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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#37
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Re: Shaman of Morindan
Hmm, yes I meant arguing on your side, that is what I meant by with you but I see how it reads the other way. Anyway best of luck with this design. I would do a ton of playtesting before even considering SoV. Playtests never lie.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#38
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Re: Shaman of Morindan
Playtesting this tomorrow with friends, plus Dund and Pelloth for CUC. We are gonna have a fun scapeday tomorrow.
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#39
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Re: Shaman of Morindan
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#40
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Re: Shaman of Morindan
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First, can the Zombies of Morindan use Horde Movement when they are activated through Horde Command? Neither power has Order Marker requirements. Also, on Omegacron's card, a turn is taken for each Soulborg Squad figure who follows Jandar moved (i.e. three omnicron snipers require three turns through Omegacron's power). I believe this would allow Horde Movement to be used three times by one order marker on the Shaman. Second, if your Shaman takes a turn with your opponent's Zombies and makes a kill, is the new zombie yours or your opponent's? I think it would be yours, but this might need clarification. Never draw fire; it irritates everyone around you. ~Murphy's Laws of Combat |
#41
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Re: Shaman of Morindan
Great points Ace of Spades!
HORDE COMMANDS Before taking a turn with Shaman of Morindan, you may first take a turn with a Zombie Hulk or any three Zombies of Morindan figures who may not use Horde Movement . After taking a turn with Horde Commands, control of all figures returns to the previous player. I think that takes care of your first concern but the second one escapes me and may require some clever wording. My issue here is that you could gain control of a figure that you do not have a card for. Again great points, any thoughts on FRESH CORPSES? A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#42
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Re: Shaman of Morindan
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When I saw Fresh Corpses, I thought it was a really clever and neat idea. Now, I'm convinced the mechanic needs thrown out, but the concept should stay. Starting hexes cannot be preserved, because Zombies not starting on the map still count. And personally, I don't know why I would pre-destroy my Zombies. I do like the concept and name. Perhaps Fresh Corpses could be like Summon the Elemental and do away with Zombie Incantations? I don't like that idea, but perhaps it will inspire more thoughts. Never draw fire; it irritates everyone around you. ~Murphy's Laws of Combat |
#43
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Re: Shaman of Morindan
All of these thoughts and comments will be looked at.... after math homework! Oh no! But for real, I just skimmed this and will check it out in greater detail in an hour or so.
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#44
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Re: Shaman of Morindan
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HORDE COMMANDS After revealing an order marker on Shaman of Morindan, and before taking a turn with him, you may first take a turn with one Uncommon Zombie Hero or one Zombie squad. This wording has a few advantages: 1. Eliminates a multiple bonding case 2. Specifies exactly how to take the turn (rather than three zombie figures, get one squad, so horde movement and 3 attacks, like you expect from zombies) 3. Allows the potential addition of other zombie forces, including a unique squad or other uncommon hero. You could probably change it to be "one Zombie Hero or one Zombie squad", allowing him to bond with unique zombie heroes, should some be developed..... though I can't think of any that make sense. A unique or uncommon squad of "zombie dogs" could be a pretty nifty addition, though, and this lets you get them in there too. Then again, that might be too much of a change from your intended power. TL;DR: I put a lot of thought into my posts. Please read them before responding, even if they seem long. I try to make my posts useful and worth the time. Like NERVs? Try my new app! - My customs |
#45
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Re: Shaman of Morindan
A couple suggested changes to fit the switch to a glyph and simplify control.
HORDE COMMAND After revealing an order marker on this card, and before taking a turn, you may first take a turn with one Uncommon Zombie Hero or one Zombie squad you control. OR HORDE COMMAND After revealing an order marker on this card, and before taking a turn, you may first move and attack with one Uncommon Zombie Hero or one Zombie squad you control. I think the second one makes it more clear that the ZoM's Horde Movement is not used. Which do you guys think? Never draw fire; it irritates everyone around you. ~Murphy's Laws of Combat |
#46
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Re: Shaman of Morindan
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#47
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Re: Shaman of Morindan
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#48
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Re: Shaman of Morindan
Alright, so I had time to sit down and read all of these through to edit the Shaman's card now.
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