* Marrden Hounds x5, Su-Bak-Na, Guilty McCreech
* Marro Stingers x5, Marro Hive, Taelord the Kyrie Warrior
* Obsidian Guards x4, Tagawa Samurai, Warden 816, Eldgrim the Viking Champion
* Minions of Utgar x4, Brunak, Atlaga the Kyrie Warrior
vegies dad chooses to pick armies first or second. After armies are picked, Crixus33 decides who places first. Send PMs to vegietarian18 to schedule games with his dad.
* Axegrinders of Burning Forge x4, Mogrimm Forgehammer, Mok
* Dreadgul Raiders x5, Jotun, Guilty McCreech, Deadeye Dan
* Knights of Weston x3, Eldgrim the Viking Champion, Finn the Viking Champion, Thorgrim the Viking Champion, Sir Denrick, Marcu Esenwein, Raelin the Kyrie Warrior [RotV]
* Capuan Gladiators x5, Crixus, Spartacus
vegietarian18 chooses to pick armies first or second. After armies are picked, tcglkn decides who places first.
TheLegendaryIrishSword chooses to pick armies first or second. After armies are picked, vegies dad decides who places first. Send PMs to vegietarian18 to schedule games with his dad.
vegies dad chooses to pick armies first or second. After armies are picked, kevindola decides who places first. Send PMs to vegietarian18 to schedule games with his dad.
* Knights of Weston x3, Eldgrim the Viking Champion, Finn the Viking Champion, Thorgrim the Viking Champion, Sir Denrick, Marcu Esenwein, Raelin the Kyrie Warrior [RotV]
* Capuan Gladiators x5, Crixus, Spartacus
* Brunak, Dreadgul Raiders, Jotun, Kelda the Kyrie Warrior, Shurrak
* Agent Carr, Hoplitron x2, Iron Golem, Isamu, Krav Maga Agents, Laglor, Major Q10
tcglkn chooses to pick armies first or second. After armies are picked, Dr.Goomonkey decides who places first.
ROUND 4
Spoiler Alert!
Round 4 is Chaos of Battle on Hot Border. Here are the matchups and armies.
Soundwarp SG-1 chooses to pick armies first or second. After armies are picked, vegies dad decides who places first. Send PMs to vegietarian18 to schedule games with his dad.
Using an online voice chat utility, such as Skype or Google Hangouts, improves the playing experience considerably.
Bring 2 - Heat and Chaos
For this event, each player will bring two 640-point armies with no more than 18 figures*. There is no hex limit for this event. The two armies cannot share any figures. These will be the two armies you bring to every game. (C3V/SoV eligible, no Marvel.)
Before each game, there will be a roll-off, done by the tournament organizers. The winner of the dice-off chooses first army choice or second army choice.
Whoever has first army choice may choose any of the four armies (either of their two or either of their opponent's two). The other player may then choose from any of the other three armies.
The player who lost the roll-off decides to place first or second.
The rounds will alternate between Heat of Battle and Chaos of Battle. See placement rules below.
Heat of Battle rules:
After both armies are chosen, the players will take turns placing a card's worth of figures on the map.
Figures may not be placed on glyphs or adjacent to opponent's figures.
When placing squads, each squad figure placed that turn must be within three clear sight spaces of all other squad figures placed that turn.
The player who places second automatically wins initiative in the first round.
Chaos of Battle rules:
If you choose to play an army that has more than 18 figures, you decide which figures will not be placed when choosing that army.
After both armies are chosen, the players will take turns placing a card's worth of their opponent's figures on the map.
You may not place your opponent's figures on glyphs, adjacent to your own figures, or on molten lava.
When placing squads, each squad figure placed that turn must be within three clear sight spaces of all other squad figures placed that turn.
Initiative is rolled as usual in the first round.
*An army can contain more than 18 figures, however only 18 figures may be placed on the battlefield each game. Airborne Elite and Rechets of Bogdan count toward these limits, as usual. Double-spaced figures only count as a single figure.
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers.
Pool:
Heroic Rune (Attack +1)
Potion of Healing (Heal 3 wounds on OM reveal, temporary)
Brooch of Shielding (Disengage)
Gem of Lava Resistance
Trap: Roll one unblockable attack die against every figure standing on a glyph.
Event Details and Rules:
Spoiler Alert!
Power glyphs will be placed, power side up, on maps before the game begins.
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
One player has taken 30 minutes less game time than their opponent according to the app AND
At least 75 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 60 minutes less game time than their opponent, the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Always press the "done" button when your turn is complete.
If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Scheduling
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please fill out the missing opponent report to notify the organizers of the situation.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, then please fill out the scheduling conflict report.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players will be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
Only the tournament referees (awesomeunleashed, Bengi, dok, Filthy, Kinseth, Typhon, Xorlof) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are awesomeunleashed, Bengi, dok, Filthy the Clown, Kinseth, Typhon2222, and Xorlof. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
PRIZES: A repaint donated by Soundwarp SG-1
Players in the event:
Aldin
awesomeunleashed
Bengi
blackwulf23
Crixus33
Deroche
dok
Dr.Goomonkey
Dysole
Eraguy816
Foudzing
infectedsloth
Ixe
kevindola
Kinseth
MegaSilver
Rexmax2
ScapeRaider
Soundwarp SG-1
Taeblewalker
tcglkn
TheLegendaryIrishSword
vegies dad
vegietarian18
William099
Xorlof
Last edited by awesomeunleashed; June 11th, 2014 at 10:52 AM.
Reason: bracket and title
I have always liked knowing who will initiative in Heat of the Battle; it's luck either way but knowing who will go first allows for more strategic placement. I think the same would be true in Chaos of the Battle, so why isn't auto-initiative given? Is it just because placing first isn't really as much of an advantage in CoB?
Last edited by vegietarian18; April 10th, 2014 at 04:57 PM.
Reason: fwiw, I feel like placing first in Heat of the Battle is only really an advantage on certain maps and CAN be a disadvantage
I have always liked knowing who will initiative in Heat of the Battle; it's luck either way but knowing who will go first allows for more strategic placement. I think the same would be true in Chaos of the Battle, so why isn't auto-initiative given? Is it just because placing first isn't really as much of an advantage in CoB?
You guys have without me. Since my parents recently installed SafeEyes on the home computer, and Skorcard is blocked (for being games), I can't play. Somehow Heroscapers and PlaidHat are not in that group. Well, only one year until I can leave the house.
"They are too numerous to fight. What shall we do?" "Fight anyway."
"You can never defeat another if you know not how to defeat yourself." my tradelist