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Official Units Discussion of official HeroScape units |
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#13
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#14
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He is a great draft in a small map and has the capacity of killing two in one turn. The bonding with heavy gruts and orc warrior enhancement make him a tremendous squad leader. He can break the line easily in melee fights and his double spaced size can influence more units than single spaced units. He is definitely a tricky heroe to take down and play against. Before you get close to him, try to see first if there are any order markers on his army card or any orc warrior army card (remember the bonding) or keep the distance while you can and turns allow it. One of the times that I lost Sir Gilbert I did not see the order marker on the Blade Gruts and I paid for trying to get close with Sir Gilbert and a squad of KoWs. I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. |
#15
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Re: The Book of Grimnak
So his chomp only works after he moves right? If he moves "0" then he can't chomp?
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#16
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Re: The Book of Grimnak
Actually, a move of 0 still counts as a move. If you said you weren't moving, then it'd be different, but if you were "moving" zero spaces it would be a different matter altogether.
The user formerly known as Bloody the Marro Stinger! |
#17
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Re: The Book of Grimnak
ok so chomp is good end game when you tie down some squads
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#18
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Re: The Book of Grimnak
I LOVE THIS GUY! Grim was one of my original favorites, and he has risen back up to that point of being one of my favorites! In a game I just finished, where everyone started in combat, Grim chomped Cap first turn! He then proceeded to move over, and chomp a full-life Surfer, a full life Kaemon, a full-life Johnny, and a full-life Drake version two! He did it on different turns of course, but it was AWESOME!
Your curiosity will be the death of you....
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#19
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Re: The Book of Grimnak
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It can be devastating watching those hardy Sentinels/Minions gulped down too. Last weekend I played my son. I had Heavy Gruts with Tornak and Grimnak. They were facing Hawhthorne, KoW, Templar and Dupuis. Two Templar took out Grimnak so fast and were spared any Chomp threat because of their size. Last edited by Hex_Enduction_Hour; November 14th, 2008 at 07:54 PM. |
#20
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Re: The Book of Grimnak
The same army both featuring Grimnak took first and second place at the recent Nebraska Skirmish last Saturday.
Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#21
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Re: The Book of Grimnak
All right! A win for the Templar Knights!
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#22
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Re: The Book of Grimnak
Sorry to ask this, but my bro won't let it go. Is is still a rule that Grimnak MUST move before attacking? He won't believe me, even after I showed him the card! I can't continue the game without this little bit of info, so does anyone know if that rule still applies today?
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#23
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Re: The Book of Grimnak
Moving is always optional for every unit. Your bro is a noob...Oh, wait. After reading your question again, maybe you're the noob. ..
Brandon I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#24
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Re: The Book of Grimnak
But he's saying he can chomp, and then move!
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