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Official Units Discussion of official HeroScape units |
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The Book of Marrden Hounds
The Book of Marrden Hounds If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.Jandar's Oath - Collection 3 - "Gorillas and Hounds"
Spoiler Alert!
Character Bio: Character Bio Wild and diseased, these large skeletal hunters look horrid. They hunt in a wild pack, and their movement can range from slow and deliberate, to fast and ferocious if they detect your scent. On Marr, they were and still are used as the first assault troops for the Marro Army. Even scarier is their ability to inflict all living things with the deadly Marro Plague. Just being near them can be enough to cause instant damage. Only Soulborgs and other Wulsinu are immune to this plague. Ne-Gok-Sa especially likes the Marrden Hounds; he often travels with a pack of them. (Hasbro) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Synergy Benefits Offered
Spoiler Alert!
_________________________________________________________________ -Strategy, Tactics and Tips-
_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings Jexik: Marrden Hounds- Though the hounds can excel at times, inconsistency remains a huge problem. B OEAO: B+ Cleon: Tier 6 (107/208) dok (VC inclusive): B Master Index Quote:
Unit Strategy Review Unit Strategy Review: Marrden Hounds Last edited by superfrog; April 5th, 2019 at 06:25 PM. Reason: vc added |
#2
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Soulborgs and other Marrden Hounds are immune to plague....worth noting. Also, as large figures these guys are immune to many special abilities.
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#3
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I find them to be a decent "first wave" sort of unit. Some folks like to use Venocs as cruise missiles, and that works sometimes, but I also like these. They're not reliable, but they do make a fantastic barrier to your opponent's advance. Move them ahead of your army to tie him up and get some free kills on his advancing squaddies.
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#4
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Another unit to respect.
Immensely. Not only are these Wulsinu moving at 8 spaces (if they detect the target's sent that far away), but their double-spaced status is the salt in the wound. The 1-space wide rivers are no real deterrent against these guys. Heck, there could be two rivers close in proximity and these hounds will go wading with ease through both. I say these things as I've experienced this miserably and there's not much one can do if the Hounds get your figures' scent. Good to note that though they're large and with the potential to move 8-(11 with road bonus!) spaces at a time, because of their size 4, they're limited in their climbing ability. |
#5
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Also since they're double spaced, they can engage more figures which will allow more victims to their plague
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#6
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Quote:
These guys are fun to throw into an all Soulborg army. You can keep them close to your shooters as a frontline defense yet they won't hurt your own figures. |
#7
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Plus the ability allows the hounds to be next to each other without damaging each other...not exaclty worthless...
Adam Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, Self-induced illiteracy should be a crime!!! |
#8
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I always have trouble placing them in the starting zone, because you have to make sure that they still can get out if you only have 2 movement. Because diseased heroes are only good if you're fighting them.
"Somewhere over the rainbow, there's another rainbow." ~Tobias Funke, Arrested Development |
#9
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Quote:
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#10
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As mentioned above, they work pretty well with soulborgs, especially Deathreavers and Gladiatrons. With either of the above, and the hounds' own double-spaced nature, you can really tie down areas of the map, and watch as squads shy away from your festering pups.
I'm thinking of trying out these (500 pt.) armies for fun: 2x Hounds 1x Deathreavers KMA Q9 (or Taelord for something really quirky) But since anything works well with KMA, Deathereavers and Q9, I also thought of this: 1x Marrden Hounds 1x Gladiatrons 1x Blastatrons Raelin Nilfheim 495 pts. With this army, you try to lock down as many enemies as you can and then move Raelin in behind. Gladiatrons and the hounds will then be pretty tough to kill. Then have Nilfheim fly in and tear them apart. |
#12
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Nothings worse then rolling a 2 in an over crammed starting zone were they haven't moved yet, and having to plague at least 10 figures.
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