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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#385
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Re: Thoughts on wave nine?
Maybe a unit that can fight normally, but if it dies all adjacent non-soulbourg figures take 1 skull of attack, due to some acid blood.
It would also be pretty good in disrupting enemy battle lines. A scaled down of version of super leap, to help it jump over those pesky knights, and slaughter the support units. If it died, the acid would be devestating to squads. A move of 6, and attack of 5, defence of 2, for about 90 points sounds good. Similar to Anubian wolves, only instead of beserking through a battle line, it jumps over them. |
#386
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Re: Thoughts on wave nine?
I don't know how I missed this before, but you may want to work on the spelling/punctuation aspect on your posts a little more. It's not bad enough to get neg rep from me, but I'm sure it is for some people.
Our lives begin to end the day we become silent about things that matter. Good trades with: lharles Holylink718's Repaints |
#387
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Re: Thoughts on wave nine?
Quote:
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#388
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Re: Thoughts on wave nine?
How about continuing the prehistoric theme that is going with some of the orcs (Grimnak and Tornak on dinosaurs, Swog Riders on sabre-toothed cats) and add cavemen, a rider on a mastadon, a pterodactyl, etc.
One Game to rule them all, One Game to find them, One Game to bring them all and in their wallets bind them In the Land of Valhalla where the Valkyrie lie. |
#389
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Re: Thoughts on wave nine?
Those are some good ideas.
Our lives begin to end the day we become silent about things that matter. Good trades with: lharles Holylink718's Repaints |
#390
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Re: Thoughts on wave nine?
I think a prehistoric thme is enough for a new master set.
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#391
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Re: Thoughts on wave nine?
I don't. I would rather see units that function well within the current unit pool and add consturctive elements to the game than units that are just "cool" or "nifty" Units should have some effect on the game or look at how to play in a new way.
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#392
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Re: Thoughts on wave nine?
So, less Templar Cavalry like?
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#393
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Re: Thoughts on wave nine?
Nifty units can always be made to fit.
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#394
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Re: Thoughts on wave nine?
What about a figure that transforms from one species to another, kind of like a werewolf (except there are so many wolves in Heroscape - maybe a werebear). Each form could be represented by a separate figure (so you'd have one figure for the human form, one figure for the bear form). Each figure would have different statistics (attack, defense, range, life, height, special powers).
Or along the same line, a figure that just has 2 different sets of statistics like a Dr. Jeckyl, Mr. Hyde kind of deal. A little like Krug - as he is wounded his attacks become more powerful. In this case the change could be triggered by the proximity of units from a certain army, or a 20-sided die roll, or stepping onto a water tile, or choice of the player, or something else. Both sets of statistics could be designed to be useful in different tactical situations. One Game to rule them all, One Game to find them, One Game to bring them all and in their wallets bind them In the Land of Valhalla where the Valkyrie lie. |
#395
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Re: Thoughts on wave nine?
I was reading some other threads, and came across a good observation from Jexik.....we need more common heroes. I'd like to see at least one booster in wave 9 be all common heroes. I'd envision a pack of 6 common heroes....one for each of the 6 generals. I'd also envison my wife asking why I was spending so much money on a ton of multiple copies of that booster.
"If winning doesn't matter, why keep score?" Special Thanks to: stay_golden_PONYBOY, Browncoat, Onacara, King's Knight, Grishnakh, and Kenjib Good Traders: capnfrank, heroscaper314, R˙chean |
#396
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Re: Thoughts on wave nine?
Quote:
Our lives begin to end the day we become silent about things that matter. Good trades with: lharles Holylink718's Repaints |
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