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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


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  #385  
Old September 11th, 2008, 07:24 PM
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Re: Thoughts on wave nine?

Maybe a unit that can fight normally, but if it dies all adjacent non-soulbourg figures take 1 skull of attack, due to some acid blood.

It would also be pretty good in disrupting enemy battle lines.

A scaled down of version of super leap, to help it jump over those pesky knights, and slaughter the support units.

If it died, the acid would be devestating to squads.

A move of 6, and attack of 5, defence of 2, for about 90 points sounds good.


Similar to Anubian wolves, only instead of beserking through a battle line, it jumps over them.

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  #386  
Old September 12th, 2008, 03:07 PM
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Re: Thoughts on wave nine?

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Originally Posted by nelsopwns View Post
ok, iceman i could count how many times you poseted waves on this thread.... using my toes and fingers more times than i can count on my toes and fingers ....
I don't know how I missed this before, but you may want to work on the spelling/punctuation aspect on your posts a little more. It's not bad enough to get neg rep from me, but I'm sure it is for some people.

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  #387  
Old September 12th, 2008, 03:32 PM
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Re: Thoughts on wave nine?

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Originally Posted by S1R_ART0R1US View Post
I'll throw my opinions in:
We're probably going to get two squads of Native Americans a la Romans and Gruts () a four member gladiator squad () another predator () an elf squad hat has some form of synergy with the new elves () the 9th elf hero that will address the fragility of the elves () the Kyrie of the Moon Tribe () a new orc hero that is either ranged and bonds with melee gruts or melee and bonds with grut archers ( duh) a new agent hero that is Tricky () a ranged Jandar squad (most likely knights) () and some new figures I couln't even dream of
I would be ALL for those units coming out in wave nine! Great list. I couldn't have done better myself.
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  #388  
Old September 12th, 2008, 03:54 PM
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Re: Thoughts on wave nine?

How about continuing the prehistoric theme that is going with some of the orcs (Grimnak and Tornak on dinosaurs, Swog Riders on sabre-toothed cats) and add cavemen, a rider on a mastadon, a pterodactyl, etc.

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  #389  
Old September 12th, 2008, 04:19 PM
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Re: Thoughts on wave nine?

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Originally Posted by Sokol View Post
How about continuing the prehistoric theme that is going with some of the orcs (Grimnak and Tornak on dinosaurs, Swog Riders on sabre-toothed cats) and add cavemen, a rider on a mastadon, a pterodactyl, etc.
Those are some good ideas.

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  #390  
Old September 12th, 2008, 11:44 PM
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Re: Thoughts on wave nine?

I think a prehistoric thme is enough for a new master set.

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  #391  
Old September 13th, 2008, 01:22 AM
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Re: Thoughts on wave nine?

I don't. I would rather see units that function well within the current unit pool and add consturctive elements to the game than units that are just "cool" or "nifty" Units should have some effect on the game or look at how to play in a new way.
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  #392  
Old September 13th, 2008, 11:53 AM
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Re: Thoughts on wave nine?

So, less Templar Cavalry like?

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  #393  
Old September 13th, 2008, 12:15 PM
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Re: Thoughts on wave nine?

Quote:
Originally Posted by S1R_ART0R1US View Post
I don't. I would rather see units that function well within the current unit pool and add consturctive elements to the game than units that are just "cool" or "nifty" Units should have some effect on the game or look at how to play in a new way.
Nifty units can always be made to fit.

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  #394  
Old September 16th, 2008, 09:33 PM
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Re: Thoughts on wave nine?

What about a figure that transforms from one species to another, kind of like a werewolf (except there are so many wolves in Heroscape - maybe a werebear). Each form could be represented by a separate figure (so you'd have one figure for the human form, one figure for the bear form). Each figure would have different statistics (attack, defense, range, life, height, special powers).

Or along the same line, a figure that just has 2 different sets of statistics like a Dr. Jeckyl, Mr. Hyde kind of deal. A little like Krug - as he is wounded his attacks become more powerful. In this case the change could be triggered by the proximity of units from a certain army, or a 20-sided die roll, or stepping onto a water tile, or choice of the player, or something else. Both sets of statistics could be designed to be useful in different tactical situations.

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  #395  
Old September 16th, 2008, 11:56 PM
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Re: Thoughts on wave nine?

I was reading some other threads, and came across a good observation from Jexik.....we need more common heroes. I'd like to see at least one booster in wave 9 be all common heroes. I'd envision a pack of 6 common heroes....one for each of the 6 generals. I'd also envison my wife asking why I was spending so much money on a ton of multiple copies of that booster.

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  #396  
Old September 17th, 2008, 09:15 AM
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Thumbs up Re: Thoughts on wave nine?

Quote:
Originally Posted by SpiderCoach View Post
I was reading some other threads, and came across a good observation from Jexik.....we need more common heroes. I'd like to see at least one booster in wave 9 be all common heroes. I'd envision a pack of 6 common heroes....one for each of the 6 generals. I'd also envison my wife asking why I was spending so much money on a ton of multiple copies of that booster.
Now that is the best complete idea I've heard in a while.

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