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  #1  
Old August 29th, 2015, 01:10 PM
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Re: The Tabletop Simulator Mod needs YOUR help.

Quote:
Originally Posted by General J View Post
Quote:
Originally Posted by White Knight View Post
@General J ,
Did you delete the old UV map after you baked it?

Before you did Smart UV mapping, did you A) make sure the entire model was selected in Edit mode, and B) make sure that you selected the new texture you created in the UV map mode?

The steps can get a little confusing, but I've tested them and they work. It just takes a little time in the beginning to understand where everything is located.
How do you delete the "old" UV map? I thought after the Smart Unwrap that's just the UV map now, like there wasn't multiples maps?
I missed this the first time also. From the tutorial, Step 5:
"Go to the "Object data" menu, where we created a new UV Map. Select the old UV Map and delete it."

Delete UVMap
Keep UVMap.001
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  #2  
Old August 28th, 2015, 05:16 PM
Dissonance Dissonance is offline
 
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Heroscape Tabletop simulator mod

To avoid future misunderstandings, I'll stop lurking and post a thread about my tabletop simulator mod for Heroscape which is available in the Steam workshop, it has been under active development since January 2015. The mod currently includes:

2D Figurines for all master sets and expansions (over 350 pieces)
3D Figurines for Rise of the Valkyrie Master set (30 pieces).
3D Figurines for Swarm of the Marro Master set (10 unique pieces).
3D Figurines for Battle for the Underdark Master set (8 unique pieces).
3D Figurines for Mallidon's Prophecy wave 1 booster pack (25 pieces).
3D Figurines for Utgar's Rage wave 2 booster pack (20 unique pieces).
3D Figurines for Orm's Return, Road to Forgotten Forest and Volcarren Wasteland wave 2.5 booster packs (7 unique pieces).
3D Figurines for Jandar's Oath wave 3 booster pack (17 unique pieces).
3D Figurines for Zanofar's Discovery wave 4 booster pack (15 unique pieces).
3D Figurines for Raknar's Vision and Thaelenk Tundra wave 4.5 booster packs (6 unique pieces).
3D Figurines for Thora's Vengeance wave 5 booster pack (10 unique pieces).
Prop models (walls, trees etc).
Character cards from all official master sets and expansions (216 total) master and basic sides.
Custom army tokens for all 3D figurines (master side only).

Terrain pieces for all terrain types (grass, swamp, two water types, road, sand, snow, ice, rock, lava field, lava, shadow, dungeon, asphalt, concrete and swamp water). Thanks to jawa64 for the model for the 1-hex tile.
The 3D models were sourced from HexScape (thanks to all Hexscape team members!) and VirtualScape (with permission of the author).

Quests of Heroscape community expansion added with permission of Teamski and Malechi.
Heroscape Automated Battle System community Solo/Coop expansion by Scott Campbell

Here's a few gratuitous screenshots:

Spoiler Alert!


FAQ:

Why are these models lower detail compared to Virtualscape or Hexscape?
The detail of the models have been reduced for performance reasons, Tabletop simulator is a physics sandbox that allows literally hundreds of models to be spawned, to maintain frame rate common squad models have been decimated to ~2.5k triangles, while heroes are given a budget of ~4k. Each model has an ultra low poly (<255 tri) non-convex custom collision mesh so that it properly interacts with the (convex) terrain and props.

Why is everything in little bags?
Putting models in bags means that their resources are only loaded when pulled out of the bag. Thus speeding initial loading time.


Can't the cards be made more readable?

This is a trade off between load time, image hosts and card quality. The deck jpgs are currently as large as they can be for hosting on cubeupload, users have reported issues with decks hosted on sites that allow larger file sizes. High-res custom tile army cards (master side only) are available for all units with 3D figures.

So if you have any feedback regarding this mod or would like to contribute then feel free to comment in this thread.

Last edited by Dissonance; January 30th, 2016 at 06:42 PM.
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  #3  
Old August 28th, 2015, 11:51 PM
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Re: Heroscape Tabletop simulator mod

I mistakenly titled my thread "The Tabletop Simulator Mod needs YOUR help."

This kind of implies that my TTS mod was the Heroscape mod. It isn't. This guy's is. He's put a lot of work into it and it's really ****ing awesome.

The mod I made is more focused on HD Unit card images and sometimes possibly extra figure models that aren't yet in this mod, but my mod would not exist if not the one posted here. It is pretty much the bones for all things Heroscape on Tabletop Simulator.
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  #4  
Old August 29th, 2015, 02:07 PM
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Re: The Tabletop Simulator Mod needs YOUR help.

Oh okay it's working perfectly now!

Yeah it's just tricky making sure that the correct things are selected and doing it exactly in the right order. Thanks!
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  #5  
Old August 31st, 2015, 05:49 AM
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Re: The Tabletop Simulator Mod needs YOUR help.

Quote:
Originally Posted by General J View Post
Oh okay it's working perfectly now!

Yeah it's just tricky making sure that the correct things are selected and doing it exactly in the right order. Thanks!
Yes, that's exactly why I did this tutorial. As you probably did, I searched a lot on the internet without finding a complete answer and finally came to find the solution I give in the tutorial after a LOT of trials and errors.
Once you figure how Blender works, it all make sense, and the order in which to do things becomes clear, that's the hardest part

For the UV Map, there is two things : The selected UV Map is the one you are working on so the one changes to the textures are maped to.
There is also a small camera icon, that only one UV Map can have. This icons indicate which UVMap is used to render the model, and from that, is the source used when "baking" the new texture.
So when you bake the texture, it use the UV Map with the little camera and associated textures to write on the currently selected texture with the currently selected UV Map.

So, in the step 5 of the tutorial, deleting the old UV Map is not a necessity, you could just make the new UV Map have the little camera, it will work the same. Deleting the old UV Map is just a convenient way to do it, as the new UV Map being the only one after this deletion, it will de facto becomes the UV Map used to render.

Even knowing all that, I still forget to select the right thing at the right moment a lot of the time and mess the baking XD
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  #6  
Old January 28th, 2016, 05:09 PM
Weirdowithbeardo Weirdowithbeardo is offline
 
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Smile Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

Hey I've been lurking around this site for a while and have been working along with Dissonance and Tyler on the mods for Heroscape, My most recent venture Is that I have been cleaning up the Wave 5.5 Figures. I have them all complete and ported into my personal save in table top but cant help but feel disheartended that the Hexscape project seems to be missing Sir Gilbert and I was mainly wanting to ask if the scan would be getting posted if at all? so that I can contribute the set to the mod and wherever else it may end up in regards to this project.
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  #7  
Old January 30th, 2016, 06:36 PM
Dissonance Dissonance is offline
 
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

Quote:
Originally Posted by Weirdowithbeardo View Post
Hey I've been lurking around this site for a while and have been working along with Dissonance and Tyler on the mods for Heroscape, My most recent venture Is that I have been cleaning up the Wave 5.5 Figures. I have them all complete and ported into my personal save in table top but cant help but feel disheartended that the Hexscape project seems to be missing Sir Gilbert and I was mainly wanting to ask if the scan would be getting posted if at all? so that I can contribute the set to the mod and wherever else it may end up in regards to this project.
Check the mod dev comments for links

I believe the problem with Flagbearers is Hatomoto Taro. HexScapers correct me if I'm wrong?
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  #8  
Old January 31st, 2016, 06:43 PM
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

Quote:
I believe the problem with Flagbearers is Hatomoto Taro. HexScapers correct me if I'm wrong?
That's correct.

"It's better to ask for forgiveness than permission."
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  #9  
Old February 3rd, 2016, 05:47 PM
Dissonance Dissonance is offline
 
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

Quote:
Originally Posted by SlipperySlope View Post
Quote:
I believe the problem with Flagbearers is Hatomoto Taro. HexScapers correct me if I'm wrong?
That's correct.
Here's what's now in use in the TTS mod (I've just released wave 5.5 to the workshop), based on what WeirdoWithBeardo was able to salvage from the Hatamoto Taro scan:

Hatamoto Taro obj
Hatamoto Taro texture

I'm afraid the above is only 2.5k triangles, I don't know if WwB has got a more detailed version. Is this any of any help to move the Hexscape project onwards?
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  #10  
Old February 1st, 2016, 12:55 AM
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

This is fantastic work guys. Don't give up!

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  #11  
Old February 1st, 2016, 08:35 PM
Weirdowithbeardo Weirdowithbeardo is offline
 
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

Thanks for the reply can I know the exact issue with Hato as I currently have him finished as an added model I just didn't get round to baking the texture which I will have done tomorrow and hopefully that will solve the issue for you guys I've tested the obj in tabletop and it seems fine so far
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  #12  
Old February 2nd, 2016, 07:59 AM
Weirdowithbeardo Weirdowithbeardo is offline
 
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Talking Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

Got Hatamoto added to the mod (can provide links) Not sure if you guys like the quality but I'm not a master when it comes to 3d modelling.
Heres a pic with him next to the others, as I said before I'm only missing Sir Gilbert.

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