|
Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
|
Thread Tools | Search this Thread | Display Modes |
#673
|
||||
|
||||
Re: 100% Theoryscape
You're forgetting that it also gives WotC the ability to advertise their prized baby (at the expense of our game. I mean, really, do you think I want to buy a game that's slowly invading the one I love?).
I also get the feeling that D&D figures aren't really designed with normal gameplay in mind (and are instead oriented around dungeon crawling). I mean, look at this quote from another thread: Quote:
Something tells me that the cancellation, though tragic, may indeed mend that divide... |
#674
|
||||
|
||||
Re: 100% Theoryscape
Quote:
~Aldin, who used Erevan to mess up Su Bak Na in a drafted game just today He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#675
|
||||
|
||||
Re: 100% Theoryscape
I mean games that aren't dungeon crawls. Yes, I have seen those arguments, but I can't help but wonder if their competitiveness within a tournament environment was treated more as an afterthought...
Something tells me that the cancellation, though tragic, may indeed mend that divide... |
#676
|
||||
|
||||
Re: 100% Theoryscape
Quote:
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#677
|
||||
|
||||
Re: 100% Theoryscape
Quote:
I don't know why tournament play should be treated as more than an afterthought, seeing as how it is certainly an aftermarket idea formed by Heroscapers. That said, one of the playtesters is the guy in charge of the thread that rates units by their tournament effectiveness - so how can their worthiness there possibly be a mere afterthought to him? It's like green eggs and ham. I know you don't want to try them, but I think you may really like it if you do. ~Aldin, in a box... with a fox He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#678
|
||||
|
||||
Re: 100% Theoryscape
Quote:
That said, I don't believe tournament play has in any way gotten short shrift in this wave. I think you agree as well: Quote:
EDIT: Am I the only one who thinks it's funny that as soon as this got moved to strategy, the thread turned clearly toward HS general discussion? Last edited by dok; February 22nd, 2010 at 01:20 AM. |
#679
|
||||
|
||||
Re: 100% Theoryscape
Nope.
Something tells me that the cancellation, though tragic, may indeed mend that divide... |
#680
|
|||
|
|||
Re: 100% Theoryscape
It's in a way like the Great Quantum Physics experiment. The unobserved universe behaves differently. You can't pin Theoryscape down. It is everything Heroscape and (some say) nothing.
|
#681
|
||||
|
||||
Re: 100% Theoryscape
Actually, theoryscape has an accepted definition around here, and true theoryscape does belong in this forum.
Now that you've been explicitly told you won't be hit with the banhammer, why don't you just participate in existing discussions? |
#682
|
||||
|
||||
Re: 100% Theoryscape
Another thing is that many of the players here were already looking for a way to do a dungeon crawl experience and many of the scenarios from the MS1 seem more like an adventure than a tournament game. Tournaments are revolved around having a powerful army on maps that are more or less symmetrical thus being fair to both with starting zones of 24 spaces.
The "normal" Heroscape barely fits that description. The maps are a-symmetrical many with drafted armies built to counter the other guy's army with many times an objective that isn't to destroy the other guy's army. I personally loved the scenario where you had to save Sgt. Drake. The normal scape is a LOT closer to DnD scape than most care to realize. |
#683
|
|||
|
|||
Re: 100% Theoryscape
Many thanks for the invite, but you must have noticed something about me after all this time. I'm better at writing original posts than actually discussing units/rules. I'll leave that to the tall foreheads and continue to focus on what I enjoy most: Writing for fun.
|
#684
|
||||
|
||||
Re: 100% Theoryscape
Quote:
Really I don't know how much money was saved by not making molds. What I do know is it still cost money for the plastic itself, the new boxes, shipping, etc. So with a new master set, and 2 full waves of D&D product, how much money was actually saved? Say money saved vs. 1 wave with new molds. I'm not sure about everyone, but I would gladly trade the all the D&D stuff for just 1 new wave of classic. I belive I'm not alone here. Most of the D&D lovers still say classic scape would be preferred vs. nothing. What about 1 wave of classic vs. the 3 D&D runs? In the end, is it cheaper to do the D&D master and the 2 waves vs. 1 new wave with new molds? If this is economically driven, then why and how are we getting so much in such a short time? With shiney new plastics too! Look, I know I'm the "hate monger" or whatever, but really, has anyone else stopped to ask these questions. 73 tournaments. 175 - 145 - 1 overall record. 6 tournament wins. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Marvel Theoryscape vs. Reality | Elginb | Marvel Discussion | 5 | June 15th, 2007 10:17 AM |