* Cathar Spearmen x3, Count Raymond, Othkurik The Black Dragon
* Knights of Weston x2, Finn the Viking Champion, Thorgrim the Viking Champion, Raelin the Kyrie Warrior [RotV], Marcu Esenwein, Marro Warriors
* Deathwalker 9000, Zettian Infantry x2, Deathreavers x2, Krav Maga Agents
* Kantono Daishi, Ninjas of the Northern Wind, Moriko, Isamu, Otonashi, Raelin the Kyrie Warrior [RotV]
dok will decide who chooses their army first. After armies are picked, MegaSilver decides who places their (entire) army first.
* Death Chasers of Thesk x4, Raelin the Kyrie Warrior [RotV], Kursus, Me-Burq-Sa, Nerak the Glacian Swog Rider
* Count Raymond, Cathar Spearmen x3, Van Nessing, Guilty McCreech
* Knights of Weston x2, Eldgrim the Viking Champion, Finn the Viking Champion, Sgt. Drake Alexander [SotM], Kira Jax
* Dreadgul Raiders x3, Jotun, Guilty McCreech
infectedsloth will decide who chooses their army first. After armies are picked, C$$ decides who places their (entire) army first.
* Knights of Weston x3, Alastair MacDirk, Finn the Viking Champion, Sir Orrick
* Roman Legionnaires x3, Arashara Goshiri, Raelin the Kyrie Warrior [RotV], Marcu Esenwein
* Microcorp Troopers x3, Krav Maga Agents, Raelin the Kyrie Warrior [RotV], Hoplitron
* Nhah Scirh Cultists x3, Augamo, Kursus
n00b will decide who chooses their army first. After armies are picked, vegietarian18 decides who places their (entire) army first.
* Skeletons of Annellintia x3, Nicholas Esenwein
* Kozuke Samurai, Kaemon Awa, Tomoe Gozen, Tagawa Samurai
* Knights of Weston x3, Alastair MacDirk, Finn the Viking Champion, Sir Orrick
* Roman Legionnaires x3, Arashara Goshiri, Raelin the Kyrie Warrior [RotV], Marcu Esenwein
vegietarian18 will decide who chooses their army first. After armies are picked, Foudzing decides who places the first card of their army first.
vegies dad will decide who chooses their army first. After armies are picked, Ixe decides who places the first card of their army first. Send PMs to vegietarian18 to schedule games with his dad.
Using an online voice chat utility, such as Skype or Google Hangouts, improves the playing experience considerably.
This season, each round will be a different format out of the four explained below. Each player will submit two 455 point armies with a maximum of 16 figures each for the event. VC allowed, no Marvel. You may not use the same army card in both armies. Standard 24-space startzone rules apply.
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers. The playoffs will reuse the four formats in random order.
Formats (will not necessarily be used in this order):
Before each game, there will be a roll-off, done by the tournament organizers. The winner of the dice-off chooses first army choice or second army choice.
Whoever has first army choice may choose any of the four armies (either of their two or either of their opponent's two). The other player may then choose from any of the other three armies.
The player who lost the roll-off decides who places their (entire) army first. Whoever places first has the choice of either startzone.
There will be a glyph of Brandar placed just outside each start zone, in a fixed position on the map. This is your flag. If a figure from your army ends its turn unengaged and on your opponent's flag, you win the game.
Treasure Quest
Spoiler Alert!
The maps will be: Wyrmwalk (5 Treasures, see pool below)
Before each game, there will be a roll-off, done by the tournament organizers. The winner of the dice-off chooses first army choice or second army choice.
Whoever has first army choice may choose any of the four armies (either of their two or either of their opponent's two). The other player may then choose from any of the other three armies.
The player who lost the roll-off decides who places their (entire) army first. Whoever places first has the choice of either startzone.
There will be five Treasure Glyphs on the map. The game ends immediately when the last glyph is revealed. Whoever is in possession of the most glyphs at that point wins. If it is tied, the game ends as soon as the tie is broken. Alternately, you can win by destroying all of your opponent's figures.
Before each game, there will be a roll-off, done by the tournament organizers. The winner of the dice-off chooses first opponent's army choice or second opponent's army choice.
Whoever has first opponent's army choice may choose any of the four armies (either of their two or either of their opponent's two) for their opponent to play. The other player may then choose from any of the other three armies for their opponent to play.
The player who lost the roll-off decides who places their (entire) army first. Whoever places first has the choice of either startzone.
Heat of Battle
Spoiler Alert!
The maps will be: Sizzle (Gem of Lava Resistance, Brooch of Shielding, Dagmar, Ulanvia
Before each game, there will be a dice-off, done by the tournament organizers. One player will be given the choice of choosing an army first or second, while the other player will have the choice of placing their army first or second.
Whoever has first army choice may choose any of the four armies (either of their two or either of their opponent's two). The other player may then choose from any of the other three armies.
After both armies are chosen, the players will take turns placing a card's worth of figures on the map. Figures may not be placed on glyphs or adjacent to opponent's figures. When placing squads, each squad figure placed that turn must be within three clear sight spaces of all other squad figures placed that turn.
The player who places second automatically wins initiative in the first round.
Treasure Glyphs:
Spoiler Alert!
Pool:
Heroic Rune (Attack +1)
Ring of Protection (Defense +3, temporary)
Potion of Healing (Heal 3 wounds on OM reveal, temporary)
Elixir of Speed (Move +4, temporary)
Brooch of Shielding (Disengage)
Trap: Your figure is trapped. The trapped figure cannot move from this space. The figure can move only if a friendly figure occupies an adjacent space or if it is your last figure.
League Details and Rules:
Spoiler Alert!
Power glyphs will be placed, power side up, on maps before the game begins.
Time Controls
If, at the end of any turn, both of the following conditions are met:
One player has taken 30 minutes less game time than their opponent according to the app AND
At least 75 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 60 minutes less game time than their opponent, the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Always press the "done" button when your turn is complete.
If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Scheduling
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please fill out the missing opponent report to notify the organizers of the situation.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, then please fill out the scheduling conflict report.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players will be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
Only the tournament referees (awesomeunleashed, Bengi, dok, Filthy, Kinseth, Typhon, Xorlof) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are awesomeunleashed, Bengi, dok, Filthy the Clown, Kinseth, Typhon2222, and Xorlof. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
PRIZES: The winner this season receives a set of 12 of our very cool custom Heroscape dice.
Spoiler Alert!
Also, Soundwarp SG-1 has generously offered to award the winner a choice of one out of three different repainted figures.
Re: Online 'Scape Season 10 - SIGNUPS UNTIL 10/13/13
Note that the time control rules have been updated after the discussion on the season 9 thread. You cannot take a game to time until at least 75 minutes have passed, and if the time gap spreads to 60 minutes, you can claim a win even if you are behind on points.
Will need to think a bit more after the disaster that was last season (or just not think too hard about it since that usually ends better for me ^_^). I'm to assume that the map that isn't used for each round is the one that will be used for the playoff round correct?
Can not ignore himself because of typo - Online HS Season 2 Champion
Join Date: July 2, 2011
Location: USA - CO - Colorado Springs
Posts: 3,858
Re: Hmmmmmmmmmmmmmmmmmmmmm
Quote:
Originally Posted by Dysole
Will need to think a bit more after the disaster that was last season (or just not think too hard about it since that usually ends better for me ^_^). I'm to assume that the map that isn't used for each round is the one that will be used for the playoff round correct?
~Dysole, liking the change it up format
Correct, one map for each format will be used in the regular season and the other in the playoffs.