Quote:
Originally Posted by quozl
Have you still been playing Warmonium? What do you think? I see it's on sale today.
|
To piggyback off of what caps said, I don't think most of the figures in Warmonium are too terrain dependant. I'd compare the average WM figure to scapes Nerak: they work very well even while not in their preferred terrain. IIRC most of the terrain bonuses amount to one of either +1 attack OR +1 defense, and in a game where even the weakest figures have like 10 life and 4 defense, the terrain bonuses seem quite minor. Luckily, a few of the champions can create hexes of their favored type with their abilities, so their squads aren't all completely dependent on the map for those terrain-based buffs.
The most "broken" (use that lightly for now) terrain related thing is 1 champion who literally glides across water for free (0 move cost, so if you have 20 water tiles in a row, she can move across all 20 of those and then begin spending her actual movement number.) However, she is range 1 and susceptible to LEAs, so she's quite mild, but hilarious when you can scoot across a huge portion of a map because of a line of water tiles, which normally cost 2 move per space.
I was just talking to one of the devs last night, they are releasing skirmish AI for the game and a horde mode within the next week. So, players can fight an AI with various difficulty settings for fun while the game exits the alpha (150-200 alpha players from various parts of the world, so finding "randoms" is quite a dice roll right now.) Horde mode sounded interesting, but I have no clue what comes in it, sounds like you build an army with X number of points and then every few turns more enemies spawn on the map to try and kill you.
Anyway, $10 for a game that seems to be inspired by Heroscape (and has its own original characters + abilities) is worth it to me. Supposedly, there will be a campaign with lore and ****, but that's coming later this year, I believe.