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Official Units Discussion of official HeroScape units |
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#13
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Aside from the port-shooting / melee dodging madness that is involved with technical interpretations of the rules, the door sucks to beat down. I don't care, melee, range, huge figure, small figure... with it's auto defense and 10 life, and your opponent raining down arrows, lasers, weasels, and all kinds of other forms of death from above, it's nigh impossible to overcome. I want to hear from people that destroyed all 10 HP on the door, and how many army points it ended up costing you. I've never done it. Not once. Everyone I know house-rules the HP to 5, 3, or anything a little more sane. And we don't "do" house rules.
The crazy defense of the door makes me cringe thinking about playing on maps with no alternative routes into the castle, i.e., exterior ladders, routes around to the sides, ramps, etc. The door makes the castle set the crazy dysfunctional wife of Heroscape: You love her for what she adds to the family, but she makes your life hell with her shenanigans. |
#14
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Choosing only from classic figures, I don't really have an answer for you; even Jotun and Krug don't always get the job done, that's for sure. Among the new guys, Tor-Kul-Na could bring it down eventually with Nagrubs to keep him alive, but I don't think that he will offer any improvement over Jotun's 8 attack in terms of points.
Marvel figures are the only ones who truly answer or counter the door. Just use a super-strong hero for your battering ram. As an added advantage, many of their flight-like powers are not affected by the wind glyph, so they're the best at going through the wall or over it. |
#15
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We have a door team at my house. Krug, Kaemon Awa, and the Nakitas. With a few lucky roles from Krug before he dies Kaemon Awa finishes it off. We've taken the door down plenty of times.
Also if door questions are being sent, ask if you can open the door while on the move or do you have to stop your movement phase on the door space. |
#16
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I just received a long-delayed reply to my melee-dodging question from customer support. Here it is:
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#18
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I've always been in favor of following the official rules and sticking strictly to official rulings, but this will be the exception. The notion that you can swing a door open and closed and thereby prevent a melee figure from striking it is more than I can swallow.
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#19
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My favorite line:
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New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#20
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Re: The Book of the Fortress Door
This came up this weekend, if the door has height, does it roll 5 instead of 4 dice?
Thanks for the help. PROUD MEMBER OF THE 2013 "BEAT BY XANTH" CLUB Play the Mines of Moria Campaign , Helm's Deep Campaign , and Minas Tirith Campaign from Lord of the Rings today.
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#21
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Re: The Book of the Fortress Door
We play that way.
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#22
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Re: The Book of the Fortress Door
Thanks Rev. I think that is how we will play for now on.
Anybody else want to weigh in? PROUD MEMBER OF THE 2013 "BEAT BY XANTH" CLUB Play the Mines of Moria Campaign , Helm's Deep Campaign , and Minas Tirith Campaign from Lord of the Rings today.
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#23
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Re: The Book of the Fortress Door
Well, to be technical, the door should not get height according to the rules, because it is neither a figure, nor has a base. But of you want to house rule it otherwise go ahead.
This is a stupid question, but in they FAQ, when they say a power won't work, they mean you can't use it against the door right? The dice help those who help themselves. Last edited by oracle92; June 4th, 2008 at 01:00 PM. |
#24
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Re: The Book of the Fortress Door
Quote:
The very same paragraph in the rules also answers your other question. Quote:
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