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Official Units Discussion of official HeroScape units |
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#1
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Otonashi - The Vydar Ninja
Tonight we received yet another great unit card preview from Wave 8. They just seem to be getting better and better. I am thoroughly satisfied with the recent addition of units to Heroscape.
Isamu v2! In fact, I actually like Otonashi much more than I like Isamu as a filler. Also, now we have more choices for low cost fillers for our armies that can actually fit into a certain army style, and can work against certain armies. I'm not sure exactly which units fall into the tricky category that would give her an advantage over Isamu yet, however a move of 10 is surely nothing to overlook. Also, a defense of 3 gives her a much greater chance of survival that Isamu's mere 1 Defense. Although we already have a similar unit at the same point cost, I still believe that Otonashi is a great addition to Heroscape, especially Vydar! For reference, here is a list of units that have a Tricky Personality, and units that have a Wild Personality: All Wild Units Aquilla Fylorag Spiders Einar Guilty McCreech Valguard Jandar Dzu-Teh MacDirk Warriors Tarn Viking Warriors Ullar Jotun Utgar Marro Drones Marro Drudges Marro Warriors Me-Burq-Sa Arrow Gruts Blade Gruts Heavy Gruts Ornak Swog Rider Deathstalkers Marrden Hounds Vydar Braxas Sudema All Tricky Units Einar Shiori Jandar Johnny "Shotgun" Sullivan Ullar Morsbane Sonolen Warriors of Ashra Emirroon Ulginesh Arkmer Utgar Runa Kee-Mo-Shi Ne-Gok-Sa Su-Bak-Na Tornak Deathreavers Deathwalker 7000 Warden 816 Vydar Dund Agent Carr Krav Maga Agents Microcorp Agents Nakita Agents Gorillinators Otonashi (Thanks, Menchy!) Discuss! Last edited by Gomolka; May 30th, 2008 at 08:26 AM. |
#2
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Re: Otonashi
Well, some of the new elves are Tricky. I like her better because she has more defense than Isamu.
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#3
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Re: Otonashi - The Vydar Ninja
More elf synergy. (I think many of them are tricky).
So who's wild? 10 pts and Vydar, but not sure I like the low attack and lack of a ninja-esque defense ability. |
#4
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Re: Otonashi - The Vydar Ninja
I love it. Potential 10 move and 4 attack. And only ten points. Good-bye Isamu, Hello Otonashi.
"Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#5
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Re: Otonashi - The Vydar Ninja
Beat me to it! I'm liking what I see.
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#6
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Re: Otonashi - The Vydar Ninja
I love it!
I still dot have isamu for a filler but im now just going to wait and get this Yes I play too many card games! Heroscape strategy puzzles, play them. http://www.heroscapers.com/community...ad.php?t=16494 |
#7
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Re: Otonashi - The Vydar Ninja
The gruts - blade, heavy, arrow
Marro - Stingers, Drudge, Drones and Warriors. Me-Burq-Sa Jotun Tarn Vikings Ornak, Swog Rider That's all I can think of right now. P.S. The tank, Ne-Gok-Sa is tricky, FYI "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#8
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Re: Otonashi - The Vydar Ninja
Wild:
Arrow Gruts Swog Rider Sudema? Wish we could look that up somewhere. Like a wiki. Oh well, someone will make a book eventually and it will be indexed. I think Otonashi will be more consistent than Isamu, but Isamu has greater potential. The choice is nice. |
#9
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Re: Otonashi - The Vydar Ninja
Guilty McCreech, Valgaurd and the Highland Warriors are all Wild, I believe.
I can make an ongoing list of Wild Units in the original post, as well as tricky units. |
#10
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Re: Otonashi - The Vydar Ninja
"Filler" just got a whole lot more fun. I like her.
And I like her "Personality" orientation. I feel like it makes her a better character. Well done, WotC. Last edited by spiteofthedice; May 29th, 2008 at 11:22 PM. |
#11
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Re: Otonashi - The Vydar Ninja
Who is tricky so far:
Agent Carr Arkmer Deathreavers Deathwalker 7000 Dund Emirroon Gorillinators Johnny "Shotgun" Sullivan Kee-Mo-Shi Krav Maga Agents Microcorp Agents Morsbane Nakita Agents Ne-Gok-Sa Runa Shiori Sonlen Su-Bak-Na Tornak Ulginesh Warden 816 Warriors of Ashra Now to see who is wild... |
#12
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Re: Otonashi - The Vydar Ninja
Add in the Deathstalkers, Marrden Hounds, and Braxas to the earlier posts and we've managed to list all the Wild perosnalities. (Oh, add the Dzu-Teh also).
"Chewie should move 6, lumbering or not. He's got long-ass legs"-
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