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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#13
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Re: Shaman of Morindan
Current, up to date stats and such:
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Edit: When this custom is all tweaked and playtested, after submitting it to SoV (hopefully) I am thinking about doing a German fighter pilot. (Inspired by the Plane Wreck custom terrain.) Last edited by ZAKOVANI; May 16th, 2012 at 06:25 PM. |
#14
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Re: Shaman of Morindan
I actually thought it was pretty cool you were using your on-site name for the figure. If Horde command is on the glyph it does not need to be on his card. Otherwise he could drop the glyph for another Hero and they would both have Horde Command.
I think his points are too high for his stats. With a 2 attack he is not adding much firepower to the Zombies and if he is lucky enough to actually kill a figure he needs a 13 or higher to make a zombie. I would remove the D20 roll. This guy created the Zombies he should have no problem making more, again if he can actually kill someone. If the intent of Horde Command is to allow control of another player's Zombies, I suggest this minor change, if that is not the intent then you need to add "you control" to the end of your version. Horde Commands Before taking a turn with Shaman of Morindan, you may first take a turn with any squad of Zombies of Morindan or a Zombie Hulk. l Take all my suggestions with a grain of salt as I am very new to the custom game. Normally I would not comment on classic customs but the ZoM are my all time fave squad. THE STAFF OF MORINDAN should say something about the glyph starting on the card. Best of luck with this design. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#15
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Re: Shaman of Morindan
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Last edited by ZAKOVANI; May 16th, 2012 at 09:07 PM. |
#16
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Re: Shaman of Morindan
Hmm, if you want to allow a mix of Zombies, that is both yours and another player's then Horde Command should say
HORDE COMMAND Before taking a turn with Shaman of Morindan, you may first take a turn with any three Zombies of Morindan figures or a Zombie Hulk. After taking a turn with Shaman of Morindan, cotrol of all figures returns to the previous player. I like that! It would almost never happen but I like it. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey Last edited by Tornado; May 16th, 2012 at 09:36 PM. |
#17
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Re: Shaman of Morindan
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#18
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Re: Shaman of Morindan
HORDE COMMAND
Before taking a turn with Shaman of Morindan, you may first take a turn with any three Zombies of Morindan figures or a Zombie Hulk. After taking a turn with Shaman of Morindan, cotrol of all figures returns to the previous player. I added in a line about returning control of the Zombies to the original player. I believe all powers that take temporary control of a figure have something like this. What do you think about this power. FRESH CORPSES If you have a Zombie of Morindan card in your army, you may place three additional Zombie of Morindan figures on this card at the start of the game. These figures are considered to be "previously destroyed". I am not sure how legal this would be as it would mess with points for the end game in timed events. Cool mechanic though, you could use ZOMBIES RISE AGAIN without having a destroyed Zombie. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#19
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Re: Shaman of Morindan
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FRESH CORPSES If you have multiple Zombies of Morindan cards in your army, you may place three of the Zombie of Morindan figures on this card instead of on the battlefield at the start of the game. These figures are considered to be "previously destroyed." That way they are counted in points on you draft, but it is more like THE DROP from the Airborne Elite, where they are placed later on in the game. |
#20
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Re: Shaman of Morindan
That actually works for me. Maybe make it "up to three (heck maybe any number of" Zombie of Morindan figures". So you could place 1,2,3...ect. Zombies on your card. This could be beneficial if you are short on starting spaces.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#21
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Re: Shaman of Morindan
Yeah, then you can use Zomb's low point cost to squeeze the most out of your army if you fill starting spaces before you run out of points.
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#22
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Re: Shaman of Morindan
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TL;DR: I put a lot of thought into my posts. Please read them before responding, even if they seem long. I try to make my posts useful and worth the time. Like NERVs? Try my new app! - My customs |
#23
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Re: Shaman of Morindan
Kato would make a good reference for how to word Horde Command.
The idea of him basically starting the game with a treasure glyph is interesting. Somewhat comparable to Mika starting with shadow tiles. Price looks pretty high for such a fragile unit, especially since once he's killed your opponent can claim his keystone power. He's expensive for such a limited counterdraft (though no range limit in Horde Command makes it powerful), and right now I'd probably rather have 2 more Zombie cards than him. Stats closer to 4/5/1/3/4 would improve his playability and I doubt very much that they would take him over your target price (if you're aiming for 120 points you probably have a lot of room to play with in the stat department). And thanks for the SoV shout out in your sig (though we're better grouped with the C3V than the BoV). |
#24
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Re: Shaman of Morindan
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And yeah.... I put things in my sig mostly so I don't lose them, haha, but I can put SoV with c3v. |
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