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Official Units Discussion of official HeroScape units |
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#1
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The Book of Ashigaru Harquebus
The Book of Ashigaru Harquebus Fields of Valor - Collection 7 - Riflemen and Spearmen If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info. Character Bio:As the ashigaru yari was the main force in group combat, the ashigaru harquebus was the prime choice of warfare. Taking an untrained soldier and handing him a harquebus required very little training. All that was required was to teach him to load and shoot the harquebus while holding his position. An army of ashigaru harquebus could fire a wall of lead smashing the largest cavalry charge and reducing it to a mere pittance. The harquebus revolutionized the way battles were fought. No longer was there a need to face your enemy, to look him in the eye before bringing him to his demise. Charging samurai cavalry, once the heart of a daimyo’s army, could be decimated by this faceless army of low-class warriors. To Einar, this was a perfect complement to the rest of his army. On Valhalla, the ashigaru harquebus are similarly altering the face of warfare. (Hasbro) Quote:
-Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Recieved
Spoiler Alert!
-Strategy, Tactics and Tips-_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings Jexik: Ashigaru Harquebus- Pretend Raelin is always on your team and the 4th Mass Line don't already exist, and you've got yourself a respectable ranged squad. B- OEAO: Ashigaru Harquebus- 3-4x Harqs and Raelin is essentially budget 4th. Just make sure to leave Kato home. B+ Cleon: Tier 6 (76/208) dok (VC inclusive): B Master Index Base a Competitive Army Around: Ashigaru! Unit Debate #29 -- Ashigaru Vs. Romans Ashigaru: A Closer Look (How to use) Unit Strategy Review
Last edited by superfrog; March 5th, 2019 at 11:59 PM. Reason: vc added |
#2
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I'm not that impressed with these guys. With only 10 pts below the 4th mass, you get pretty much the same unit except that you have much worse defense, with no special ability that let's you boost that horrible defense. These guys will definetely not replace the 4th mass as a viable tournament army. Even with hatamoto these guys aren't that good. I would choose the tagawa archers over these guys anytime.
I do love the sculpts and love the fluff about them! I will have fun havinga swarming samurai army. |
#3
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I'm not impressed with these guys at all. The Tagawa Achers are only 5 points more expensive, but bring an extra two defense and counterstrike. I too would pick the Tagawa Archers anytime instead of these guys.
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#4
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They also lack the Soldier class that lets Marcus speed them up and boost their offense. They're certainly not going to replace the 4th Mass, though they're not all that terrible either.
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#5
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These guys are cheese. The Wait Then Fire ability has been recycled, which it shouldn't have been. The 4th Mass Wait Then Fire has the "don't shoot until you see the white of their eyes" theme behind it, yet these guys were handed it just because they have primitive firearms. Their defense is utterly ridiculous, and as previously stated, it cannot be boosted by an inherent ability. Furthermore, they do not benefit from Marcus (and yet they're Einar!). All in all, a big dud of a squad that I'd choose over the 4th Mass only if going for a themed army. I mean, 60 points for these guys when you can spend 10 more for the vastly superior 4th Mass?
Man, between these guys and the Tagawa Archers, all the samurai army ranged squads really stink. |
#6
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While these guys pale in comparison to the 4th Mass I don't think they're completely terrible.
These guys will fill roles nicely in casual games and backed with the Sacred band you can literally create some neat long lasting themed swarm armies. Competitively? Not so much. Grenade lobbyist |
#7
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Yeah, this is by far the biggest dissapointment in the wave. I really thought we would see something cool, a unique addition to the Einar power house. But what do we get? Toned down 4th Mass. Still, 4 ranged attacks aren't nothing.
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#8
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They aren't amazing, but, 4 attacks with a potential 4 dice for 60 points isn't terrible. One thing to keep in mind is that their value increases the more of them you field. 2 squads at 120, 3 at 180, 4 at 240...etc. The 4th are 2 at 140, 3 at 210, 4 at 280. When fielding three or more of them the point difference is significant. As I said, at least as far as attack goes you get pretty much the same as the 4th. As far as them not being soldiers, well it's accurate. The guys were more conscripts than soldiers, at least at first. They should have been soldiers though to benefit from other heroes, etc.
You could have: Harquebus x4-240 Izumi-60 Kaemon-120 Yari x2-80 500 points and not a terrible team. Then Yari tie up witth the Izumi, Kaemon goes mid-range and the Harquebuses flank. I think it works ok. |
#9
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Not bad, SC, but I think I'd drop one set of riflemen and the Izumi (though they were my favourite unit from the MS), for the Tagawa Samurai. The gives you something other than Kaemon with decent offensive ability (although WTF can make the riflemen good). Only thing that would still bother me about that army is only having one unit with more than one life.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#10
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Hmm... Maybe the price is so high because you can stack Hamtaro and Raelin on them, which you can't do with the 4th... They have an attack of 4 with height with a formidable Hamtaro boosted 4 defense... Entrenched on a hill they could become a formidable threat.
Though, of course, the Tagawa Archers can do all that, with only one less attack die, a much higher defense, and counter-strike. |
#12
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I think they are easily worth 60 points. Sure, they're no 4th, but not everything in the game can be just totally outstanding.
Compare them to Arrow Gruts. You get another attack and another unaided attack die per round for only 20 points more (plus the ability to get another attack die with Wait Then Fire). Compare them to Tagawa Samurai Archers. You get an extra attack and the possibility of an extra attack die per round, but without counterstrike for 5 points less. Add in the fact that you can Wait Then Fire and I think that's an even trade off. They can't benefit from being Disciplined like the 4th can from being Valiant, but they can fit into a Disciplined army nicely. Also, as someone else mentioned, for only 60 points, you can fit quite a few of these ancient warriors in your army. I agree with Chimpy-they are worth their points but just aren't very exciting. |
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