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National Heroscape Day Events listing and discussion about National Heroscape day. |
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#1
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Utah NHSD 2012
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Saturday Oct. 27, 2012: 12:30 - 6pm! 5:30 - 6:30pm: prizes & clean-up Venue: [Google Maps: LDS Parkwood Ward building] Address: 5927 Parkwood Dr. (5030 West), Kearns Directions: Bangerter Highway--OR I-215, then Redwood Road--to 6200 South, then west. Parkwood Drive is the first north, west of the 4800 West Harmons complex, at the bottom of the hill. The church is at the end of the road. Enter the south doors to the central hall. Quote:
Prize/for sale table (random giveaways):Battlefields: Five categories this year, each with two+ different maps, 16 maps for 32 estimated players. Maps will have Power, Power/Treasure or Treasure glyphs. 2012 maps - post #2 below. Definite/possible attendees (31) 16: 1) UtahScott 2-4) the B.I.V. (+2) 5-7) beisaic (+2) 8-9) qt.bangerang (+1) 10-13) Bangerters (+3) (+2) 14-15) Tiranx (+1) 16) Bro-man 17) UncleDragon 18-19) twigleg2 (+1) 20) ortimus 21-22) wjscaper (+1) 23-25) YoYoWilly (+2) 26-28 ) Kings (+2) 29-30) Burnetts (+1) 31) Onichi 32??) HokshilaTo (+2...+4) Glyph List last year's
Spoiler Alert!
Spoiler Alert!
Previous Utah NHSD maps
Spoiler Alert!
Last edited by UtahScott; November 5th, 2012 at 03:10 PM. Reason: actual attendance, prize table items |
#2
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Re: Utah: 2012 National HeroScape Day planning thread
Map nominees: Five categories, two different maps per category; at least one will have two copies.
Edit: Let's update this to 16 maps for 32 estimated players, so lava maps need to be built twice. Map balance:
Spoiler Alert!
the First Maps: (replace trees on these first two maps with uncapped castle pillars) BoV: Mole Hills by Jonathan -------------------------------- BoV: Swamp Thing by Browncoat (RotV + SotM) Road Maps: Kingsbridge Underpass by UtahScott (see post #50) ---- Mayberry by mad_wookiee (second floors removed) Lava maps: ------------ Vorago by mad_wookiee ------------------------------------- BoV: Stygian Rift by Typhon2222 Jungle maps: BoV: Sirocco by mad_wookiee ------------------------------BoV: Quasatch Playground by mad_wookiee Ice Maps: Spring Thaw by Retlaw (heavy snow) ---------------------- Frossenmere by mad_wookiee P.S. YoYoWilly wanted to bring a pair of his maps to NHSD. Check post #43 for feedback. Thanks. Last edited by UtahScott; October 29th, 2012 at 02:54 PM. Reason: uploaded revised version of Kingsbridge |
#3
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Re: Utah: 2012 National HeroScape Day planning thread
NHSD format discussions here; start here.
First, army size. Last two years were under 500 points, two years before that were over 500 points, and the initial two years were 500 even. Keep in mind that we don't want to go too high, rounds will probably be 45 minutes again. Army size range: 500? 500-550? 500-600? Army format: anything goes, or some kind of requirement/restriction? Include Marvel this year? We haven't the past few years, but we started out saying they were okay. Round length: 45 or 50 minutes? 15 minute-breaks as usual? Tournament format: Swiss-style matchups, or something else? Whole Card Scoring? What else am I forgetting? Last edited by UtahScott; September 5th, 2012 at 12:16 PM. |
#4
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Re: Utah NHSD 2012: planning thread
Yes you can Plan on me. I will help where I can. Hopefully my work load will lighten up by then. I vote 550 points for this year. I like the way we have worked the rounds in the past. But, I am open for whatever. I might have a new scaper showing up. Lets keep it a maybe for now.
So here's my vote. Marvel and customs vote Yes. Round length 50 minutes. Restrictions: Start zone limitation as usual. Army size 550 points. I would also not like to see the wound glyph. I also think having some maps with multiple start zones is fun. Last edited by wjscaper; September 5th, 2012 at 02:19 PM. |
#5
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Re: Utah NHSD 2012: planning thread
Everyone posting and reading this. Let Scott know if you are able to help with maps (how many you can build, what sets you have) or just help with set up and tear down (Tables and chairs, bringing maps in/out and clean up. The more help we get the lighter the load for Scott. Just make sure if you sign up to help that we can count on you.
Thanks, Steve. |
#6
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Re: Utah NHSD 2012: planning thread
I can build maps/setup/tear down. For map building, I have all the sets (including, finally, a Thaelenk Tundra. I still haven't opened the box.)
So, I can build pretty much any maps, if need be. |
#7
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Re: Utah NHSD 2012: planning thread
Here are my votes:
Marvel and customs: Yes. Round length 50 minutes. Restrictions: Start zone limitation as usual. Army size 550 points. Multiple start zone maps are good. Whole card scoring: yes. Army construction: We could have some fun with this; maybe have rounds which require every unit be from the same general, and others where each army must contain units from 3-4 different generals. Everyone would require 2 armies: one general-specific army, and a mixed army. I liked the prize assignments last year (where prizes were random to participants, except for the top two places.) I am planning on making a dice tower for the prize table (like my castle one, for any that have seen it), which means I had better get busy on it. |
#8
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Re: Utah NHSD 2012: planning thread
I will help with maps and cleanup, etc. this year.
Marvel and customs: No Round length: 45 minutes was fine last year but if we're upping the points then maybe 50 minutes. Restrictions: The usual Army size: 550 is okay, prefer 500. Multi start zones are cool, but let's not go crazy with this. Whole cards scoring yes. I prefer to keep army building minimally complicated, so let's just bring one army, as usual. I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#9
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Re: Utah NHSD 2012: planning thread
My votes:
Marvel: No! Customs: Yes! Round length: 50 min. Army size: anything between 500-600 preferably closer to 600 edit: 550 points is my final vote. Last edited by twigleg2; September 12th, 2012 at 04:58 PM. |
#10
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Re: Utah NHSD 2012: planning thread
Marvel and customs: Marvel No, Customs Yes
Round length: 40-45 minutes, I like shorter games...less thinking and more playing Restrictions: The usual Army size: ~500 Multi start zones: are fine Whole cards scoring: yes |
#11
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Re: Utah NHSD 2012: planning thread
Marvel and Customs: No, especially Customs.
Round length: 45 minutes Army Size 500 pts No Start Zone size Restrictions, especially if over 500 point armies. I only want to make and bring one army. Wise Man Say, "Forgiveness is divine, but never pay full price for late Pizza!" |
#12
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Re: Utah NHSD 2012: planning thread
Lessee...
Marvel & Customs: Yes to both. The "cheap half" of Marvel are good figures. Plus, I want to see Undead Skeleton armies, mu-hahahah! Quote:
Army size: I'd like it random (d20) within a range--500+ points--but am undecided as to that range, 500-550, -575, -600? Theme/restrictions: Simplest is best. One army. I could go for 100 points more than you could field, gives the player a bit of flexibility each round. OR have everyone include a Large/Huge figure. Whole card scoring makes it a little easier to determine points won. Start zones? That would depend on the maps chosen, wouldn't it? Random prize selection (except for the top kid/adult) went very well, I thought. There won't be much this year, and it will be the final year for official prize support. Whatever that entails. We'll only have Saturday to setup/tear down, but I'll have Friday afternoon & evening free to build some last-minute maps. Hopefully I can at least get the building keys Friday night, that'll help to get into the building early Saturday. Thinking out loud here with 45-minute game/lunch rounds: Mock-up schedule (similar to previous NHSDs; 2009-11 began 30 minutes later, 11:30) 8, 8:30am(?) - Open building, set up everything (chairs, tables, marking map start zones, last-minute map construction) 10:30-11am Check everybody in 11:00-11:45am - Round 1 12:00-12:45pm - Round 2 01:00-1:45pm - Round 3 1:45-2:30pm - Lunch break/mingle (lunch end includes Round 4 setup) 2:30-3:15pm - Round 4 3:30-4:15pm - Round 5 4:30-5:30pm Rankings, random prizes and tear-down Optional further gaming somewhere else? Should lunch be after Round 2 or 3? Would two hours in the beginning be enough? 8:30-10:30? This depends on if I get all my stuff organized in advance (pens/name badges/map name placards/glyphs/all the other little things). Last edited by UtahScott; September 19th, 2012 at 10:48 AM. Reason: timetable revised for 45-minute rounds |
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