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  #1  
Old November 8th, 2010, 05:40 PM
Filthy the Clown's Avatar
Filthy the Clown Filthy the Clown is offline
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Filthy's Customs -Updated 2012-03-29

Filthy's Customs
  1. Electrified Tor-Kul-Na, v2!
  2. Tutorial: creating figures with InstantMold and GreenStuff
  3. Voluptia
    Spoiler Alert!
  4. Big Daddy Xmas
    Spoiler Alert!
  5. Electrified Tor-Kul-Na
  6. Stingy Jack - LC's Halloween contest submission
    Spoiler Alert!
  7. Khepri Beetle
    Spoiler Alert!
  8. Glowing Greater Ice Elemental
  9. Tobol the Magnificent

  10. Na'Geesh the Earth Bender - Geomancer for Utgar
  11. Greenvise Vine - Carnivorous Guard
    Spoiler Alert!

  12. Baruk Kurab, Valkrill's Hobgoblin Hero
    Spoiler Alert!
  13. Vakrian Slingers
    Spoiler Alert!
  14. Buckskin Joe, Tribesman hero
    Spoiler Alert!
  15. Priscus, Gladiator hero
    Spoiler Alert!
  16. Fen Hydra with removable heads
-----
Latest Notes
Spoiler Alert!

Last edited by Filthy the Clown; March 6th, 2013 at 04:36 PM. Reason: Added TKN v2
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  #2  
Old November 8th, 2010, 05:54 PM
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MrWookiee MrWookiee is offline
 
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Re: Filthy the Clown's Customs - Gladiator Hero

I like him. The Gladiators rather need a weaker version of Spartacus. He is easily used, as he is 110 points, and provides a replacement for 200 point Spartacus. I'd like to use him, as I've never used the Gladiators because Spartacus is a necessity and he's too much. I will make you a card if you so desire.


My customs HERE.
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  #3  
Old November 8th, 2010, 06:09 PM
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Filthy the Clown Filthy the Clown is offline
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Re: Filthy the Clown's Customs - Gladiator Hero

Quote:
Originally Posted by MrWookiee View Post
I like him. The Gladiators rather need a weaker version of Spartacus. He is easily used, as he is 110 points, and provides a replacement for 200 point Spartacus. I'd like to use him, as I've never used the Gladiators because Spartacus is a necessity and he's too much. I will make you a card if you so desire.
Thanks for the offer and for the feedback, MrWookie. I should have the card under control, but I might shoot you a PM if I hit any snags on it (I am going to wait until I get the figure painted).

In regards to feedback, it might be worth increasing his point cost and changing his defense to 4, as I suspect he will be a prime target (as Spartacus can be). However, the lower defense tends to fit with the mantra of the gladiators, where they attack in one fell swoop, risking it all by the sword. Still, with a shield-based special attack (and quite unlike Khosumet's shield), it makes logical sense to give him a higher defense. I will playtest his tonight and see what it yields.
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  #4  
Old November 8th, 2010, 09:14 PM
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MrWookiee MrWookiee is offline
 
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Re: Filthy the Clown's Customs - Gladiator Hero

Yes, that might actually work better. I'd rather pay more for a Hero with longevity.


My customs HERE.
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  #5  
Old November 9th, 2010, 11:13 AM
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Filthy the Clown Filthy the Clown is offline
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Re: Filthy the Clown's Customs - Gladiator Hero

After some playtesting last night, I like the 5 life/4 defense combo a bit better than the 6 life/3 defense combo. At 110, I still think that it is justified. Why?

-All of the Gladiators, besides Spartacus, have a base defense of 3. However, the nature of Priscus, as well as his point cost, warrants an increase of defense (while taking a hit in Life: reducing him to 5 life keeps the extra defense in check).

-Let's compare his stats to some of the other 110ish point heroes:

Code:
Name     Life         Move         Range        Attack       Defense      Bonding
Alastair     6          5            1            5              3           Yes
Migol        5          5            1            2              4           Yes
Laglor       6          5            7            3              3            No
Valguard     7          5            1            2              4           Yes
Gilbert      6          5            1            3              4           Yes
Stats-wise, the most comparable match to Priscus seems to be Gilbert (who bonds, boosts adjacent knights, and offers a mobility boost via Jandar's Dispatch; he also has one more life point). Since Priscus's Taste of Freedom attack boost (attack aura of range 3) trumps Gilbert's adjacent boost, it makes sense that he should cost more (well, more than the 5 point cost differential), or have reduced stats. My solution:
  • Remove one life point from Priscus
  • Add one defense point (more in line with a shield-based attack)
  • Remove one attack point (base attack of 3: comparable to Capuan Gladiators, but helps to offset the attack boost that he gives them.
So, the new stats for Priscus are:
Life 5
Move 5
Range 1
Attack 3
Defense 4

Last edited by Filthy the Clown; November 9th, 2010 at 11:45 AM. Reason: Reduced life to 5
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  #6  
Old November 9th, 2010, 11:33 AM
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I Hate Atlaga I Hate Atlaga is offline
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Re: Filthy the Clown's Customs - Gladiator Hero

Quote:
Priscus 110
Crixus 90
Retarius 90
Capuans x3 210
12 spaces, 500 points
I like this one. . .

Might I suggest using the Capuan that looks like the Y Kozuke with a better paint job on the shield. That shield is definitely big enough to pin someone.

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in THE CLOCK TOWER
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  #7  
Old November 9th, 2010, 04:47 PM
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Re: Filthy the Clown's Customs - Gladiator Hero

Very nice post format!

I like being able to read your thoughts behind your design as well as the sample armies. It shows you have honestly thought out your units and aren't just slapping something together.

+rep for that alone!

BTW, the gladiator is cool too
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  #8  
Old November 10th, 2010, 07:59 PM
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Re: Filthy the Clown's Customs - Priscus, Gladiator Hero

The left box text could be shrunk down a size. Other than that it looks great. I love cards that have the figure poking a sword/etc out of the picture zone. It gives the cards a very neat 3D feel that the official cards are lacking. I'm not sure about the darkening, but that's your call. The stats need aligned better, and I think the wording on Taste of Freedom could be improved. "If all of your order markers are on Gladiators"... Also except Priscus doesn't need to be parenthases. Overall it's very good and like Lamaclown said you can definitely see the thought that was put into it.



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  #9  
Old November 10th, 2010, 08:05 PM
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Re: Filthy the Clown's Customs - Priscus, Gladiator Hero

Very nice custom Filthy! Shield pin almost make his normal attack worthless though, maybe 2 for the power's attack. He seems quite balanced regardless.

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.
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  #10  
Old November 10th, 2010, 08:07 PM
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Re: Filthy the Clown's Customs - Priscus, Gladiator Hero

Oh yeah you need to put a period after Attack 3 and after Range 1 to separate the stats. Sorry I missed that before.



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  #11  
Old November 11th, 2010, 11:17 AM
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Filthy the Clown Filthy the Clown is offline
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Re: Filthy the Clown's Customs - Priscus, Gladiator Hero

Thanks for the feedback, gentlemen.

Quote:
Originally Posted by Chardar View Post
The left box text could be shrunk down a size. Other than that it looks great. I love cards that have the figure poking a sword/etc out of the picture zone. It gives the cards a very neat 3D feel that the official cards are lacking. I'm not sure about the darkening, but that's your call. The stats need aligned better, and I think the wording on Taste of Freedom could be improved. "If all of your order markers are on Gladiators"... Also except Priscus doesn't need to be parenthases. Overall it's very good and like Lamaclown said you can definitely see the thought that was put into it.
I lightened the sculpt's image a bit (and enhanced the 3d effect on the sword arm). I also realigned the stats to grid, as well as added your wording change to Taste of Freedom. However, I am leaving (Except Priscus) as-is, as this is similar to the wording on Spartacus' card.

Quote:
Originally Posted by flameslayer93 View Post
Very nice custom Filthy! Shield pin almost make his normal attack worthless though, maybe 2 for the power's attack. He seems quite balanced regardless.
After thinking about this, I decided to leave Shield Pin as-is. My reasoning:
  1. As Priscus needs a reliable anti-rat/screen solution (goblins come to mind as well), a strength 3 special attack, with the defender rolling 2 less dice, gives him pretty good odds at taking down at least one figure (he can auto-kill a goblin without invoking Scurry, and he has a 62% chance to kill a rat, as well as not having to worry about Scatter). Note that he only gets one attack, which keeps this power in check. Plus, he can't use it on Large+ figures (which makes logical sense, as he would need to be large himself in order to pin a large+ figure with his shield).
  2. His regular attack can still take advantage of height bonuses.
Quote:
Originally Posted by Chardar View Post
Oh yeah you need to put a period after Attack 3 and after Range 1 to separate the stats. Sorry I missed that before.
Fixed.
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  #12  
Old November 15th, 2010, 04:21 PM
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Filthy the Clown Filthy the Clown is offline
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Re: Filthy the Clown's Customs - Priscus, Gladiator Hero

I did some more playtesting with Priscus over the weekend, and it helped to cement the benefits that he brings to the Capuans. I ran him in Capuan-heavy builds:
Priscus
Crixus
Capuans x4
Marcu (filler)
500, 15 spaces

VS

Game 1:
Torin
Stingers x3
Rats x2
Raelin v2
500, 20 spaces
-Loss for Gladiators (Torin and 3 Stingers left)

Game 2:
Marcus
Legos x4
Roman Archers x2
Parmenio
500, 24 spaces
-Win for Gladiators (Crixus and 3 Capuans left)

Priscus fits in nicely. At 110 points, he can fit in the shoes of Spartacus while allowing for some more Gladiators to be fielded. In this case, I teamed him up with the wrecking-ball-known-as-Crixus and 4 squads of Capuans. His abilities gave a well-needed boost to the Capuan squads (Crixus already has an impressive attack, although Priscus was still able to boost him). Taste of Freedom really goes hand in hand with the Capuans' initiative bonus, as the combination of first strike and extra attack lets them plow through targets of opportunity. This combination helps to offset the lack of 4 defense that the Inspired Capuans would otherwise get from Spartacus. Essentially, we are trading defense and movement boosts for more warm bodies, but it does seem to work.

Shield Pin Special Attack seems both balanced and complementary to the gladiators, as it gives Priscus an ability to punch a hole in a shield wall/screen in order to allow the Capuans to push through. This strategy worked nicely against rats and the Roman shield wall (Priscus takes out the center lego, dropping the defense of the rest of the shield wall). Of course, there are times where using his regular attack [only from height, though] will come in handy, but I did not have an opportunity to use it in my matches.

Although Priscus has decent stats, they are not overpowered. In the first game, the Stingers were able to take him out in 2 turns without drain (luckily, he had already cut a path through the rat wall...But the Capuans were slowly dwindled down); in the second game, he eventually fell to Romans. Against screens and small/medium foes, he can do some damage; against large/huge foes, you are better spent using him as a cheerleader and attacking with boosted Caps and/or Crixus.

At higher point totals, I would still include Spartacus in the Gladiator builds (although Priscus can be included in the build, the conditions of their abilities adds a bit of redundancy). However, at 500ish points or less, I like what I see in Priscus and what he brings to the table of the gladiators.

I have some more playtesting in the works, as well as a battle report with the Glads. Of course, any playtesting and additional feedback is welcome.
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