on a dungeon adventure and you are worried about dragons and other flying deadlies, having Brandis along is a decent choice, especially if you are just starting your Heroscape collection.

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No matter your feelings towards D&D, it has divided us.
Something tells me that the cancellation, though tragic, may indeed mend that divide...
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  #674  
Old February 21st, 2010, 10:30 PM
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Re: 100% Theoryscape

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Originally Posted by White Noise View Post
I also get the feeling that D&D figures aren't really designed with normal gameplay in mind
By normal you mean? Drafting? That's what's in the rule book as "normal" you know. But I suspect you mean "tournament" in which case you can't possibly have missed the arguments that the Greenscale Warriors and the Fire Elementals (with Kurrok) both sound like components of tournament level armies to some folks. That's 2 for 2 so far in the question of "how many of D1's packs contain D&D figures designed with 'normal' gameplay in mind?"

~Aldin, who used Erevan to mess up Su Bak Na in a drafted game just today

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  #675  
Old February 21st, 2010, 10:46 PM
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Re: 100% Theoryscape

I mean games that aren't dungeon crawls. Yes, I have seen those arguments, but I can't help but wonder if their competitiveness within a tournament environment was treated more as an afterthought...

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Something tells me that the cancellation, though tragic, may indeed mend that divide...
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  #676  
Old February 21st, 2010, 10:49 PM
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Re: 100% Theoryscape

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Originally Posted by White Noise View Post
You're forgetting that it also gives WotC the ability to advertise their prized baby (at the expense of our game. I mean, really, do you think I want to buy a game that's slowly invading the one I love?).

I also get the feeling that D&D figures aren't really designed with normal gameplay in mind (and are instead oriented around dungeon crawling). I
Normal gameplay in mind? What is your idea of normal gameplay? In my mind sitting down to play a scenario, drafting and counter drafting from available figures. That is and has always been normal Heroscape gameplay. We are going to get new players undoubtedly due to the D&D logo. These new folks won't have a ROTV set. Access to older waves is unknown. I don't see how offering a less expensive Syvarris type figure could be considered a poor design choice.

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  #677  
Old February 21st, 2010, 11:01 PM
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Re: 100% Theoryscape

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Originally Posted by White Noise View Post
I mean games that aren't dungeon crawls. Yes, I have seen those arguments, but I can't help but wonder if their competitiveness within a tournament environment was treated more as an afterthought...
You have two different thoughts there. Like I said... in "games that aren't dungeon crawls" I drafted Erevan today and he performed great against SuBakNa - giving me good, independent punch that discouraged my opponent from grabbing stuff that is vulnerable to Special Attacks.

I don't know why tournament play should be treated as more than an afterthought, seeing as how it is certainly an aftermarket idea formed by Heroscapers. That said, one of the playtesters is the guy in charge of the thread that rates units by their tournament effectiveness - so how can their worthiness there possibly be a mere afterthought to him?

It's like green eggs and ham. I know you don't want to try them, but I think you may really like it if you do.

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  #678  
Old February 21st, 2010, 11:13 PM
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Re: 100% Theoryscape

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I don't know why tournament play should be treated as more than an afterthought, seeing as how it is certainly an aftermarket idea formed by Heroscapers.
Well, it's a major part of the game's market at this point, I think. And making figures that are balanced for tournament play in no way detracts from dungeon crawls or draft events.

That said, I don't believe tournament play has in any way gotten short shrift in this wave. I think you agree as well:

Quote:
Originally Posted by Aldin View Post
That said, one of the playtesters is the guy in charge of the thread that rates units by their tournament effectiveness - so how can their worthiness there possibly be a mere afterthought to him?
And another playtester is "the face of tournament 'scape". These guys are definitely thinking about this stuff.

EDIT: Am I the only one who thinks it's funny that as soon as this got moved to strategy, the thread turned clearly toward HS general discussion?

Last edited by dok; February 22nd, 2010 at 01:20 AM.
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  #679  
Old February 22nd, 2010, 08:04 AM
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Re: 100% Theoryscape

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Originally Posted by dok View Post
EDIT: Am I the only one who thinks it's funny that as soon as this got moved to strategy, the thread turned clearly toward HS general discussion?
Nope.

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No matter your feelings towards D&D, it has divided us.
Something tells me that the cancellation, though tragic, may indeed mend that divide...
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  #680  
Old February 22nd, 2010, 08:55 AM
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Re: 100% Theoryscape

It's in a way like the Great Quantum Physics experiment. The unobserved universe behaves differently. You can't pin Theoryscape down. It is everything Heroscape and (some say) nothing.
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  #681  
Old February 22nd, 2010, 11:16 AM
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Re: 100% Theoryscape

Actually, theoryscape has an accepted definition around here, and true theoryscape does belong in this forum.

Now that you've been explicitly told you won't be hit with the banhammer, why don't you just participate in existing discussions?
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  #682  
Old February 22nd, 2010, 11:36 AM
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Re: 100% Theoryscape

Another thing is that many of the players here were already looking for a way to do a dungeon crawl experience and many of the scenarios from the MS1 seem more like an adventure than a tournament game. Tournaments are revolved around having a powerful army on maps that are more or less symmetrical thus being fair to both with starting zones of 24 spaces.

The "normal" Heroscape barely fits that description. The maps are a-symmetrical many with drafted armies built to counter the other guy's army with many times an objective that isn't to destroy the other guy's army. I personally loved the scenario where you had to save Sgt. Drake. The normal scape is a LOT closer to DnD scape than most care to realize.
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  #683  
Old February 22nd, 2010, 01:39 PM
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Re: 100% Theoryscape

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Originally Posted by dok View Post
Actually, theoryscape has an accepted definition around here, and true theoryscape does belong in this forum.

Now that you've been explicitly told you won't be hit with the banhammer, why don't you just participate in existing discussions?
Many thanks for the invite, but you must have noticed something about me after all this time. I'm better at writing original posts than actually discussing units/rules. I'll leave that to the tall foreheads and continue to focus on what I enjoy most: Writing for fun.
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  #684  
Old February 22nd, 2010, 06:30 PM
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Re: 100% Theoryscape

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Originally Posted by dok View Post
Again, all these minis are being made of a new plastic. They're not repurposed surplus stock that was sitting in a warehouse somewhere. They printed fresh figures, put them on HS bases, and gave them new paint jobs.

The one expense WotC saved here was the development of new sculpts. That's not insignificant, of course, but it's really all they saved.
Ah-ha! I'm glad someone else brought this up.

Really I don't know how much money was saved by not making molds. What I do know is it still cost money for the plastic itself, the new boxes, shipping, etc.

So with a new master set, and 2 full waves of D&D product, how much money was actually saved? Say money saved vs. 1 wave with new molds. I'm not sure about everyone, but I would gladly trade the all the D&D stuff for just 1 new wave of classic. I belive I'm not alone here.

Most of the D&D lovers still say classic scape would be preferred vs. nothing. What about 1 wave of classic vs. the 3 D&D runs?

In the end, is it cheaper to do the D&D master and the 2 waves vs. 1 new wave with new molds?
If this is economically driven, then why and how are we getting so much in such a short time? With shiney new plastics too!

Look, I know I'm the "hate monger" or whatever, but really, has anyone else stopped to ask these questions.

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