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  #553  
Old March 11th, 2013, 10:33 PM
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Drewman-chu Drewman-chu is offline
 
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Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards)

I tried out the new version. Nice changes. However I found a problem the text values on the Marvel set is to large now the "Defense" goes into the number box. How do you go about fixing it? That's the only problem I have found so far.
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  #554  
Old March 11th, 2013, 11:04 PM
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Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards)

Cool, thanks. Is that a new problem (did you not have it before)? A few people have mentioned it to me, and it seems like it's usually due to them not having the font Arial Narrow.

MSE: Easy Heroscape Card Creation
V2.5 Expanded Glyphs
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  #555  
Old March 11th, 2013, 11:21 PM
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Drewman-chu Drewman-chu is offline
 
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Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards)

Yeah I searched the thread and found the way to fix it. It's Arial vs. Arial Narrow thing I went in with notepad and fixed it. Also what do find is a good font size for the abilities box?
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  #556  
Old March 11th, 2013, 11:43 PM
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Drewman-chu Drewman-chu is offline
 
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Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards)

I set it to shrink down to 7 instead of 6. I see how that comes out.
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  #557  
Old March 16th, 2013, 02:28 AM
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Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards)

bmac - awesome job on the revised glyph cards. I like the way you've got it set up to just change the glyph. One question. How can I turn off your reminder text? On the glyphs I've done, I have that as part of the ability text.


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  #558  
Old March 18th, 2013, 03:52 PM
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Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards)

EDIT: You can replace the contents of heroscape.mse-game/game with the following to get a set option that will let you disable that text:
Code:
mse version: 0.3.8
full name: Heroscape
short name: HS
icon: card-sample.png
installer group: heroscape

version: 2013-3-7

#By bmaczero

include file: wordlists
include file: keywords

init script:
	defaultglyph := "Standard"
	
	card_type := {
		cardgen := to_lower(remove_tags(input))
		if      cardgen = "jandar" then "jandar"
		else if cardgen = "utgar" then "utgar"
		else if cardgen = "ullar" then "ullar"
		else if cardgen = "vydar" then "vydar"
		else if cardgen = "einar" then "einar"
		else if cardgen = "aquilla" then "aquilla"
		else if cardgen = "valkrill" then "valkrill"
		else "utgar"
	}
	
	logo_type := {
		cardgen := to_lower(remove_tags(input))
		if      cardgen = "jandar" then "jandar"
		else if cardgen = "utgar" then "utgar"
		else if cardgen = "ullar" then "ullar"
		else if cardgen = "vydar" then "vydar"
		else if cardgen = "einar" then "einar"
		else if cardgen = "aquilla" then "aquilla"
		else if cardgen = "valkrill" then "valkrill"
		else "blank"
	}
	
	### Colors associated with each general (used in trading cards)
	card_color := {
		cardgen := to_lower(remove_tags(input))
		if      cardgen = "jandar" then rgb(23,69,189)
		else if cardgen = "utgar" then rgb(216,1,0)
		else if cardgen = "ullar" then rgb(1,137,1)
		else if cardgen = "vydar" then rgb(100,100,100)
		else if cardgen = "einar" then rgb(74,33,111)
		else if cardgen = "aquilla" then rgb(222,144,33)
		else if cardgen = "valkrill" then rgb(155,122,50)
		else rgb(200,200,200)
	}
	
	### Word lists
	type_over_type := replace@(match:" ?[-:]$", replace:"")
	
	wordlist := {
		if caps = "no" then upper := 0
		input := remove_tag(tag: "<word-list-")
		input := type_over_type()
		tag := "word-list-{uselist}"
		if upper=1 then "<{tag}>{to_upper(input)}</{tag}>"
		else "<{tag}>{to_title(input)}</{tag}>"
	}
	
	### Script to fill statistics
	IsPlural := {
		if units == 0 and input != 1 then "SPACES"
		else if units == 0 and input = 1 then "SPACE"
		else if units == 1 and input != 1 then "DICE"
		else if units == 1 and input = 1 then "DIE"
		else if units == 2 and input !=1 then "POINTS"
		else if units == 2 and input = 1 then "POINT"
	}
	
	### Filter allows only numbers
	num_filter := 
		tag_remove_rule(tag: "<sym-auto>") +
		tag_remove_rule(tag: "<i-auto>")   +
		tag_remove_rule(tag: "<b-auto>")   +
		filter_rule(match: "[0-9]")
	
	### Filter for Marvel Symbols field
	marvelsym := 
		tag_remove_rule(tag: "<sym>") +
		to_upper +
		replace_rule(match: "<sym>", replace: to_lower) +
		replace_rule(match: "</sym>", replace: to_lower) +
		filter_rule(match: "F|N|S") +
		replace_rule(
			match: "F|N|S"
			replace: "<sym>&</sym>" )
	
	### Remove tags
	remove_tags_spc :=
		tag_remove_rule(tag: "<b-auto>")   +
		tag_remove_rule(tag: "<error-spelling>") +
		tag_remove_rule(tag: "<nospellcheck>") #+
		#tag_contents@(tag: "<atom-param-", contents: {""}) +
		#tag_remove_rule(tag: "<atom-param-")
	
	### Set keyword parameter tags to lowercase - uppercase tags won't work
	lowertags :=
		replace@(match: "<ATOM-KWPPH>NUMBER</ATOM-KWPPH>", replace: to_lower) +
		replace@(match: "<ATOM-KWPPH>STRING</ATOM-KWPPH>", replace: to_lower)
	
	shldsize := {
		if caps="no" then "<size:"+input+">"
		else ""
	}
	
	shldendsize := {
		if caps="no" then "</size>"
		else ""
	}
	
	########### keyword scripts
	
	### Set something to only display if the card is a squad
	sqvalue := {
		if      filter_text( match: "squad", to_text(to_lower(card.type_bkgrnd)) ) = "squad" then input
		else heroinput
	}@(heroinput: "")
	
	### Set something to only display if the card is uncommon
	uncvalue := {
		if filter_text( match: "squad", to_text(to_lower(card.type_bkgrnd)) ) = "squad" then otherinput
		else if filter_text( match: "uncommon", to_text(to_lower(card.type_bkgrnd)) ) = "uncommon" then input
		else otherinput
	}@(otherinput:"")
	
	uncTHIS := {
		uncvalue("this ")
	}
	uncTHISC := {
		uncvalue("This ")
	}
	sqA :={
		sqvalue("a ")
	}
	sqAC :={
		sqvalue("A ")
	}
	sqTHE :={
		sqvalue("the ")
	}
	sqTHEC :={
		sqvalue("The ")
	}
	
	### Pronouns for keyword texts
	HIM := {
		if filter_text( match: "squad", to_text(to_lower(card.type_bkgrnd)) ) = "squad" and input = "plural" then "them"
		else if styling.pronoun = "Male"   then "him"
		else if styling.pronoun = "Female" then "her"
		else if styling.pronoun = "It"     then "it"
	}@("")
	HE := {
		if filter_text( match: "squad", to_text(to_lower(card.type_bkgrnd)) ) = "squad" and input = "plural" then "they"
		else if styling.pronoun = "Male"   then "he"
		else if styling.pronoun = "Female" then "she"
		else if styling.pronoun = "It"     then "it"
	}@("")
	HIS := {
		if filter_text( match: "squad", to_text(to_lower(card.type_bkgrnd)) ) = "squad" and input = "plural" then "their"
		else if styling.pronoun = "Male"   then "his"
		else if styling.pronoun = "Female" then "her"
		else if styling.pronoun = "It"     then "its"
	}@("")



set field:
	type: info
	name: Set Information
set field:
	type: text
	name: title
	identifying: true
set field:
	type: text
	name: author text
	description: Appears on the cards.
set field:
	type: text
	name: description
	multi line: true
set field:
	type: boolean
	name: automatic abilities
	description: Automatically fill ability texts using keyword database?
set field:
	type: boolean
	name: glyph reminder
	description: Automatically add reminder text to glyph reference cards?
set field:
	type: choice
	name: chcg24
	description: Include the CHCG24 logo?
	choice: Do not include
	choice: Include in hitzone box
	choice: Include at bottom of text box
	initial: Do not include
set field:
	type: choice
	name: show_marvel_sym
	description: Include the Marvel Symbols box?
	choice: Do not include
	choice: Include
	initial: Include
set field:
	type: symbol
	name: symbol1
	description: A custom general symbol - a hex to start with can be loaded from "data/heroscape.mse-game/gensymbols".
set field:
	type: symbol
	name: symbol2
	description: A custom general symbol - a hex to start with can be loaded from "data/heroscape.mse-game/gensymbols".
set field:
	type: symbol
	name: symbol3
	description: A custom general symbol - a hex to start with can be loaded from "data/heroscape.mse-game/gensymbols".

default set style:
	title:
		padding left: 2
		font:
			size: 16
	symbol1:
		max aspect ratio: 2.5
		variation:
			name: standard
			border radius: 0.0
			fill type: solid
			fill color:   rgb(255,255,255)
	symbol2:
		max aspect ratio: 2.5
		variation:
			name: standard
			border radius: 0.0
			fill type: solid
			fill color:   rgb(255,255,255)
	symbol3:
		max aspect ratio: 2.5
		variation:
			name: standard
			border radius: 0.0
			fill type: solid
			fill color:   rgb(255,255,255)


### Fields used in keyword text generation
card field:
	type: text
	name: key name
	editable: false
	show statistics: false
	script: if card.name = "" then "this unit" else if caps = "yes" then to_title(to_lower(card.name)) else to_title(to_lower(card.shld_name))
	card list allow: false
	save value: false

card field:
	type: text
	name: key name sing
	editable: false
	show statistics: false
	script: if styling.singular_override != "" then styling.singular_override else sqvalue(english_singular(card.key_name), heroinput: card.key_name)
	card list allow: false
	save value: false



card field:
	type: text
	name: disclaimer
	editable: false
	show statistics: false
	multi line: true
	save value: false
	script: ("Not endorsed by or associated with Hasbro or its affiliates.\n\nHEROSCAPE and all related characters are trademarks of Hasbro. ©2006 Hasbro. All Rights Reserved.")
	card list allow: false

card field:
	type: text
	name: author text
	editable: false
	show statistics: false
	save value: false
	card list allow: false
	script: (set.author_text)
	multi line: true

card field:
	type: choice
	name: card type
	choice: jandar
	choice: utgar
	choice: ullar
	choice: einar
	choice: vydar
	choice: aquilla
	choice: valkrill
	choice: custom
	default: card_type( card.general )
	show statistics: false

card field:
	type: choice
	name: shld_backimage
	editable: false
	choice: jandar
	choice: utgar
	choice: ullar
	choice: einar
	choice: vydar
	choice: aquilla
	choice: valkrill
	default: card_type( card.general )
	show statistics: false

card field:
	type: color
	name: shld_nameback
	choice:
		name: Jandar
		color: rgb(23,69,189)
	choice:
		name: Utgar
		color: rgb(216,1,0)
	choice:
		name: Ullar
		color: rgb(1,137,1)
	choice:
		name: Einar
		color: rgb(74,33,111)
	choice:
		name: Vydar
		color: rgb(100,100,100)
	choice:
		name: Aquilla
		color: rgb(222,144,33)
	choice:
		name: Valkrill
		color: rgb(155,122,50)
	default: card_color( card.general )
	card list allow: false
	show statistics: false

card field:
	type: color
	name: shld_genback
	choice:
		name: Jandar
		color: rgb(23,69,189)
	choice:
		name: Utgar
		color: rgb(216,1,0)
	choice:
		name: Ullar
		color: rgb(1,137,1)
	choice:
		name: Einar
		color: rgb(74,33,111)
	choice:
		name: Vydar
		color: rgb(100,100,100)
	choice:
		name: Aquilla
		color: rgb(222,144,33)
	choice:
		name: Valkrill
		color: rgb(155,122,50)
	default: card_color( card.general )
	card list allow: false
	show statistics: false

card field:
	type: choice
	name: card type tk1
	choice: jandar
	choice: utgar
	choice: ullar
	choice: einar
	choice: vydar
	choice: aquilla
	choice: valkrill
	choice: army
	choice: army-desert
	choice: army-jungle
	choice: army-urban
	choice: bone
	choice: chaos
	choice: dark
	choice: fun house
	choice: silver
	choice: silver-black
	choice: gold
	choice: gold-black
	choice: jungle
	choice: light
	choice: necromancy
	choice: orc
	choice: stone
	choice: alien
	choice: ufo
	choice: ufo 2
	choice: water
	default: card_type( card.general )
	show statistics: false

card field:
	type: choice
	name: card border marvel
	choice: yellow
	choice: white
	choice: tan
	choice: salmon
	choice: red
	choice: purple
	choice: orange
	choice: olive
	choice: maroon
	choice: lavender
	choice: green
	choice: gray
	choice: gold
	choice: dark red
	choice: dark green
	choice: dark blue
	choice: brown
	choice: bright green
	choice: blue
	choice: black
	show statistics: false

card field:
	type: choice
	name: card back marvel
	choice: yellow
	choice: turquoise
	choice: tan
	choice: salmon
	choice: rust
	choice: reddish brown
	choice: red
	choice: purple
	choice: pink
	choice: pastel green
	choice: pastel blue
	choice: orange
	choice: olive
	choice: maroon
	choice: lt red brown
	choice: light gray
	choice: lavender
	choice: green
	choice: gray
	choice: faded red
	choice: dark turquoise
	choice: dark red
	choice: dark orange
	choice: dark green
	choice: dark blue
	choice: brown
	choice: bright yellow
	choice: bright green
	choice: blue
	choice: black
	default: card.card_back_marvel_choose
	editable: false
	show statistics: false

card field:
	type: choice
	name: card back marvel choose
	choice: yellow
	choice: turquoise
	choice: tan
	choice: salmon
	choice: rust
	choice: reddish brown
	choice: red
	choice: purple
	choice: pink
	choice: pastel green
	choice: pastel blue
	choice: orange
	choice: olive
	choice: maroon
	choice: lt red brown
	choice: light gray
	choice: lavender
	choice: green
	choice: gray
	choice: faded red
	choice: dark turquoise
	choice: dark red
	choice: dark orange
	choice: dark green
	choice: dark blue
	choice: brown
	choice: bright yellow
	choice: bright green
	choice: blue
	choice: black
	default: card.card_back_marvel_choose
	show statistics: false

card field:
	type: choice
	name: card type fixed
	show statistics: false
	card list allow: false
	editable: false
	save value: false
	choice: image

card field:
	type: choice
	name: glyphtype
	choice: Standard
	choice: Treasure
	choice: Power
	choice: Marvel
	default: defaultglyph

card field:
	type: color
	name: glyphcolor
	card list allow: false
	show statistics: false

card field:
	type: choice
	name: shld_staticback
	show statistics: false
	card list allow: false
	editable: false
	choice: back

card field:
	type: text
	name: name
	identifying: true
	description: The name of the card.
	show statistics: false
	script: to_upper(value)
	multi line: true
	card list visible: true
	card list column: 1
	card list width: 100

card field:
	type: text
	name: shld_name
	description: The name of the card.
	show statistics: false
	multi line: false
	card list visible: true
	card list column: 1
	card list width: 100

card field:
	type: text
	name: shld_title
	description: The card's title, E.G. "The Black Dragon"
	show statistics: false

card field:
	type: text
	name: planet
	script: wordlist(uselist: "planets" , upper: 0 , value)
	description: The planet the unit comes from.

card field:
	type: text
	name: collector number
	show statistics: false
	description: The figure(s) collector number(s).

card field:
	type: text
	name: general
	description: The general the unit belongs to.
	script: wordlist(uselist: "generals" , upper: 1 , value)
	card list visible: true
	card list column: 2
	card list width: 100

card field:
	type: text
	name: glyphsub
	description: Short word or phrase describing the glyph.

card field:
	type: text
	name: expansion type
	script: wordlist(uselist: "exptype" , upper: 0 , value)
	description: EXPANSION SET or MASTER SET in most cases.

card field:
	type: text
	name: expansion
	description: The name of the expansion the card is from.  Ex: "MALLIDON'S PROPECY"
	#script: if caps = "yes" then to_upper(value) else value
	multi line: true

card field:
	type: text
	name: general static
	save value: false
	editable: false
	script: ("DESTRUCTIBLE OBJECT")
	card list allow: false
	show statistics: false

card field:
	type: choice
	name: generallogo
	show statistics: false
	choice: blank
	choice: jandar
	choice: utgar
	choice: ullar
	choice: vydar
	choice: einar
	choice: aquilla
	choice: valkrill
	choice: custom1
	choice: custom2
	choice: custom3
	choice: symbolcustom1
	choice: symbolcustom2
	choice: symbolcustom3
	default: logo_type( card.general )
	card list allow: false
	description: The logo of the general the card belongs to.

card field:
	type: choice
	name: chcg24
	choice: jandar
	choice: utgar
	choice: ullar
	choice: einar
	choice: vydar
	choice: aquilla
	choice: valkrill
	default: card_type( card.general )
	show statistics: false

card field:
	type: choice
	name: marvellogo
	choice: 2000 AD
	choice: Crossgen
	choice: Crusade
	choice: Danger Girl
	choice: Dark Horse
	choice: DC
	choice: Image
	choice: Marvel
	choice: Marvel 2
	choice: Marvel Ultimate
	choice: Marvel Zombies
	choice: Top Cow
	choice: Vertigo
	choice: Custom 1
	choice: Custom 2
	choice: Custom 3
	default: "Marvel"
	description: The logo of the comic company the hero or villain belongs to.

card field:
	type: image
	name: image
	show statistics: false
	description: The card's picture.
	card list allow: false

card field:
	type: image
	name: imagefogged
	show statistics: false
	description: The card's picture.
	card list allow: false

card field:
	type: image
	name: basicimage
	show statistics: false
	description: The card's picture.
	card list allow: false

card field:
	type: image
	name: basicimagefogged
	show statistics: false
	description: The card's picture.
	card list allow: false

card field:
	type: image
	name: glylabelimage
	show statistics: false
	description: The glyphs's icon image.
	card list allow: false

card field:
	type: color
	name: marvelfog
	card list allow: false
	show statistics: false

card field:
	type: image
	name: hitzone
	show statistics: false
	description: The unit's hit zone image (green dot for line-of-sight origin, red for hittable area, grey for non-hittable area).
	card list allow: false

card field:
	type: text
	name: species bkgrnd
	script: wordlist(uselist: "species" , upper: 1 , value)
	editable: false
	show statistics: false
	card list allow: false

card field:
	type: text
	name: species
	description: The species of the unit.
	save value: false
	script: combined_editor(field1: card.species_bkgrnd)
	card list visible: true
	card list column: 3
	card list width: 100

card field:
	type: text
	name: type bkgrnd
	script: wordlist(uselist: "type" , upper: 1 , value)
	editable: false
	show statistics: false
	card list allow: false

card field:
	type: text
	name: type
	description: The type of the unit.
	save value: false
	script: combined_editor(field1: card.type_bkgrnd)
	card list visible: true
	card list column: 4
	card list width: 100

card field:
	type: text
	name: class bkgrnd
	script: wordlist(uselist: "class" , upper: 1 , value)
	editable: false
	show statistics: false
	card list allow: false

card field:
	type: text
	name: class
	description: The class of the unit.
	save value: false
	script: combined_editor(field1: card.class_bkgrnd)
	card list visible: true
	card list column: 5
	card list width: 100

card field:
	type: text
	name: personality bkgrnd
	script: wordlist(uselist: "personality" , upper: 1 , value)
	editable: false
	show statistics: false

card field:
	type: text
	name: personality
	card list visible: true
	card list column: 6
	card list width: 100
	description: The personality of the unit.
	save value: false
	script: combined_editor(field1: card.personality_bkgrnd)

card field:
	type: text
	name: size
	description: The unit's size rating (e.g. Medium).
	script: if caps = "yes" then wordlist(uselist: "sizes" , upper: 1 , value) else wordlist(uselist: "sizes" , upper: 0 , value)

card field:
	type: text
	name: marvel size number
	description: The unit's numeric size (height in tiles).
	script: num_filter(value)

card field:
	type: text
	name: life
	description: The unit's life value.

card field:
	type: text
	name: move
	description: The unit's movement value.

card field:
	type: text
	name: range
	description: The unit's range value.

card field:
	type: text
	name: attack
	description: The unit's attack value.

card field:
	type: text
	name: defense
	description: The unit's defense value.


card field:
	type: text
	name: bmove
	description: The unit's basic-game movement value.

card field:
	type: text
	name: brange
	description: The unit's basic-game range value.

card field:
	type: text
	name: battack
	description: The unit's basic-game attack value.

card field:
	type: text
	name: bdefense
	description: The unit's basic-game defense value.


card field:
	type: text
	name: points
	description: The unit's point cost.

####################################################################### Ability Text

card field:
	type: text
	name: abilities
	description: The card's ability text.
	show statistics: false
	card list allow: false
	multi line: true
	script: 
		expand_keywords(
			default_expand: {true}
			condition: {set.automatic_abilities}
			combine: {
				"<b-auto><nospellcheck>" + shldsize("19") + lowertags(to_upper(keyword)) + shldendsize() + "</nospellcheck></b-auto>" +
				if expand then "<atom-reminder-{mode}>" + shldsize("13") + "\n" + reminder + shldendsize() + "</atom-reminder-{mode}>"
			}
			remove_tags_spc(value)
		)

card field:
	type: text
	name: glyphreminder
	editable: false
	show statistics: false
	card list allow: false
	save value: false
	multi line: true
	script: "<i-auto>Keep this card handy as a reference for the {if card.name = "" then "glyph" else to_title(card.name)}'s power.</i-auto>"

card field:
	type: text
	name: abilitiesglyph
	description: The card's ability text.
	show statistics: false
	card list allow: false
	save value: false
	multi line: true
	script:
		if set.glyph_reminder then combined_editor(field1: card.abilities, separator: "\n<line>\n</line>", field2: card.glyphreminder)
		else combined_editor(field1: card.abilities)

card field:
	type: text
	name: marvelsym
	description: Flight and SuperStrength symbols here.
	script: marvelsym(value)

####################################################################### Static Text

card field:
	type: text
	name: move st
	editable: false
	script: ("MOVE")
	show statistics: false
	card list allow: false
	save value: false

card field:
	type: text
	name: range st
	editable: false
	script: ("RANGE")
	show statistics: false
	card list allow: false
	save value: false

card field:
	type: text
	name: attack st
	editable: false
	script: ("ATTACK")
	show statistics: false
	card list allow: false
	save value: false

card field:
	type: text
	name: defense st
	editable: false
	script: ("DEFENSE")
	show statistics: false
	card list allow: false
	save value: false

card field:
	type: text
	name: move ext
	editable: false
	script: IsPlural(units: 0 , card.move)
	show statistics: false
	card list allow: false
	save value: false

card field:
	type: text
	name: range ext
	editable: false
	script: IsPlural(units: 0 , card.range)
	show statistics: false
	card list allow: false
	save value: false

card field:
	type: text
	name: attack ext
	editable: false
	script: IsPlural(units: 1 , card.attack)
	show statistics: false
	card list allow: false
	save value: false

card field:
	type: text
	name: defense ext
	editable: false
	script: IsPlural(units: 1 , card.defense)
	show statistics: false
	card list allow: false
	save value: false

card field:
	type: text
	name: bmove ext
	editable: false
	script: IsPlural(units: 0 , card.bmove)
	show statistics: false
	card list allow: false

card field:
	type: text
	name: brange ext
	editable: false
	script: IsPlural(units: 0 , card.brange)
	show statistics: false
	card list allow: false
	save value: false

card field:
	type: text
	name: battack ext
	editable: false
	script: IsPlural(units: 1 , card.battack)
	show statistics: false
	card list allow: false
	save value: false

card field:
	type: text
	name: bdefense ext
	editable: false
	script: IsPlural(units: 1 , card.bdefense)
	show statistics: false
	card list allow: false
	save value: false

card field:
	type: text
	name: life ext
	editable: false
	script: ("LIFE")
	show statistics: false
	card list allow: false
	save value: false

card field:
	type: text
	name: points ext
	editable: false
	script: IsPlural(units: 2 , card.points)
	show statistics: false
	card list allow: false
	save value: false

MSE: Easy Heroscape Card Creation
V2.5 Expanded Glyphs
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  #559  
Old March 25th, 2013, 02:03 PM
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Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards)

Thanks, bmac. This gives me the option in the Set Information tab, but it doesn't remove the text when I have it set to "No". Is there some code that needs to go in the Style file?
Quote:
Originally Posted by bmaczero View Post
EDIT: You can replace the contents of heroscape.mse-game/game with the following to get a set option that will let you disable that text:
Code:
mse version: 0.3.8
full name: Heroscape
short name: HS
icon: card-sample.png
installer group: heroscape
 
version: 2013-3-7
 
#By bmaczero
 
include file: wordlists
include file: keywords
 
init script:
    defaultglyph := "Standard"
 
    card_type := {
        cardgen := to_lower(remove_tags(input))
        if      cardgen = "jandar" then "jandar"
        else if cardgen = "utgar" then "utgar"
        else if cardgen = "ullar" then "ullar"
        else if cardgen = "vydar" then "vydar"
        else if cardgen = "einar" then "einar"
        else if cardgen = "aquilla" then "aquilla"
        else if cardgen = "valkrill" then "valkrill"
        else "utgar"
    }
 
    logo_type := {
        cardgen := to_lower(remove_tags(input))
        if      cardgen = "jandar" then "jandar"
        else if cardgen = "utgar" then "utgar"
        else if cardgen = "ullar" then "ullar"
        else if cardgen = "vydar" then "vydar"
        else if cardgen = "einar" then "einar"
        else if cardgen = "aquilla" then "aquilla"
        else if cardgen = "valkrill" then "valkrill"
        else "blank"
    }
 
    ### Colors associated with each general (used in trading cards)
    card_color := {
        cardgen := to_lower(remove_tags(input))
        if      cardgen = "jandar" then rgb(23,69,189)
        else if cardgen = "utgar" then rgb(216,1,0)
        else if cardgen = "ullar" then rgb(1,137,1)
        else if cardgen = "vydar" then rgb(100,100,100)
        else if cardgen = "einar" then rgb(74,33,111)
        else if cardgen = "aquilla" then rgb(222,144,33)
        else if cardgen = "valkrill" then rgb(155,122,50)
        else rgb(200,200,200)
    }
 
    ### Word lists
    type_over_type := replace@(match:" ?[-:]$", replace:"")
 
    wordlist := {
        if caps = "no" then upper := 0
        input := remove_tag(tag: "<word-list-")
        input := type_over_type()
        tag := "word-list-{uselist}"
        if upper=1 then "<{tag}>{to_upper(input)}</{tag}>"
        else "<{tag}>{to_title(input)}</{tag}>"
    }
 
    ### Script to fill statistics
    IsPlural := {
        if units == 0 and input != 1 then "SPACES"
        else if units == 0 and input = 1 then "SPACE"
        else if units == 1 and input != 1 then "DICE"
        else if units == 1 and input = 1 then "DIE"
        else if units == 2 and input !=1 then "POINTS"
        else if units == 2 and input = 1 then "POINT"
    }
 
    ### Filter allows only numbers
    num_filter := 
        tag_remove_rule(tag: "<sym-auto>") +
        tag_remove_rule(tag: "<i-auto>")   +
        tag_remove_rule(tag: "<b-auto>")   +
        filter_rule(match: "[0-9]")
 
    ### Filter for Marvel Symbols field
    marvelsym := 
        tag_remove_rule(tag: "<sym>") +
        to_upper +
        replace_rule(match: "<sym>", replace: to_lower) +
        replace_rule(match: "</sym>", replace: to_lower) +
        filter_rule(match: "F|N|S") +
        replace_rule(
            match: "F|N|S"
            replace: "<sym>&</sym>" )
 
    ### Remove tags
    remove_tags_spc :=
        tag_remove_rule(tag: "<b-auto>")   +
        tag_remove_rule(tag: "<error-spelling>") +
        tag_remove_rule(tag: "<nospellcheck>") #+
        #tag_contents@(tag: "<atom-param-", contents: {""}) +
        #tag_remove_rule(tag: "<atom-param-")
 
    ### Set keyword parameter tags to lowercase - uppercase tags won't work
    lowertags :=
        replace@(match: "<ATOM-KWPPH>NUMBER</ATOM-KWPPH>", replace: to_lower) +
        replace@(match: "<ATOM-KWPPH>STRING</ATOM-KWPPH>", replace: to_lower)
 
    shldsize := {
        if caps="no" then "<size:"+input+">"
        else ""
    }
 
    shldendsize := {
        if caps="no" then "</size>"
        else ""
    }
 
    ########### keyword scripts
 
    ### Set something to only display if the card is a squad
    sqvalue := {
        if      filter_text( match: "squad", to_text(to_lower(card.type_bkgrnd)) ) = "squad" then input
        else heroinput
    }@(heroinput: "")
 
    ### Set something to only display if the card is uncommon
    uncvalue := {
        if filter_text( match: "squad", to_text(to_lower(card.type_bkgrnd)) ) = "squad" then otherinput
        else if filter_text( match: "uncommon", to_text(to_lower(card.type_bkgrnd)) ) = "uncommon" then input
        else otherinput
    }@(otherinput:"")
 
    uncTHIS := {
        uncvalue("this ")
    }
    uncTHISC := {
        uncvalue("This ")
    }
    sqA :={
        sqvalue("a ")
    }
    sqAC :={
        sqvalue("A ")
    }
    sqTHE :={
        sqvalue("the ")
    }
    sqTHEC :={
        sqvalue("The ")
    }
 
    ### Pronouns for keyword texts
    HIM := {
        if filter_text( match: "squad", to_text(to_lower(card.type_bkgrnd)) ) = "squad" and input = "plural" then "them"
        else if styling.pronoun = "Male"   then "him"
        else if styling.pronoun = "Female" then "her"
        else if styling.pronoun = "It"     then "it"
    }@("")
    HE := {
        if filter_text( match: "squad", to_text(to_lower(card.type_bkgrnd)) ) = "squad" and input = "plural" then "they"
        else if styling.pronoun = "Male"   then "he"
        else if styling.pronoun = "Female" then "she"
        else if styling.pronoun = "It"     then "it"
    }@("")
    HIS := {
        if filter_text( match: "squad", to_text(to_lower(card.type_bkgrnd)) ) = "squad" and input = "plural" then "their"
        else if styling.pronoun = "Male"   then "his"
        else if styling.pronoun = "Female" then "her"
        else if styling.pronoun = "It"     then "its"
    }@("")
 
 
 
set field:
    type: info
    name: Set Information
set field:
    type: text
    name: title
    identifying: true
set field:
    type: text
    name: author text
    description: Appears on the cards.
set field:
    type: text
    name: description
    multi line: true
set field:
    type: boolean
    name: automatic abilities
    description: Automatically fill ability texts using keyword database?
set field:
    type: boolean
    name: glyph reminder
    description: Automatically add reminder text to glyph reference cards?
set field:
    type: choice
    name: chcg24
    description: Include the CHCG24 logo?
    choice: Do not include
    choice: Include in hitzone box
    choice: Include at bottom of text box
    initial: Do not include
set field:
    type: choice
    name: show_marvel_sym
    description: Include the Marvel Symbols box?
    choice: Do not include
    choice: Include
    initial: Include
set field:
    type: symbol
    name: symbol1
    description: A custom general symbol - a hex to start with can be loaded from "data/heroscape.mse-game/gensymbols".
set field:
    type: symbol
    name: symbol2
    description: A custom general symbol - a hex to start with can be loaded from "data/heroscape.mse-game/gensymbols".
set field:
    type: symbol
    name: symbol3
    description: A custom general symbol - a hex to start with can be loaded from "data/heroscape.mse-game/gensymbols".
 
default set style:
    title:
        padding left: 2
        font:
            size: 16
    symbol1:
        max aspect ratio: 2.5
        variation:
            name: standard
            border radius: 0.0
            fill type: solid
            fill color:   rgb(255,255,255)
    symbol2:
        max aspect ratio: 2.5
        variation:
            name: standard
            border radius: 0.0
            fill type: solid
            fill color:   rgb(255,255,255)
    symbol3:
        max aspect ratio: 2.5
        variation:
            name: standard
            border radius: 0.0
            fill type: solid
            fill color:   rgb(255,255,255)
 
 
### Fields used in keyword text generation
card field:
    type: text
    name: key name
    editable: false
    show statistics: false
    script: if card.name = "" then "this unit" else if caps = "yes" then to_title(to_lower(card.name)) else to_title(to_lower(card.shld_name))
    card list allow: false
    save value: false
 
card field:
    type: text
    name: key name sing
    editable: false
    show statistics: false
    script: if styling.singular_override != "" then styling.singular_override else sqvalue(english_singular(card.key_name), heroinput: card.key_name)
    card list allow: false
    save value: false
 
 
 
card field:
    type: text
    name: disclaimer
    editable: false
    show statistics: false
    multi line: true
    save value: false
    script: ("Not endorsed by or associated with Hasbro or its affiliates.\n\nHEROSCAPE and all related characters are trademarks of Hasbro. ©2006 Hasbro. All Rights Reserved.")
    card list allow: false
 
card field:
    type: text
    name: author text
    editable: false
    show statistics: false
    save value: false
    card list allow: false
    script: (set.author_text)
    multi line: true
 
card field:
    type: choice
    name: card type
    choice: jandar
    choice: utgar
    choice: ullar
    choice: einar
    choice: vydar
    choice: aquilla
    choice: valkrill
    choice: custom
    default: card_type( card.general )
    show statistics: false
 
card field:
    type: choice
    name: shld_backimage
    editable: false
    choice: jandar
    choice: utgar
    choice: ullar
    choice: einar
    choice: vydar
    choice: aquilla
    choice: valkrill
    default: card_type( card.general )
    show statistics: false
 
card field:
    type: color
    name: shld_nameback
    choice:
        name: Jandar
        color: rgb(23,69,189)
    choice:
        name: Utgar
        color: rgb(216,1,0)
    choice:
        name: Ullar
        color: rgb(1,137,1)
    choice:
        name: Einar
        color: rgb(74,33,111)
    choice:
        name: Vydar
        color: rgb(100,100,100)
    choice:
        name: Aquilla
        color: rgb(222,144,33)
    choice:
        name: Valkrill
        color: rgb(155,122,50)
    default: card_color( card.general )
    card list allow: false
    show statistics: false
 
card field:
    type: color
    name: shld_genback
    choice:
        name: Jandar
        color: rgb(23,69,189)
    choice:
        name: Utgar
        color: rgb(216,1,0)
    choice:
        name: Ullar
        color: rgb(1,137,1)
    choice:
        name: Einar
        color: rgb(74,33,111)
    choice:
        name: Vydar
        color: rgb(100,100,100)
    choice:
        name: Aquilla
        color: rgb(222,144,33)
    choice:
        name: Valkrill
        color: rgb(155,122,50)
    default: card_color( card.general )
    card list allow: false
    show statistics: false
 
card field:
    type: choice
    name: card type tk1
    choice: jandar
    choice: utgar
    choice: ullar
    choice: einar
    choice: vydar
    choice: aquilla
    choice: valkrill
    choice: army
    choice: army-desert
    choice: army-jungle
    choice: army-urban
    choice: bone
    choice: chaos
    choice: dark
    choice: fun house
    choice: silver
    choice: silver-black
    choice: gold
    choice: gold-black
    choice: jungle
    choice: light
    choice: necromancy
    choice: orc
    choice: stone
    choice: alien
    choice: ufo
    choice: ufo 2
    choice: water
    default: card_type( card.general )
    show statistics: false
 
card field:
    type: choice
    name: card border marvel
    choice: yellow
    choice: white
    choice: tan
    choice: salmon
    choice: red
    choice: purple
    choice: orange
    choice: olive
    choice: maroon
    choice: lavender
    choice: green
    choice: gray
    choice: gold
    choice: dark red
    choice: dark green
    choice: dark blue
    choice: brown
    choice: bright green
    choice: blue
    choice: black
    show statistics: false
 
card field:
    type: choice
    name: card back marvel
    choice: yellow
    choice: turquoise
    choice: tan
    choice: salmon
    choice: rust
    choice: reddish brown
    choice: red
    choice: purple
    choice: pink
    choice: pastel green
    choice: pastel blue
    choice: orange
    choice: olive
    choice: maroon
    choice: lt red brown
    choice: light gray
    choice: lavender
    choice: green
    choice: gray
    choice: faded red
    choice: dark turquoise
    choice: dark red
    choice: dark orange
    choice: dark green
    choice: dark blue
    choice: brown
    choice: bright yellow
    choice: bright green
    choice: blue
    choice: black
    default: card.card_back_marvel_choose
    editable: false
    show statistics: false
 
card field:
    type: choice
    name: card back marvel choose
    choice: yellow
    choice: turquoise
    choice: tan
    choice: salmon
    choice: rust
    choice: reddish brown
    choice: red
    choice: purple
    choice: pink
    choice: pastel green
    choice: pastel blue
    choice: orange
    choice: olive
    choice: maroon
    choice: lt red brown
    choice: light gray
    choice: lavender
    choice: green
    choice: gray
    choice: faded red
    choice: dark turquoise
    choice: dark red
    choice: dark orange
    choice: dark green
    choice: dark blue
    choice: brown
    choice: bright yellow
    choice: bright green
    choice: blue
    choice: black
    default: card.card_back_marvel_choose
    show statistics: false
 
card field:
    type: choice
    name: card type fixed
    show statistics: false
    card list allow: false
    editable: false
    save value: false
    choice: image
 
card field:
    type: choice
    name: glyphtype
    choice: Standard
    choice: Treasure
    choice: Power
    choice: Marvel
    default: defaultglyph
 
card field:
    type: color
    name: glyphcolor
    card list allow: false
    show statistics: false
 
card field:
    type: choice
    name: shld_staticback
    show statistics: false
    card list allow: false
    editable: false
    choice: back
 
card field:
    type: text
    name: name
    identifying: true
    description: The name of the card.
    show statistics: false
    script: to_upper(value)
    multi line: true
    card list visible: true
    card list column: 1
    card list width: 100
 
card field:
    type: text
    name: shld_name
    description: The name of the card.
    show statistics: false
    multi line: false
    card list visible: true
    card list column: 1
    card list width: 100
 
card field:
    type: text
    name: shld_title
    description: The card's title, E.G. "The Black Dragon"
    show statistics: false
 
card field:
    type: text
    name: planet
    script: wordlist(uselist: "planets" , upper: 0 , value)
    description: The planet the unit comes from.
 
card field:
    type: text
    name: collector number
    show statistics: false
    description: The figure(s) collector number(s).
 
card field:
    type: text
    name: general
    description: The general the unit belongs to.
    script: wordlist(uselist: "generals" , upper: 1 , value)
    card list visible: true
    card list column: 2
    card list width: 100
 
card field:
    type: text
    name: glyphsub
    description: Short word or phrase describing the glyph.
 
card field:
    type: text
    name: expansion type
    script: wordlist(uselist: "exptype" , upper: 0 , value)
    description: EXPANSION SET or MASTER SET in most cases.
 
card field:
    type: text
    name: expansion
    description: The name of the expansion the card is from.  Ex: "MALLIDON'S PROPECY"
    #script: if caps = "yes" then to_upper(value) else value
    multi line: true
 
card field:
    type: text
    name: general static
    save value: false
    editable: false
    script: ("DESTRUCTIBLE OBJECT")
    card list allow: false
    show statistics: false
 
card field:
    type: choice
    name: generallogo
    show statistics: false
    choice: blank
    choice: jandar
    choice: utgar
    choice: ullar
    choice: vydar
    choice: einar
    choice: aquilla
    choice: valkrill
    choice: custom1
    choice: custom2
    choice: custom3
    choice: symbolcustom1
    choice: symbolcustom2
    choice: symbolcustom3
    default: logo_type( card.general )
    card list allow: false
    description: The logo of the general the card belongs to.
 
card field:
    type: choice
    name: chcg24
    choice: jandar
    choice: utgar
    choice: ullar
    choice: einar
    choice: vydar
    choice: aquilla
    choice: valkrill
    default: card_type( card.general )
    show statistics: false
 
card field:
    type: choice
    name: marvellogo
    choice: 2000 AD
    choice: Crossgen
    choice: Crusade
    choice: Danger Girl
    choice: Dark Horse
    choice: DC
    choice: Image
    choice: Marvel
    choice: Marvel 2
    choice: Marvel Ultimate
    choice: Marvel Zombies
    choice: Top Cow
    choice: Vertigo
    choice: Custom 1
    choice: Custom 2
    choice: Custom 3
    default: "Marvel"
    description: The logo of the comic company the hero or villain belongs to.
 
card field:
    type: image
    name: image
    show statistics: false
    description: The card's picture.
    card list allow: false
 
card field:
    type: image
    name: imagefogged
    show statistics: false
    description: The card's picture.
    card list allow: false
 
card field:
    type: image
    name: basicimage
    show statistics: false
    description: The card's picture.
    card list allow: false
 
card field:
    type: image
    name: basicimagefogged
    show statistics: false
    description: The card's picture.
    card list allow: false
 
card field:
    type: image
    name: glylabelimage
    show statistics: false
    description: The glyphs's icon image.
    card list allow: false
 
card field:
    type: color
    name: marvelfog
    card list allow: false
    show statistics: false
 
card field:
    type: image
    name: hitzone
    show statistics: false
    description: The unit's hit zone image (green dot for line-of-sight origin, red for hittable area, grey for non-hittable area).
    card list allow: false
 
card field:
    type: text
    name: species bkgrnd
    script: wordlist(uselist: "species" , upper: 1 , value)
    editable: false
    show statistics: false
    card list allow: false
 
card field:
    type: text
    name: species
    description: The species of the unit.
    save value: false
    script: combined_editor(field1: card.species_bkgrnd)
    card list visible: true
    card list column: 3
    card list width: 100
 
card field:
    type: text
    name: type bkgrnd
    script: wordlist(uselist: "type" , upper: 1 , value)
    editable: false
    show statistics: false
    card list allow: false
 
card field:
    type: text
    name: type
    description: The type of the unit.
    save value: false
    script: combined_editor(field1: card.type_bkgrnd)
    card list visible: true
    card list column: 4
    card list width: 100
 
card field:
    type: text
    name: class bkgrnd
    script: wordlist(uselist: "class" , upper: 1 , value)
    editable: false
    show statistics: false
    card list allow: false
 
card field:
    type: text
    name: class
    description: The class of the unit.
    save value: false
    script: combined_editor(field1: card.class_bkgrnd)
    card list visible: true
    card list column: 5
    card list width: 100
 
card field:
    type: text
    name: personality bkgrnd
    script: wordlist(uselist: "personality" , upper: 1 , value)
    editable: false
    show statistics: false
 
card field:
    type: text
    name: personality
    card list visible: true
    card list column: 6
    card list width: 100
    description: The personality of the unit.
    save value: false
    script: combined_editor(field1: card.personality_bkgrnd)
 
card field:
    type: text
    name: size
    description: The unit's size rating (e.g. Medium).
    script: if caps = "yes" then wordlist(uselist: "sizes" , upper: 1 , value) else wordlist(uselist: "sizes" , upper: 0 , value)
 
card field:
    type: text
    name: marvel size number
    description: The unit's numeric size (height in tiles).
    script: num_filter(value)
 
card field:
    type: text
    name: life
    description: The unit's life value.
 
card field:
    type: text
    name: move
    description: The unit's movement value.
 
card field:
    type: text
    name: range
    description: The unit's range value.
 
card field:
    type: text
    name: attack
    description: The unit's attack value.
 
card field:
    type: text
    name: defense
    description: The unit's defense value.
 
 
card field:
    type: text
    name: bmove
    description: The unit's basic-game movement value.
 
card field:
    type: text
    name: brange
    description: The unit's basic-game range value.
 
card field:
    type: text
    name: battack
    description: The unit's basic-game attack value.
 
card field:
    type: text
    name: bdefense
    description: The unit's basic-game defense value.
 
 
card field:
    type: text
    name: points
    description: The unit's point cost.
 
####################################################################### Ability Text
 
card field:
    type: text
    name: abilities
    description: The card's ability text.
    show statistics: false
    card list allow: false
    multi line: true
    script: 
        expand_keywords(
            default_expand: {true}
            condition: {set.automatic_abilities}
            combine: {
                "<b-auto><nospellcheck>" + shldsize("19") + lowertags(to_upper(keyword)) + shldendsize() + "</nospellcheck></b-auto>" +
                if expand then "<atom-reminder-{mode}>" + shldsize("13") + "\n" + reminder + shldendsize() + "</atom-reminder-{mode}>"
            }
            remove_tags_spc(value)
        )
 
card field:
    type: text
    name: glyphreminder
    editable: false
    show statistics: false
    card list allow: false
    save value: false
    multi line: true
    script: "<i-auto>Keep this card handy as a reference for the {if card.name = "" then "glyph" else to_title(card.name)}'s power.</i-auto>"
 
card field:
    type: text
    name: abilitiesglyph
    description: The card's ability text.
    show statistics: false
    card list allow: false
    save value: false
    multi line: true
    script:
        if set.glyph_reminder then combined_editor(field1: card.abilities, separator: "\n<line>\n</line>", field2: card.glyphreminder)
        else combined_editor(field1: card.abilities)
 
card field:
    type: text
    name: marvelsym
    description: Flight and SuperStrength symbols here.
    script: marvelsym(value)
 
####################################################################### Static Text
 
card field:
    type: text
    name: move st
    editable: false
    script: ("MOVE")
    show statistics: false
    card list allow: false
    save value: false
 
card field:
    type: text
    name: range st
    editable: false
    script: ("RANGE")
    show statistics: false
    card list allow: false
    save value: false
 
card field:
    type: text
    name: attack st
    editable: false
    script: ("ATTACK")
    show statistics: false
    card list allow: false
    save value: false
 
card field:
    type: text
    name: defense st
    editable: false
    script: ("DEFENSE")
    show statistics: false
    card list allow: false
    save value: false
 
card field:
    type: text
    name: move ext
    editable: false
    script: IsPlural(units: 0 , card.move)
    show statistics: false
    card list allow: false
    save value: false
 
card field:
    type: text
    name: range ext
    editable: false
    script: IsPlural(units: 0 , card.range)
    show statistics: false
    card list allow: false
    save value: false
 
card field:
    type: text
    name: attack ext
    editable: false
    script: IsPlural(units: 1 , card.attack)
    show statistics: false
    card list allow: false
    save value: false
 
card field:
    type: text
    name: defense ext
    editable: false
    script: IsPlural(units: 1 , card.defense)
    show statistics: false
    card list allow: false
    save value: false
 
card field:
    type: text
    name: bmove ext
    editable: false
    script: IsPlural(units: 0 , card.bmove)
    show statistics: false
    card list allow: false
 
card field:
    type: text
    name: brange ext
    editable: false
    script: IsPlural(units: 0 , card.brange)
    show statistics: false
    card list allow: false
    save value: false
 
card field:
    type: text
    name: battack ext
    editable: false
    script: IsPlural(units: 1 , card.battack)
    show statistics: false
    card list allow: false
    save value: false
 
card field:
    type: text
    name: bdefense ext
    editable: false
    script: IsPlural(units: 1 , card.bdefense)
    show statistics: false
    card list allow: false
    save value: false
 
card field:
    type: text
    name: life ext
    editable: false
    script: ("LIFE")
    show statistics: false
    card list allow: false
    save value: false
 
card field:
    type: text
    name: points ext
    editable: false
    script: IsPlural(units: 2 , card.points)
    show statistics: false
    card list allow: false
    save value: false


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  #560  
Old March 25th, 2013, 09:08 PM
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bmaczero bmaczero is offline
 
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Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards)

No, it only requires changes to game. I downloaded a fresh install and tried it. If you make a new set, does it work? It could be that loading an older save is confusing it.

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  #561  
Old March 25th, 2013, 09:22 PM
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mac122 mac122 is offline
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Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards)

Quote:
Originally Posted by bmaczero View Post
No, it only requires changes to game. I downloaded a fresh install and tried it. If you make a new set, does it work? It could be that loading an older save is confusing it.
I'll give that a try. Thanks.


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  #562  
Old April 1st, 2013, 05:24 PM
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Confred Confred is offline
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Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards)

The newest version made two changes I sorely dislike.
1) The bottom portion of the card is cut off
2) Notes section isn't under the card anymore. I have to sacrifice card list space for note space. I would much much rather have the notes returned to the left side with the slightly smaller card where all the card is visible.



Thanks

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  #563  
Old April 1st, 2013, 05:27 PM
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mac122 mac122 is offline
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Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards)

Number 1 is easily fixed. Go to Edit\Preferences. Click the Display tab and enter a lower percentage. I think this might also solve issue Number 2 if you use a low enough percentage.


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  #564  
Old April 2nd, 2013, 03:59 PM
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Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards)

Quote:
Originally Posted by mac122 View Post
Number 1 is easily fixed. Go to Edit\Preferences. Click the Display tab and enter a lower percentage. I think this might also solve issue Number 2 if you use a low enough percentage.

thanks. 75% Zoom did the trick

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