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View Poll Results: What is the best day to determine the results of the next Great War?
June 30th 2 16.67%
July 28th 3 25.00%
Both are fine 5 41.67%
Neither 2 16.67%
Voters: 12. You may not vote on this poll

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  #1  
Old June 10th, 2007, 10:51 PM
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1moreheroscaper 1moreheroscaper is offline
 
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ValleyDwellers III: New Vahallian War(pics & report p.5)

It looks like it will be a good time for another Valley Dwellers event in Tracy, CA. CAMPAIGN GUIDELINES, ALLIANCES, AND MAPS ARE PROVIDED BELOW.

THE DATE: Saturday July 28th
THE TIME: 11:00 - 4:30ish
LOCATION: HobbyTown USA, Tracy, CA
Stuff to bring: Yourself

CAMPAIGN MAP


Potential Teams:

Jandar/Ullar/Einar VS Utgar/Vydar
-1more heroscaper........Satyr
-Garden Gnome.............Morningstar
-Grim............................Alastair
-Aloenzo........................Malechi
-Mrs.1more....................?

Attendees that feel the need to study before you show up, please refer to the guidelines for the last war: http://heroscapers.com/community/sho...d.php?p=178872

-Revisions/Adjustments for this Campaign Event:
1. 600 point battles for non-castle maps. 400(defender) vs. 600(attacker) for castle maps.
2. Each map has 180-210 popints of pre-assigned figures that will be used by each player--figures assigned based on alignment. Castle maps do not have pre-assigned figures for the defender.
3. Each player maintains a 400 point army from a pre-drafted army pool of 2000 points per player. Used for the replacement of destroyed units.

-This time I have recreated most of the maps and the castles. I have eleminated the castle interior wellsping, and replaced it with a wellspring mountain pass!

-Also, I would like to continue the diminishing commons and uniques for each players drafted armies, but I would like to introduce default defending armies. Thanks to the last Norcal Tourney event, I like the idea of have armies preset for specific maps. So, I decided to run with the idea of specific common based defending armies for all terrritories. These armies will NOT have dimishing commons--their ranks will always be refilled.

ARMY CARDS AVAILABLE FOR PLAY

ALL UNIQUE HEROES AND SQUADS: Master Set Through Wave 7
(including exclusives)

After default armies have been selected, here are the remaining common squads/heroes available for the draft.


EVIL ALLIANCE
Utgar
8 x Zombies
3 x Shades
5 x Anubian Wolves
4 x Dumutef
5 x Minions
2 x Obsidian Guards
7 x Swog Rider
9 x Arrow Gruts
9 x Blade Gruts
3 x Heavy Gruts
4 x Deathstalkers
4 x Deathreavers
5 x Marro Drones
5 x Marrden Hounds

Vydarar
6 x Microcorp Agents
5 x Gorillinators
6 x Gladiatrons
6 x Blastatrons

GOOD ALLIANCE
Jandar
3 x Sentinels
3 x Knights of Weston
3 x MacDirk Warriors
7 x 4th Mass. Line
6 x Dzu-Teh
7 x Omnicron Snipers
6 x Templar Cavalry

Ullar
6 x Aubrien Archers
5 x Warriors of Ashra
4 x Monks
7 x Venoc Vipers
5 x Armoc Vipers

Einar
6 x Greeks
6 x Roman Legionaires
7 x Roman Archers
6 x Tagawa Archers
5 x Einar Imperium
4 x Ashigaru Yari
8 x Ashigaru Harbequis

The Default Armies per Map
Forest
Alliance Forest: MacDirk Warriors x 1
Alliance Forest: Warriors of Ashra x 2
Alliance Total: 180 points
Empire Forest: Deathreavers x 2
Empire Forest: Deathstalkers x 1
Empire Total: 180 points


Desert
Alliance Desert: Sacred Band x 1
Alliance Desert: Ashigaru Yari x 4
Alliance Total: 210 points * Note, very large army
Empire Desert: Anubian Wolves x 2
Empire Desert: Dumatef Guard x 2
Empire Total: 200


Lava
Alliance Lava: Knights of Weston x 3
Alliance Total: 210 points
Empire Lava: Obsidian Guards x 2
Empire Total: 200 points


Snow
Alliance Snow: Dzu-The x 2
Alliance Snow: Warriors of Ashra x 1
Alliance Total: 200 points
Empire Snow: Marro Drones x 4
Empire Total: 200 points


Central Mountain Pass/Spring
Alliance Central Mountain Pass/Spring: MacDirk Warriors x 2
Alliance Central Mountain Pass/Spring: Warriors of Ashra x 1
Alliance Total: 210 points
Empire Central Mountain Pass/Spring: Heavy Gruts x 3
Empire Total: 210 points


River Crossing
Alliance River Crossing: Venoc Vipers x 3
Alliance River Crossing: Armoc Vipers x 1
Alliance Total: 185 points
Empire River Crossing: Deathreavers x 2
Empire River Crossing: Shades x 1
Empire Total: 180 points


Forest Castle
Alliance Forest Castle: Sentinels of Jandar x 1
Alliance Forest Castle: Shaolin Monks x 1
Alliance Total: 190 points
Empire Forest Castle: Shades x 1
Empire Forest Castle: Minions of Utgar x 1
Empire Total: 210 points


Desert Castle
Alliance Desert Castle: The Einar Imperium x 1
Alliance Desert Castle: Roman Legionnaires x 1
Alliance Total: 190 points
Empire Desert Castle: Deathstalkers x 1
Empire Desert Castle: Minions of Utgar x 1
Empire Total: 210 points


Lava Castle
Alliance Lava Castle: Sentinels of Jandar x 1
Alliance Lava Castle: Shaolin Monks x 1
Alliance Total: 190 points
Empire Lava Castle: Obsidian Guards x 1
Empire Lava Castle: Minions of Utgar x 1
Empire Total: 210 points


Snow Castle
Alliance Snow Castle: Dzu-The x 1
Alliance Snow Castle: Sentinels of Jandar x 1
Alliance Total: 185 points
Empire Snow Castle: Shades x 1
Empire Snow Castle: Minions of Utgar x 1
Empire Total: 210 points


Castle of the Great Divide


Example of Starting Zones

Everyone is entitled to be stupid, but some abuse the privilege.

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  #2  
Old June 10th, 2007, 11:14 PM
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Malechi Malechi is offline
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Depending on the date, I may use it as an excuse to visit my girl, again.

Of course, I cannot go any point between/near June 22 - July 7 as I will be on the other coast ...

Just because you're offended, it doesn't make you right.
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  #3  
Old June 10th, 2007, 11:35 PM
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Satyr Satyr is offline
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Last go around with your epic campaign was a blast!

Valleydwellers II: Epic Battle of All Time ... for easy reference

I'm up for another day in the Valley. I'm gonna have to check with Morning Star about free days ... she has me chained to a few projects around the house and I know she will want to join in the fun.

Your going to need to elaborate a bit about the default defending armies ... we establish a core of commons and then draft heroes and other support units? How does that work with the concept of filling in the ranks before declaring a battle. Is this a fixed army the ignores the one hero / one life conecpt?

Cry endgame and let slip the doggin of war.
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  #4  
Old June 10th, 2007, 11:51 PM
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1moreheroscaper 1moreheroscaper is offline
 
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Quote:
Originally Posted by Satyr
Your going to need to elaborate a bit about the default defending armies ... we establish a core of commons and then draft heroes and other support units? How does that work with the concept of filling in the ranks before declaring a battle. Is this a fixed army the ignores the one hero / one life conecpt?
First off, it would awsome if you could attend Malechi!

Elaborations...
For each map, as a gaming group we would come up with Good and Evil defending armies for all maps...similar to how Alastair had assigned armies to the maps in the last tourney. If the defending army is either good or evil will depend on who owns the territory when it is being attacked.
I think all the cards for the defending armies should be common. If we do decide on unique figures...we can discuss any exception to eliniating uniques--used in the last event.
As for attacking armies, we would run it the same as the last event. Instead the defender has to use the preset defending army for the specific map--this allows the attacker the advantage to know the defending army ahead of time--due to scouting.

Everyone is entitled to be stupid, but some abuse the privilege.

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  #5  
Old June 11th, 2007, 08:42 PM
Satyr's Avatar
Satyr Satyr is offline
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Interesting! So are you thinking:

1) A single common unit defending ... e.g. all Romans?
or
2) A mix of common units ... e.g. Romans & 4th Mass?

I'm thinking a mix may be necessary to provide a combination of range and melee. If it is a mix, the ratio of squads should probably remain fixed.

Can a defending common squad also be included in the draft pool?
I like the concept that all of a common squad is tied-up defending and would NOT be available ... especially if there are an unlimited number of them ... but I need to look at how that would effect the number of ranged units available.

I'm in favor of allowing a single unique hero as the leader ... Can you say Marcus.
If the leader gets assassinated, can it be replaced from the rest of your drafted units?
Can he be resurrected and put back in his leadership role?

Oh, and a big question what are the alliances this time around? Vydar mercs ???

Cry endgame and let slip the doggin of war.
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  #6  
Old June 11th, 2007, 11:21 PM
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1moreheroscaper 1moreheroscaper is offline
 
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Quote:
Originally Posted by Satyr
Interesting! So are you thinking:

1) A single common unit defending ... e.g. all Romans?
or
2) A mix of common units ... e.g. Romans & 4th Mass?

I'm thinking a mix may be necessary to provide a combination of range and melee. If it is a mix, the ratio of squads should probably remain fixed.

Can a defending common squad also be included in the draft pool?
I like the concept that all of a common squad is tied-up defending and would NOT be available ... especially if there are an unlimited number of them ... but I need to look at how that would effect the number of ranged units available.

I'm in favor of allowing a single unique hero as the leader ... Can you say Marcus.
If the leader gets assassinated, can it be replaced from the rest of your drafted units?
Can he be resurrected and put back in his leadership role?

Oh, and a big question what are the alliances this time around? Vydar mercs ???
Responses to excellent questions:
1) No, not a single set of commons, they can be mixed allowing for a balance melee/range defense.
2) Yes, and one of the possible defending armies for the alliance.
3) I think that a common squad that is used for a defending army should still be available for the attacking draft pool with a certain limitation of units available--where diminishing commons applies. This should still allow for some versatility in the attacking armies.
4) If the leader of a defending army is assassinated, he/she can be re-summoned using some of a player's re-summoning points from the teams' point bank. Maybe a limit of two deaths per unique leader?
5) If a team decides NOT to re-summon a figure, they can appoint a new leader from any of the army pools for the team.
6) Alliances: The Resurgence of the Free Vahallian Alliance vs. Utgarian Empire, and yes, Vydar units are now mercenaries. If you recall, Heretic, the Vydar General from the last war, started to express discontent towards Utgar's Arrogance.

Everyone is entitled to be stupid, but some abuse the privilege.

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  #7  
Old June 11th, 2007, 11:22 PM
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Malechi Malechi is offline
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Quote:
Originally Posted by Satyr
Interesting! So are you thinking:

1) Blah, blah, blah.
or
2) ) Blah, blah, blah.
(Edited for brevity)
Blah, blah, blah. Just play the freakin' game. Blah, blah, blah.


Just because you're offended, it doesn't make you right.
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  #8  
Old June 11th, 2007, 11:52 PM
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1moreheroscaper 1moreheroscaper is offline
 
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Quote:
Originally Posted by Malechi
Quote:
Originally Posted by Satyr
Interesting! So are you thinking:

1) Blah, blah, blah.
or
2) ) Blah, blah, blah.
(Edited for brevity)
Blah, blah, blah. Just play the freakin' game. Blah, blah, blah.

Funny, very funny, but you had not yet experienced the true EPIC Heroscape experience! Still...funny.

I got a long way to drive...blah, blah, blah. I got something to fix at home...blah, blah, blah. Just show up and play!!! I really hope you can make it to Tracy. We'll try to schedule it when you can.

Everyone is entitled to be stupid, but some abuse the privilege.

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  #9  
Old June 12th, 2007, 11:38 AM
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Satyr Satyr is offline
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Quote:
Originally Posted by Malechi
Blah, blah, blah. Just play the freakin' game. Blah, blah, blah.
Quote:
Originally Posted by 1moreheroscaper
blah, blah, blah. Just show an play
Too funny! Just trying to get the scope of the day in place ... this aint your average game day, this is 1more's epic campaign. A series of battles fought for control of Valhalla.

I like limiting the number of times a unit can be resurrected. For that matter we could further limit (disallow) cross drafting between team members. Last time I think I was the only one to draft from a team member's pool of units.

Quote:
Originally Posted by 1moreheroscaper
Heretic, the Vydar General from the last war, started to express discontent towards Utgar's Arrogance.
I thought he just got bored slaughtering the Alliance

Utgar/Einar vs Jandar/Ullar
or
Utgar/Ullar vs Jandar/Einar

Cry endgame and let slip the doggin of war.
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  #10  
Old June 12th, 2007, 05:54 PM
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1moreheroscaper 1moreheroscaper is offline
 
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Quote:

I thought he just got bored slaughtering the Alliance

Utgar/Einar vs Jandar/Ullar
or
Utgar/Ullar vs Jandar/Einar
Ouch! Cough, Cough...That one hurt.

Everyone is entitled to be stupid, but some abuse the privilege.

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  #11  
Old June 13th, 2007, 12:51 AM
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Alastair MacDirk Alastair MacDirk is offline
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With Vydar being mercenaries I recommend that they are predrafted by each side before the event. So both sides are not fighting over Q-9 the day of........

Quote:
Originally Posted by DarkBladeCB
And I have a man crush on good looking robots.

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  #12  
Old June 13th, 2007, 05:05 PM
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1moreheroscaper 1moreheroscaper is offline
 
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Quote:
Originally Posted by Alastair MacDirk
With Vydar being mercenaries I recommend that they are predrafted by each side before the event. So both sides are not fighting over Q-9 the day of........
Yes, I agree. We'll do a pre-draft like we did last time--that was the sole reason for me buying the storage trays with the lids. This way, I hand everyone their predrafted army pools--at least what I will provide for play. If we want everyone to bring their own figures--and I fill in any need ones, I fine with that too. JUST TURN LOOSE OF MY TOYS WHEN THE EVENT IS DONE!

Glad to see you post Alastair.

Everyone is entitled to be stupid, but some abuse the privilege.

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