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Maps & Scenarios Battlegrounds and scenarios |
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#1
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Filthy's Maps - Updated 2012-01-27
Skull Island
Requires 1 BFTU
Spoiler Alert!
End of the Line, Too Requires 1 ROTV, 1 FOTA
Spoiler Alert!
2 Man Enter, 1 Man Leave. Requires 1 ROTV, 1 FOTA
Spoiler Alert!
End of the Line Requires 1 ROTV, 1 FOTA, and 1 RTFF
Spoiler Alert!
Medusa's Lair Requires 1 BFTU, 1 FOTA, and 1 RTFF
Spoiler Alert!
Depression Bout Requires 1 ROTV + 1 BFTU
Spoiler Alert!
Cold Season Requires 1 BTFU, 1 FOTA, 1 RTFF, and 4 two-hex snow tiles
Spoiler Alert!
Bridge Below Ground Requires 1 MS1 (ROTV), 1 BFTU, 1 FOTA (Fortress)
Spoiler Alert!
Bridge over the Riverbed...Die! Requires 1 MS1 (ROTV), 1 FOTA (Fortress)
Spoiler Alert!
Treasure of the Cave Dwellers Requires 1 BFTU (MS3)
Spoiler Alert!
When the Levee Breaks Requires 1 MS1, 1 MS3, 1 Fortress
Spoiler Alert!
My Custom Miscellany | Tourney Results Online HS - Master Figure Template | HS Online app | Online Play Instructions Last edited by Filthy the Clown; February 17th, 2013 at 10:14 PM. Reason: Fixed Skull Island broken image link. |
#2
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Re: Filthy's Maps
Eh, not bad. Wait for me to get a Fortress set and I'll see how it plays. But just by looking, it's got potential for balanced fun.
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#3
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Re: Filthy's Maps
That looks like a map where range would have a huge advantage. That's my first impression. I might try it sometime.
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#4
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Re: Filthy's Maps
Quote:
Quote:
The Mohicans seem to shine on the map (with Venoc Warlord); with a move of 7, then can quickly get height...And Raelin has a nice, protected perch behind the ramparts. Large/Huge figures will have a bit of difficulty squeezing in some of the surrounding hill locations...But just enough to make it a bit of a challenge. |
#5
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Re: Filthy's Maps
Are you planning on posting any more maps?
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#6
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Re: Filthy's Maps
Hey Cat! I do, just as soon as I find the time run them through Virtualscape. Blasted reality keeps getting in the way of fun...
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#7
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Re: Filthy's Maps
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Wow, i was just thinking that map was made for Mohicans when i saw your post, Mohicans are probably my favorite ranged squad, there just alot of fun to play, even if they may not be as competitive as the 4th or 10th. |
#8
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Re: Filthy's Maps
Updated with a new dungeon crawl-based map: Treasure of the Cave Dwellers. Please see the first post for map download and details.
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#9
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Re: Filthy's Maps
Updated with a new 2 player map: Bridge over the Riverbed...Die! Please see the first post for map download and details.
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#10
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Re: Filthy's Maps
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Freaky. |
#11
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Re: Filthy's Maps - Updated 2010-07-06
Added a new map.
Bridge Below Ground More information is available on the first post of this thread. |
#12
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Re: Filthy's Maps - Updated 2010-07-06
The latest creation, Cold Season.
The map requires 1 BTFU, 1 FOTA, 1 RTFF, and 4 two-hex snow tiles (I used the tiles that came with my Roman Lego boosters/Wave 1). The map has plenty of LOS blockers to aid melee armies. Additionally, there are multiple avenues of approach to the enemy's start zone, but plenty of key choke points as well. The road tiles allow for speedy, perpendicular flanking maneuvers across the central portion of the map. There are currently no glyphs associated with the map, but there are potential locations around the water tiles. I have playtested the map with ranged vs melee, and it was an even split for both types. The snow tiles are great perches for ranged units and cheerleaders, but the trees and rock outcrops do an excellent job of blocking line of sight to advancing units. However, each flank allows for a convenient avenue for fast moving units, with potential choke points close to the water tiles. The maps seems balanced, and allows for quick play or well-thought strategies...But I look forward to hearing about your testing and suggestions for improvement. |
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