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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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#169
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Re: Project Pokemon Design Thread
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Now, I agree with you, just in a different way. I think, so long as the first draft of the card has powers thematic to the Pokemon on the card, it really shouldn't matter if the powers are based on Pokemon powers or not. The only requirement here is to keep the Pokemon theme in a Heroscape setting. Quote:
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#170
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Re: Project Pokemon Design Thread
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Maybe a guideline we could use would be that the basic attack on all Pokemon has to be a range 1 attack? Although I'm already disagreeing with this suggestion for a number of reasons. Funny, I haven't actually posted in the main forum for a while. Shame; I really need to get back into 'Scape. |
#171
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Re: Project Pokemon Design Thread
I haven't seen anyone mention this, so I will. Maybe for trainers we could choose a pre-existing non pokemon unique hero to be the trainer and mark it with a marker. That trainer gets the benefit of being able to take a turn with X amount of pokemon within X amount of spaces. Thoughts?
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#172
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Re: Project Pokemon Design Thread
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Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#173
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Re: Project Pokemon Design Thread
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#174
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Re: Project Pokemon Design Thread
Ok guys, time to vote. The matter at hand is the contents of the first Master Set for Pokescape. The list is:
Bulbasaur, Ivysaur, Charmander, Charmeleon, Squirtle, Wartortle, Pidgey, Pidgeotto, Onix, Mankey, Primeape, Pikachu, Abra, Kadabra, Koffing, Weezing, Diglett, Digtrio, Gastly, Scyther The voting is simple. One vote per person and please vote in red. Voting continues until we have a majority of 50% or more in flavor of the matter at hand or 24 hours has elapsed. If, in 24 hours time, a majority of 50% is not acheived, the matter goes back into discussion for 24 hours and then is voted on again. My vote is Yes. |
#175
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Re: Project Pokemon Design Thread
I still don't like trainers as figures, but that's not the point of this post.
Type Interactions: The Pokedex idea is good in theory, but it's taking up space for abilities, a commodity that needs to be preserved at all costs. Someone earlier on suggested putting strength/weakness in the stat block, and I'm in favor of that idea. Special Attacks: I see us teetering on the edge of a pitfall here. We're too concerned with making all the attacks behave like they do in the video games. In Heroscape, we have several dimensions not available in the games - namely terrain and movement. We can take advantage of this with special attacks. Here's an example (from a hypothetical Squirtle): Water Gun Special Attack Water. Range 6. Attack 2. If Squirtle is standing on a water space, roll 2 additional attack dice for this attack. Rock Slide could do more damage if the target is near some tiles of higher elevation. Seismic Toss could move the target several spaces away. Status Effects: We should be very careful which ones we choose to use and which ones we cut. Poison/burn can be accomplished with the same general mechanism, just with different type keywords. Paralyze can be accomplished by removing order markers. You see where I'm going with this. Less is more. FiddlerJones Customs "I ended up with forty acres; I ended up with a broken fiddle -- And a broken laugh, and a thousand memories And not a single regret." |
#176
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Re: Project Pokemon Design Thread
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Otherwise, regardless of whether my suggestions are in effect, I vote yes. Funny, I haven't actually posted in the main forum for a while. Shame; I really need to get back into 'Scape. |
#177
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Re: Project Pokemon Design Thread
YES
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#178
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Re: Project Pokemon Design Thread
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This seems to be an issue. To sum up my questions, are we bringing Pokemon to Heroscape (Trainers and their Pokemon to fight in Valhalla, D&D-style) or Heroscape to Pokemon (Heroscape game engine applied to Pokemon, Marvel-Style)? Quote:
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That's my input for now. |
#179
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Re: Project Pokemon Design Thread
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#180
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Re: Project Pokemon Design Thread
Yes. That is all.
FiddlerJones Customs "I ended up with forty acres; I ended up with a broken fiddle -- And a broken laugh, and a thousand memories And not a single regret." |
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