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#37
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Re: (I hate talking about this, but you asked...)
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Anyway, the methods you used for Haluchott are smart. I'll agree that the possibility of some minor deviation from the precise stat values isn't terrifically important, as the stats you've deduced are realistic enough to have made me believe they were taken from some overlooked official release. |
#38
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Re: AoA units, classic style (incl. Revna and Volarak templa
Those squads need to be broken up to fit on the card better.
example
Spoiler Alert!
I can do more if requested. Valkrill Lives! |
#39
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Re: AoA units, classic style (incl. Revna and Volarak templa
This thread is fantastic! It does my heart good to see it and I really appreciate the time that went into it.
These look really good. |
#40
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Re: AoA units, classic style (incl. Revna and Volarak templa
AOA Card Status Summary
Just for clarification, the cards show the 30 characters revealed on the offering Card Compendium, plus two recreated from scattered information provided elsewhere: Glider Strikers (Clockwork) and Haluchott (Lifeborne). 32 characters were revealed or reconstructed. The 7 "regular" characters still left unrevealed are: Clockwork Combine Air Marshall Zed Nesbitt Dryan Lifeborne Order Ewoshia, Mistress of Tides Girushia, Grove Keeper Oashu the Welkineye Vrono the Brambletooth Nemesis War Brood Oathbound Phalanx Oathbound Legionnaires Also unrevealed are the 7 Kyrie Misaex (Revna) Kokorax (Revna) Mielki (Volorek) Xiamara (Volorek) Qyrion (Vydar) Glixerva (Aquilla) Loviatak (Utgar) Also unrevealed are the 5 SOTM Heroes Sgt. Drake Alexander 3.0 Sonlen 2.0 Q-11 (Q10 2.0) Shiori 2.0 Raelin (Evil 3.0) Eventually individual people will start to design their own customs for these, if they remain unrevealed, since C3V cannot. Would you like them in this site section, or elsewhere (such as in various individuals' custom threads)? |
#41
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Re: AoA units, classic style (incl. Revna and Volarak templa
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#42
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Re: AoA units, classic style (incl. Revna and Volarak templa
I was going to say the opposite. To me any such designs are indistinguishable from everything else in the Customs subforum and belong there.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#43
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Re: AoA units, classic style (incl. Revna and Volarak templa
There's already a category of customs called Age of Annihilation. It would be strange to put them anywhere else.
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#44
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Re: AoA units, classic style (incl. Revna and Volarak templa
I think an index thread that links to people's renditions from wherever they're posted makes sense
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#45
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Re: AoA units, classic style (incl. Revna and Volarak templa
Maybe this forum section could have a subforum for "Age of Annihilation customs." Designs for the unreleased units along with other new customs that synergize with the Age of Annihilation stuff? Just spit balling. Any of the ideas above would also be fine.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#46
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Re: AoA units, classic style (incl. Revna and Volarak templa
Personal custom for Air Marshal Zed Nesbitt moved to separate thread as per quozl. See it there. All comments welcome!
Last edited by chas; November 19th, 2022 at 07:03 PM. |
#47
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Re: AoA units, classic style (incl. Revna and Volarak templa
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#48
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Re: AoA units, classic style (incl. Revna and Volarak templa
You mean a separate thread for this character only? If I did that, and they asked me to change the character name for copyright reasons, as I suspect they might, I wouldn't know how to change the thread name. Should I go ahead anyhow?
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