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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #121  
Old April 20th, 2024, 12:49 AM
Blue Trails Blue Trails is offline
 
Join Date: June 7, 2020
Location: USA - New York
Posts: 271
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Re: Community Prompts

A Marro Divider, a Kozuke Samurai, and a four-armed mutant walk into a cyber-conversion unit...


By the time the allied generals realized Valkrill was taking prisoners, it was too late to thwart his machinations, for he had become consumed with the idea of the cybernetic soldier. Long petitioned by his Havech leaders to facilitate their further technological advancement, Valkrill finally indulged their desire for evolution after witnessing the successes of the Eisenek on the battlefields of Valhalla, offering his own troops as subjects for the Marro's inhumane experimentation. When the losses were no longer justifiable, the obsessed general ordered his armies to plunder the battlefields for raw materials, funneling the wounded, the dying, the deserters, and the outmatched from the forces of friend and foe alike to the cold laboratories carrying out horrific acts from deep within his territory.

Ultimately, the Havech received a path to further upgrades, and Valkrill received an army of rejects, stepping stones, and experiments ready to slaughter the very warriors they once called friends. Although the Havech programs risk malfunction when controlling the alien bodies so different from the sophisticated chassis of their creators, Valkrill would have his troops no other way, as the chaos they produce in battle can catch even veteran combatants off-guard.





The first figure used for this unit is a Wargame Exclusive figure from the Undying Rippers modular kit. The second figure used for this unit is a Miniatures Blueprint figure. The name of the second figure is Robot Samurai ZX3. The third figure used for this unit is a Gridwars figure from the Cyber Cult set. The name of the third figure is Cybermorph ver. 1.

Quote:
NAME = Scrapmetal Proselytes
GENERAL = VALKRILL
PLANET = VARIOUS
SPECIES = VARIED
UNIQUENESS = COMMON SQUAD (3)
CLASS = CYBORGS
PERSONALITY = TORMENTED
SIZE/HEIGHT = MEDIUM 5

LIFE = 2
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 4
POINTS = 165


FAULTY THREAT ASSESSMENT
Before attacking with a Scrapmetal Proselyte, you must roll the 20-sided die.
  • If you roll a 1-3, you cannot attack with that Scrapmetal Proselyte this turn.
  • If you roll a 4-13, nothing happens.
  • If you roll a 12-17, add 1 to that Scrapmetal Proselyte's Attack for the rest of its turn.
  • If you roll a 18-20, that Scrapmetal Proselyte must attack all adjacent figures this turn, if possible.
After using this special power, that Scrapmetal Proselyte cannot use it again for the rest of your turn.
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  #122  
Old April 26th, 2024, 11:39 AM
SkyWhale's Avatar
SkyWhale SkyWhale is offline
 
Join Date: August 9, 2022
Location: USA - MI
Posts: 90
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Re: Community Prompts

For this prompt, I scrolled through King of Light's offerings on eBay and realized I wanted to use a bunch of archers for a squad. Ended up with an awesome collection and wanted to make a simple card with them, so it's a single (resued!) power squad that has the hidden special power of having 5 units. Figure it could be quite interesting despite being so simple!













Card Text
Spoiler Alert!
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  #123  
Old May 10th, 2024, 10:36 AM
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DarthLegolas DarthLegolas is offline
 
Join Date: January 30, 2017
Location: USA - IN - Huntertown
Posts: 40
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Re: Community Prompts

The people of Earth come from a large variety of cultures and backgrounds. One uniting thing across them all, is their love and appreciation for beauty and creativity. Painting as a form of expression, in particular has stood the test of time and Einar has took it upon himself to take several beautiful works of art from across Humanity's eras and bring them to life.

You could really use just about any human figure to represent the concept. I feel the ones I found give a good variety.

Earth's Living Paintings
Einar

Move 4
Range 1
Attack 2
Defense 3

Paintlings
Unique Squad
Constructs
Inspiring
medium 5
Points 70

Running Colors
Living Paintings roll one less defense die when on a water space. Living Paintings that start their turn on a water space may add 4 to their move number and are never attacked when leaving engagements.

Human Inspiration
Whenever a Living Painting is destroyed, place that figure on a Unique Human Hero's army card that you control. At the start of a turn with a Unique Human Hero you control, you may remove a Living Painting from that Hero's army card. If you do, for the remainder of the turn, that hero cannot be attacked when leaving engagement and adds 1 to their attack number.




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