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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #25  
Old March 8th, 2012, 10:58 AM
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Re: The Book of Non - Designing

Pre-Yea, this guy looks fun.
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  #26  
Old March 8th, 2012, 01:53 PM
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Re: The Book of Non - Designing

Quote:
Originally Posted by Margloth View Post
Pre-yea, looks like a fun beatstick.

And hey, I learned something today! I always thought Thor had to be adjacent to someone to use his SA!
Yeah, I was never a huge fan of how that SA was worded, but GO really fought for it. I believe we did FAQ it. Still, It is something that I may want to revisit some day to see if the wording can be improved.

Quote:
Originally Posted by tcglkn View Post
Pre-Yea, this guy looks fun.
Thanks. I really wanted to keep a lot of these Kryptonians simple and still fun. They really are mostly just bruisers, especially the ones that haven't been on Earth long enough to really explore and master all of their power. Heck, even though Superman has, in the comics he mostly just flies around and punches things.



Last edited by Griffin; March 8th, 2012 at 05:28 PM.
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  #27  
Old March 8th, 2012, 05:21 PM
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Re: The Book of Non - Designing

Yea
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  #28  
Old March 8th, 2012, 06:44 PM
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Re: The Book of Non - Designing

yea

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #29  
Old March 9th, 2012, 01:19 AM
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Re: The Book of Non - Designing

I propose we move to Playtesting.

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  #30  
Old March 9th, 2012, 04:53 PM
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Re: The Book of Non - VOTE for Playtesting

yea

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #31  
Old March 9th, 2012, 04:54 PM
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Re: The Book of Non - VOTE for Playtesting

This passes
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  #32  
Old March 13th, 2012, 02:08 PM
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Re: The Book of Non - Playtesting

Thanks a ton. You did a great job.
Quote:
Originally Posted by TrollBrute
Here's Non:

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (Non)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this character’s powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and what are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.
_____________________________________________________________



Army Test 1
- Does he/she pass? Yes.
- What should be the unit's point value? 320
- Give a brief overview.
Unit Sum-up: Non got to beat the snot out of the Hydra Agents, and his one big attack on Red Skull was nice. I realized after the game that the non-masterminds should have been dropping the glyph after using it; not sure how much that would have changed things, though it didn’t come into play until after Non was destroyed.
Damage: 8 Hydra Agents killed, 4 wounds on RS.

Map: Grundy’s Grave
Units: Army 1: Non, Storm, Jubilee, Gorilla Grodd (825) VS Army 2: Hydra Agents x4, Red Skull (C3G), Madame Hydra, Green Goblin (830)
Spoiler Alert!


_____________________________________________________________


Army Test 2
- Does he/she pass? Yes.
- What should be the unit's point value? 320
- Give a brief overview.
Unit Sum-up: Kill Crazy allowed Non to get a big hit on Winter Soldier, but a lucky roll took him out of this one early. Still, I think Non with Lex could be a fun, if risky, combo.
Damage: Killed 1 Hand Ninja; 4 wounds on Winter Soldier.


Map: Crash Landing
Units: Army 1: Non, Lex Luthor(Buisness Suit), Silver Surfer (740) VS Army 2: Hand Ninja x4, Elektra, Winter Soldier (750)
Spoiler Alert!


Army Test 3
- Does he/she pass? Yes.
- What should be the unit's point value? 320
- Give a brief overview.
Unit Sum-up: Non didn’t have any squads to pick on this time, but he more than made up for his points by beating up the heroes.
Damage: 4 wounds on Scarlet Witch, 2 wounds on Jubilee, 1 wound on Dr. Strange.

Map: Grundy’s Grave
Units: Army 1: Non, Lex Luthor (Business Suit), Hired Guns, Street Thugs x2, Black Mask (700) VS Army 2: Doctor Strange, Scarlet Witch, Jubilee, Wasp (695)
Spoiler Alert!


Non is a simple and fun unit. His Kill Crazy power allows him to beat up big time on squads, particularly bonding squads as he can smash 1 or 2 squad figures before hitting the hero with eight or nine attack. Kryptonian Defense can make him very hard to kill, but, as my second game proved, one big attack from a special attack can take him down quick. It’s a little risky, but playing Non with Buisness Suit Lex Luthor is a lot of fun. If you can manage to get Red Kryptonite Control most of the time, Non will remain the target while Lex pesters your opponent’s other figures. Non can be fairly strong, but there are plenty of counter-drafts (Kryptonians, Special Attackers) that 320 points feels just about right.
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  #33  
Old March 13th, 2012, 04:26 PM
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Re: The Book of Non - Playtesting

320 is looking good here.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #34  
Old March 13th, 2012, 05:29 PM
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Re: The Book of Non - Playtesting

yep

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #35  
Old March 15th, 2012, 02:59 PM
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Re: The Book of Non - Playtesting

Thanks.

Quote:
Originally Posted by Red Eyed Jedi
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Nom

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass, Just with Lex V1, but it is tough.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Yes.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Yes.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass, a smart opponent will keep their low life hero's and squads a couple of hex's apart so he won't be able to go Kill Crazy.
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? After this one I'm thinking he should go up a bit, 20 points or so.
- Give a brief overview. Nom dominates this game. Destroying a wounded Elktra, taking out Bullseye in 2 turns, and several Hand going Kill Crazy on a couple. Took a wound from Elktra's DBSA, only. Could have taken wounds from a L-E-A and was attacked several times but he and his Kryptonian Defense is to stout for the Hand.
Map: Hydra Base Gehenna. (all C3G optional rules, no glyphs)
Units: Team 1. Lex V1, Hired Guns, Bodyguards, (x3) Nom. 595 points.
Team 2. Bullseye, Elektra, Hand Ninja (x3) 600 points.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? After this one, I'm convinced he should go up a good bit, 30 or so. Perhaps I was just rolling well for him, and not so well against him though
- Give a brief overview. Nom destroys several Parademons, going Kill Crazy on some. Takes a few wounds from Lex2 from his Kryptonian Blast SA. Deals wounds to and destroys Lex V2 who couldn't take advantage of his Treacherous Tactics because Nom was destroying the adj PST first. Deals a couple wounds to Darkseid before being taken down by him with a nice roll. The PST never could set up a screen with their Aerial Advantage for their Hero's. and only got 1 Apok Weapons wound which was in the end game
Map: Invasion (all C3G optional rules, no glyphs)
Units: Team 1. Supergirl, Nom, Lex V1, Bodyguards (x7) Hired Guns. 975 points.
Team 2. Darkseid, Lex V2, Parademon Shock Troopers. (x4) 980 points.
I was going to run a thematic team with several Kryptonians in this test, and not Lex V1 but changed my mind as this is just a better team.
Spoiler Alert!
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  #36  
Old March 15th, 2012, 03:00 PM
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Re: The Book of Non - Playtesting

I propose we move to Final Editing at 330. Non did pretty well in those tests.
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