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#553
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Re: Dignan's Maps - New Maps 5/30
A couple more solid Dignan maps! (As expected
SOV NOW TAKING NOMINATIONS ![]() C3V Current Broadcast C3V Testimonial from " Easily the best quality classic customs I have ever seen"================================================ MY MINIATURE COLLECTION |
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#554
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Re: Dignan's Maps - New Maps 5/30
I always look at the maps on this thread for the Gencon ones and I am always like oh that one looks easy to play, and then I actually get to Gencon and I try to place my figure in their startzones and I think oh dear god.
Nothing to look at here. |
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#555
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Re: Dignan's Maps - New Maps 5/30
Alright. Just did a quick modification thanks to the feedback from both robber and dok. I agree that the initial placement wasn't optimal. Shifting the placement one hex cleans it up a little without too large impact on the rest of the map. I also did some minor work to the local area.
![]() Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
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#556
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Re: Dignan's Maps - New Maps 5/30
Quote:
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
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#557
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Re: Dignan's Maps - New Maps 5/30
If I already have it built can you give me a hit list of how I can change it with minimal work and unbuilding?
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#558
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Re: Dignan's Maps - New Maps 5/30
Yeah, the only change occurs right by the glyph. You move the 2 hex road piece down to where the one road and one snow are. Move the 1 hex road up where the two hex road was. Then put the one hex snow south of the glyph as you see in the picture. I think that's all there is to it.
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
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#559
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Re: Dignan's Maps - New Maps 5/30
Alright one more question? Any reason why the middle glyphs favor one side so heavily? As is 5 and 6 move walkers can nab one in 1 turn, if you moved it one space towards the bridge, neither could do that. That would let Rats get all 4 glyphs in 2 OMs though. Answering my own question haha. Nevermind, miscounted, question stands.
Last edited by greygnarl : June 1st, 2013 at 09:58 AM. |
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#560
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Re: Dignan's Maps - New Maps 5/30
Quote:
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
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#561
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Re: Dignan's Maps - New Maps 5/30
Oh! Must've missed that.
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