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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#37
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Re: caps's Customs Redux - STAR WARS: Darth Maul
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#38
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Re: caps's Customs Redux - STAR WARS: Darth Maul
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In my first draft used that exact power text. Then I decided that if there is only one figure adjacent, I want Maul to be able to attack that figure twice. Basically he has to divide his attention if there are enough targets, but otherwise he can overwhelm a single target. See: anytime Maul fought Qui-Gon Jinn 1-on-1 vs. when he fought both Jedi at once. I usually don't like basing powers tightly off of exactly what happened in a film, but in this case I like how it works out (and I don't think I'm taking my interpretation too "literally"). The other reason I rejected it is due to the principles I put in the OP--I value simple, clear wording over wording consistent with the original game and VC. So I prefer "So-and-so may attack twice" over "When so-and-so attacks, they may attack one additional time." These designs are almost exclusively reusing existing IP so I'm not concerned about them ever being submitted to SoV (and if I were, I could adjust the wording at that time). Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#39
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Re: caps's Customs Redux - STAR WARS Sidious, Vader, Fetts,
Oh, I see. I missed that he can attack the same figure twice, if he has no other choice.
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#40
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Re: caps's Customs Redux - STAR WARS Sidious, Vader, Fetts,
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-- Emperor Palpatine is rather frail. His Imperial Guards are designed to counter that. If you're not sure who these figures are referring to, they are the red-garbed people that escort the Emperor, visible in multiple scenes in Return of the Jedi. Their signature power is Emperor's Guard, which gives them the ability to protect a Sith figure from being targeted by attacks and many special abilities. Though they do have a defense of 4, they are by no means invincible, so this is more of a delaying effect than real long-term protection, but it should serve to make the Emperor a little less fragile. When designing this first draft initially I also did some research into the weapons they carry and discovered they do have ranged weapons--I forget if those are integrated into their Force Pikes or are separate weapons, but that is not significant for the design. The Force Pikes give them some nice oomph in cleanup and for clearing away pesky assassins that might try to get close to the Emperor. Imperial GuardEDIT: This is probably the design that I'm least happy with. I haven't playtested it yet to know if Emperor's Guard has the desired effect, and thematically it's a little foggy. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; August 26th, 2022 at 12:39 PM. |
#41
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Re: caps's Customs Redux - STAR WARS Sidious, Vader, Fetts,
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Now, prequel trilogy Palpatine? Completely different power set. :P This is probably too complicated, but this made me wonder what a Palpatine design that could try to "convince" a unit to attack another figure would look like, since that's a huge part of his "puppet master" aspect. |
#42
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Re: caps's Customs Redux - STAR WARS Imperial Guard, Sith, F
Actually I feel like it captures Prequel Palpatine pretty well with Machinations. His conversion of Anakin to the dark side was more of a decade-long process that I wouldn't try to capture on a Heroscape card. I don't think there are any other Jedi he could have persuaded to turn on the order in the moment in the way he did to Anakin.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#43
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Re: caps's Customs Redux - STAR WARS Imperial Guard, Sith, F
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Still really like it when combined with both of the imperial guards. |
#44
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Re: caps's Customs Redux - STAR WARS Imperial Guard, Sith, F
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Re: the clones, I understood that was more something that he had programmed into them by the Kaminoans. I could see an alternative interpretation of Sidious where each round he can attempt to "seduce" an opponent's unique hero, and possibly have a build-up effect where it gets easier over time... similar to how he spends the entire Throne Room sequence of scenes in RotJ trying to bring Luke over. That melds with his seduction of Anakin (although as I said, that was on a different time scale). I'll keep that idea in my back pocket for now though. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#45
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Re: caps's Customs Redux - STAR WARS Qui-Gon Jinn!
It's been a while! Time to post another design.
I've playtested this design several times. It's fun, though not particularly strong. Qui-Gon JinnI don't like basing entire powers off of single scenes of movies so I may change this, but Serenity felt particularly fitting considering the scene where Qui-Gon meditates while waiting to resume battle with Darth Maul shortly before his death. It can also be interpreted as him remaining calm in battle, weighing his options, and refueling himself via the force rather than rushing to strike. Force Instincts represents the way that Qui-Gon often went off-script from the wishes of the Jedi Council as he sought to pursue the will of what he called The Living Force. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#46
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Re: caps's Customs Redux - STAR WARS Qui-Gon Jinn!
Nice. My favorite Jedi.
Looks fun. Serenity is also a great name for a spaceship. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#47
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Re: caps's Customs Redux - STAR WARS Qui-Gon Jinn!
Maybe my favorite character from the prequels, and a solid custom right there. I like the execution of theme through the stats and powers, and the Order Marker shenanigans between Serenity and Force Instincts looks like fun!
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#48
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Re: caps's Customs Redux - STAR WARS Mace Windu!
Thanks for the comments, @Son of Arathorn and @Tornado . I agree: Serenity is a great name for a spaceship.
-- Today I bring you Mace Windu: Mace WinduMace is a real beefcake, but like most Jedi he only has a defense of 3. He seems to be more skilled than some others at using the Force to jump (thus he has Force Leap 4 instead of 3), and he was quite proficient with his lightsaber, hitting hard. I pulled the idea for Force Wave from reading about him on a Star Wars wiki. The two main points I'm unsure about with him are 1. the attack number on his special attack. He can only use it once per game and it should be relatively easy for an opponent to keep him from using it optimally, so perhaps it could go all the way up to 6 attack. 2. his point value. This is particularly the case because I haven't playtested him much. 6 attack is great, but 6 life and 3 defense with no defensive abilities won't keep him alive a long time vs focused squad attacks. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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