|
Official Units Discussion of official HeroScape units |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
The Book of Fortress Door
The Book of the Fortress Door Fortress of the Archkyrie - Wall and Tower Building Pack _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- -Synergy Benefits Received-
-Strategy, Tactics and Tips-
Last edited by superfrog; March 15th, 2019 at 01:12 PM. |
#2
|
||||
|
||||
Now with fake power rating!
Thanks, Cavalier. I was looking for that one, but all I could find was the one listed with the castle rulebook.
Power Ranking Fortress Door- Bringing an army capable of bypassing the door is often the wisest choice. A this ranking not endorsed by MKSentinel or spider_poison Fortress Door And Evisceraxe? And Plague? Penetrable by Shotgun/Wild Swing? Who fits? Limits on opening/closing by controller? Legal target if open? Opening/closing en passant? Lower it to 5 life? How to break it down? Misc. door rules discussion Vulnerable to Stinger Denial? And Blood Hungry? General castle rules discussion And who can forget the Door's partner in rules-interpretation anguish, the dreaded Ladder? In Start Zones? And Grapple? And Drop? Jumping off? Jumping off? Last edited by rdhight; March 8th, 2009 at 04:28 AM. Reason: added link |
#3
|
||||
|
||||
So, did we ever get an official ruling on when you're allowed to change the door's position? The ability to move a door after your opponent has finished moving but before they attack seems essentially gamebreaking to me. Right now I realize most people don't play that way now because its just not fun, but there's also absolutely nothing in the rules stopping someone from opening the door to avoid every single melee attack (or any attack on the edge of a character's range). Or am I just completely out of the loop and we already had this question answered?
|
#4
|
||||
|
||||
In this thread:
http://www.heroscapers.com/community...ead.php?t=4171 the consensus seemed to be that the official rules set no limits on when or how many times the controller may open the Door. The people who thought so had much higher post counts than me, so I won't argue with them. Nothing says you can't make a scenario rule against it though. Doesn't even have to be a house rule. |
#5
|
||||
|
||||
I don't think anyone really likes it. House rules or threats of physical force will probably take care of it lots of places. But if there's a written exception in a rulebook or FAQ that officially prevents you from doing it, no one's found it yet.
If there is an official fix, it's in the rules for targeting the door, not opening and closing it. Where opening and closing is concerned, they just don't carve out an exception. The book says, "To target the door, use the hex-shaped tile space that is below the door in determining adjacency, engagement or range...." The mention of engagement makes me think perhaps the door is meant to take a disengagement strike when it "dodges." |
#6
|
||||
|
||||
Quote:
Never trust kids when they ask "Hey dad, can I borrow the car???"
|
#7
|
||||
|
||||
Quote:
I hope it turns out the attacking figure at least takes a swipe at the door as it comes open. |
#8
|
||||
|
||||
Quote:
Is this a case of "read the letter of the rule" rather than our thinking of how we'd have to break down an open door? Never trust kids when they ask "Hey dad, can I borrow the car???"
|
#9
|
||||
|
||||
Quote:
If WotC comes back with a ruling that anyone adjacent to space 1 is adjacent to the door, I would be all right with it, but I don't get that from the rules as written. |
#10
|
|||
|
|||
Quote:
This interpretation disallows the whole gunport flip-flopping, bullet-dodging and melee-dodging nonsense. There are several questions raised in this thread that need to be sent in, but were never sent. Until they are, we have only contradictory interpretations. We don't know what the rules are, so rule however you want. H |
#11
|
||||
|
||||
Quote:
Quote:
Quote:
|
#12
|
|||
|
|||
Quote:
I agree with you that a rewrite of the castle gate rules would be excellent. H |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Constructing a Better Fortress Door | AliasQTip | Custom Terrain & Obstacles | 30 | September 7th, 2010 02:30 PM |
Fortress Door house rules? | guns_linger | Other Customization & HS Additions | 5 | November 14th, 2007 08:12 PM |
Is the Fortress Door Unique or Common? | DEATHWALKER | Official Units | 3 | September 12th, 2007 09:56 AM |
I need a good Fortress door scan | Leif Kicker | HeroScape General Discussion | 3 | June 8th, 2007 01:00 AM |