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Other Customization & HS Additions Everything from new ways to play to modded figures |
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Dignan's Competitive Unit Errata
Dignan's Competitive Unit Errata
This is a thread designed to generate a discussion about fixing certain non-competitive units (in terms of tournament play) as well as collect items and compile them into a list of errata. This list of errata shall then be playtested and examined over time to provide a better basis for determining the soundness of proposed errata. The end goal of this thread is to have a list of errata created with community influence and community playtesting which can be referenced for those tournament director's and/or players in general wishing to see non-competitive units used more in their events. Note: It is not the intent of this errata to make every unit as good as the A+ units available today. Some errata might make units nearly as powerful as A+ units, while other errata will only bump up terrible units into the "not a gigantic handicap" range. Units that are not viable: Acolarh Deathwalker 7000 Dund The Einar Imperium Empress Kiova Gorillinators Grok Riders Hatamoto Taro Khosumet Major X17 Moriko Parmenio Roman Archers Runa Shaolin Monks Shiori Sudema Templar Cavalry Units where errata improves playability: Zombies of Morindan Units that are too strong and adversly affect tournament meta-game: Deathreavers Errata Acolarh Quote:
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Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". Last edited by Dignan; October 28th, 2009 at 08:23 AM. |
#2
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Re: Dignan's Competitive Unit Errata
now to have someone create new cards with these new wordings on them. Im one of the biggest sticklers for playing exactly as the rules state but some cards do need help. I could wind up using these in my gaming circle. keep it up!
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#3
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Re: Dignan's Competitive Unit Errata
If there was a lot of discussion on this before the time warp, I apologize, but...
Why not have Acolarh roll ALL twelve of the dice when using his power. I dug up some probabilities from the book of Sir Gilbert: Quote:
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It just seems right to use all the dice. And if he's causing that much trouble, just kill him first like you kill Raelin first. And if folks are killing him first, then I'd say he's actually worth his points. Thanks for making a thread like this--I think a tournament that used the errata developed here would be a lot of fun. Doopa is Polish for awesome. |
#4
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Re: Dignan's Competitive Unit Errata
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That said, with tournament maps being what they are today, range 8 is generally not as great as it sounds (as keeping line of sight over that distance will be difficult). On several maps, I think that he might seem very powerful, while on many others, his LOS will be so blocked as to really limit his effect. In the end, it's such a strong ability, that it will difficult to playtest. On some games it's just going to seem like he always hits 3 symbols while on others he won't save a single stinking elf. Personally, I'd rather roll all 12 dice, but it might simply be too powerful. Just looking at the numbers, it's hard to tell one way or the other. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
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Re: Dignan's Competitive Unit Errata
Dignan, I seem to remember seeing in the timewarped version of your Errata thread that you guys were playtesting some of these changes? If so, I second DrL's nomination to have a tournament sometime where we had to use one of these errata'd units.
Could be fun. "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#6
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Re: Dignan's Competitive Unit Errata
I think letting the monks bond with Master Woo would go pretty far towards making them more playable.
Stealth dodge would be thematic. And it would keep them alive to engage range. Either or both sound good? Doopa is Polish for awesome. |
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Re: Dignan's Competitive Unit Errata
I had given them bonding with Woo on the last thread. I think I'll stick with that for the time being. Steath dodge might be a bit much.
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#8
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Re: Dignan's Competitive Unit Errata
Alright, I think I got all the units back up to where they were before the thread was lost. Let me know what you think of the changes and if you think I need to include more figures in the errata.
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#9
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Re: Dignan's Competitive Unit Errata
Well, the debate has started in other areas of the forums concerning Raelin RotV Style and her being overpowered. There is some pretty convincing evidence that she might be one of those figures that is too good.
An errata fix for her can go in a couple of directions. Adjusting her points cost up (say around 100 or so) could work or adjusting her aura (reducing the range to 3 would be pretty significant). What are everyone's thoughts on this? Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#11
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Re: Dignan's Competitive Unit Errata
I think I would rather see a point increase in her cost total, rather than a reduced range to her aura, though I suspect that reducing her aura may be a better fix.
Something to definitely playtest I suspect. "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#12
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Re: Dignan's Competitive Unit Errata
Reduce her life to 4.
Not that I am suggesting a change to her..ok I did but am not advocating it. Atlaga is the first Kyrie hero with 4 life. The precedent is now there for Kyrie heroes to have life values other than 5. A 1 pt decrease in life aligns well with her current cost of 80. She would still be a powerful figure and play basically the same in terms of army builds and positioning. Last edited by R˙chean; September 17th, 2009 at 06:09 PM. |
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