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#1
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Florida Frenzy 2: Oct. 18th
As promised, here's our thread for this year's National Heroscape Day Tournament. At this point, it will most likely be held at Sci-Fi City again on October 18th. The rest of the details we have three months to work out.
Official Tournament Stuff: Where: Sci-Fi City 6006 E Colonial Drive Orlando, FL 32807 407-282-2292 When: Oct. 18th, 2008, 10a.m.-8p.m. First round begins at 11a.m. What: 495 point classic armies. 5 Swiss rounds plus top 8 finals. Special Rules: +1 to all Frenzy rolls, +1 SoS for not using A+ units, +1 SoS for not using more than 3 of any common squad. Who: Guest list: NecroBlade +more? karl with a k himsati Mr. Migraine +2 +more? BurnyFlame +brother Roller+ 1Mmirg Torog Zealot Rennix Sysiphus SmoKingToad nicktheant+ lfvjh Novelist432 Star Wolf +dad Sup3rS0n1c randomskyfears millermixture+ Why: Prizes!!! Customized trohpy by Onacara!!! Agent Skahen signed by bunjee!!! 16 more Agent Skahens!!! SotM Marro signed by Craig Van Ness!!! 2 RotV & 1 SotM master sets!!! HMG & 2 WGHQ gift certificates!!! Vixentor NHSD '08 dice tower!!! Zombies!!! 2x Laglor!!! 3x Gilbert!!! Acolarh!!! Ornak!!! HamTaro!!! 3x Thalenk Tundra!!! RttFF!!! and more, don't forget to bring yours!!! Maps: Swiss/Top 8: Road Rampage: http://www.heroscapers.com/community...4&postcount=12 Stroll thru the Park: http://www.heroscapers.com/downloads//sttp_sv1_Tk5.jpg Crystallized: http://www.heroscapers.com/downloads//crystallized_vUW.jpg Broken Skyline Remake: http://www.heroscapers.com/downloads//the%20broken%20skyline_remake_3LC.jpg Semis/Finals: Badru Valley: http://www.heroscapers.com/downloads//badruvalley_G3z.jpg Overlord: http://www.heroscapers.com/downloads//overlord_663.jpg 2 random face-down glyphs per map: +1 Defense, +1 Common Attack, +1 Unique Attack, d20 +1, +2 Move, Initiative +8 Also if you can, bring $1 for us to send Onacara for the trophy he is making us! Oh yeah, and don't forget to come prepared for the THUNDERDOME!!! Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 Last edited by NecroBlade; October 17th, 2008 at 01:21 PM. Reason: participants |
#3
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Re: Florida Frenzy 2: Oct. 18th
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I'd say vary the points, maybe find slightly smaller maps to make just a tiny bit more room on the table, and try not to have too many armies of 4 cards of the same unit. I think what made the stingers so good was the huge numbers of them in any one particular army, same thing for the 10th and their usefulness. Granted, I just rolled my usual crappy self (hence why I rarely come to "win" as it were ), but I think we've kind of lost some variety in the armies at least from last October to now. Finally, I'd say set ahead for a prize or two for cool theme, neatest combo (using Grut Arrows to bond with Mimring or Jotun to throw people over a line of Gladiatrons so they have to come in contact with them to get back into the main fray -- basically I'm talking about unusual combinations of cards for mechanics that you don't normally see), sportsman, etc. This way we can put them on the tourney sheets and people can quickly vote as they wrap up their last games. Then you won't feel quite so rushed. That's my thoughts at the moment, sorry spent time organizing tourneys for CCG's at GenCon quite a long time ago for one of the smaller companies in the industry so I'm just going back to a lot of what I remember then. |
#4
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Re: Florida Frenzy 2: Oct. 18th
Excellent. I can't wait for October. Here are my suggestions:
-Limit the number of common squads (x2?), and/or -Give a bonus to players bringing C or lower rated units, not just non-A+ units, and/or -Award a prize for most unique army at the end, and/or -Use a non-standard point value (<500 points?), and/or -Allow Marvel (1 per army?), and/or -Possibly use new glyphs, and/or -Permit Mind Shackle, Stab in the Back, and similar powers to give you multiple uniques, and/or -Give all Frenzy rolls +1 (in honor of the Tournament's name), and/or -Use different maps than before, and/or -Have a different tie-breaker after W/L (like head-to-head), and/or -Get Sci-Fi City to stock HeroScape. Otherwise, the format should be exactly the same. Last edited by BurnyFlame; July 14th, 2008 at 08:36 PM. |
#5
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Re: Florida Frenzy 2: Oct. 18th
Sorry again that I missed this time. Hopefully nothing unexpected will come up this time.
Here are some thoughts on BurnyFlame's intriguing ideas: Quote:
Hope this team works out better for me. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#6
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Re: Florida Frenzy 2: Oct. 18th
I like the idea of more special prize categories. I won the only special category, sportsmanship, solely because I brought 3 friends and they all voted for me. I feel sorta bad now. I only played one of them. Also, similar to what was mentioned above, having more than 2x of a common could be "restricted" like A plussers.
EDIT: I saw Heroscape at Sci-Fi City, well MarvelScape that is. They had six boxes of only Marvel, and that's it. It was pretty expensive, too: $39.99. That's about as much as a Master Set. Maybe these tourneys will show how large a fan base Heroscape has and we might actually buy something there if they actually stocked anything. Whew....Whining and off-topic comments aside, I believe that an awkward point maximum would help encourage original armies. I liked the tourney last week especially because people didn't use generic 500 pt tournament armies that somebody could just find and use off a thread. More measures could be implemented as well in October, such as requiring at least one hero, or one two-spaced figure, or at least X amount different species, classes, personalities, etc., or (this one's my favorite) requiring a player to use at least one of every size (small, medium, large, huge) of figure in his army. That's my two cents. Last edited by Mr Migraine; July 14th, 2008 at 09:40 PM. Reason: Ideas, whining, then more ideas |
#7
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Re: Florida Frenzy 2: Oct. 18th
I just recovered from the last tournament and here NecroBlade goes planning another...
My thoughts on BurnyFlame's suggestions: -Limit the number of common squads (x2?) This a good a variant as any to try. -Give a bonus to players bringing C or lower rated units, not just non-A+ units, and/or I don't think there is an easy way to implement this fairly. You don't deserve a bonus, for example, for just including one Dumutef Guard in your army. -Use a non-standard point value (<500 points?) Of course. -Allow Marvel (1 per army?) I am ambivalent. -Possibly use new glyphs The only glyph that I think is worth adding is the wound glyph. I also think we should remove the attack glyphs from play although a limit on common squads would also be a limit on the power of the common attack glyph. -Permit Mind Shackle, Stab in the Back, and similar powers to give you multiple uniques I have no idea why we would want to do that. I'ld bring an army with two Ulgineshes. -Give all Frenzy rolls +1 (in honor of the Tournament's name) I wouldn't mind this as I love frenzy armies. It is a shame you can't get Aubriens anywhere. I noticed Buddy Lee had several squads of them and I was very jealous. -Use different maps than before Of course. -Have a different tie-breaker after W/L (like head-to-head) I am not quite sure what you mean but I think SoS should be the tie breaker. Also I have a different idea to discourage people from playing A+ units and/or many common squads. It would be cool to have a penalty to army point values for discouraged army builds. For example, you are allowed to use Stingers(4x) but you need to fit them in a 420 point army instead of a 470 point army. Sisyphus' Probability Tables Tournament Director: Makes running a tournament easy. Latest Battle Report: Florida Frenzy 2 |
#8
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Re: Florida Frenzy 2: Oct. 18th
That tournament was awesome, and I'm kicking myself that I didn't bring Zelrig (I was expecting to have to fight against him alot but instead I fought against mostly Stingers and Nagrubs + Hivelords)...
I was using Nagrubs + Tor-Kul-Na but I digress. I have a few suggestions for alterations to the rules this time. I would recommend limiting the common squads to 3 or less. Only being allowed 2 squads is good for ranged figures like stingers or microcorp but it leaves the melee squads somewhat lacking (it would make using a snake army or orc army very difficult) I would recommend using a point value like 490, 450, or 435... since our previous point limits were 440 and 465. I figured bouncing around those two would be a good idea. I believe that the Wound Glyph should definitely be added since it encourages the use of Heroes over squads. I also want to toss out the idea of having pre-set Glyphs for each map that we use, for instance... a map with a lot of roads on it wont necesarily get the movement glyph placed on it because of the already useful speed boosts and a flat map would be more likely to have an attack glyph due to the lack of height advantages, ect. This idea is exactly that, just an idea, I rather enjoy having the random glyphs since you have to gamble on whether or not going for the glyph will help you or not... if we keep in random however, I'd simply add the wound glyph to the 6 we already use (those are the most balanced ones and limiting the number of commons someone can bring will power down the common attack +1) That is pretty much my entire speel, Thanks a ton to Necroblade for organizing the whole thing and to everyone who makes this game such an awesome hobby and experience. ---- Let's all be honest here ---- ---- This is what you thought of when you saw my name wasn't it? |
#9
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Re: Florida Frenzy 2: Oct. 18th
How about everyone must bring two prizes for National HeroScape Day. That way everyone walks away with more heroscape stuff on NHSD tournaments.
Star Wolf's scenarios Q9-"I'm poor, I need more points. Please won't you help me?" Taelord-"BUAHAHAHAHAHAHAHAHAHA.........................NO!" |
#10
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Re: Florida Frenzy 2: Oct. 18th
Hey,
As part of my offer concerning helping out this October, I've uploaded to my website a rough draft of a tourney sheet for players. Basically when players register they get a name-tag sticker with a number on it that matches the number on the sheet so that everyone can easily see numbers and they are put into the laptop for programming for the matchups quick and easy. I've also got a system for numbering the maps regardless of how many different maps are used so that matchups can be done to unique maps for the player-matchups as quickly and often as possible. Anyway the link to the PDF version of the form is here. Also, I posted in Grungebob's tournament rules thread concerning the Airborne and Rechets (and a quick note about the Hive) after reviewing the full rules. I'm waiting to see what kind of feedback comes of it. I've also noticed a nice post by RobertDD on a different way of scoring the points that I feel might benefit since a decent number of people bring droppable units (and if we ever do larger tourneys [point-wise] where more people play the Hive it actually is easier than Losing Points. Quote:
And if you want to see what I posted click here. |
#11
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Re: Florida Frenzy 2: Oct. 18th
Great tourney sheet himsati! We should definitely use these in upcoming tournaments.
Can't find it? Try the Index | Live in Florida? Belated National Heroscape Day in SoFL South Florida Game Days | |
#12
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Re: Florida Frenzy 2: Oct. 18th
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So, Oct 18th is a Sat. If I can get Sun off I'll be there for the whole deal. Same idea for entry fee? Booster pack or up? Bill ---------------- What would Zim do? What would Rasczak say? |
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