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#373
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Re: Dignan's Maps - New Map 4/30
Update 4/30
Another new map. This time I decided to tackle the fairly popular combination of 2 BftU and 1 VW. Hope you enjoy my take on this combination. Map: Scaldron Date Uploaded: 4/30/11 Requires: 2 BftU, 1 VWnote: the glyphs of brandar are treasure glyphs. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#374
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Re: Dignan's Maps - New Map 4/30
Wow, Scaldron looks fantastic Dignan.
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#375
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Re: Dignan's Maps - New Map 4/30
Thank you very much!
FYI, Gamebear noticed an error in Scaldron. I had misplaced a lava hex on level 2. I went ahead and uploaded a revised PDF already and cleaned up the water hex near the start zone. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#376
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Re: Dignan's Maps - New Map 5/7
Update 5/7
Vigilant represents the first map I've generated for R˙chean's map contest. I'll have the other one posted in short order. Map: Vigilant Date Uploaded: 5/7/11 Requires: 1 RotV, 1 FotA Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#377
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Re: Dignan's Maps - New Map 5/7
I love this map.
Dignan, do you ever get tired of hearing that? It's symmetrical but has an asymmetrical feel to it. It's small but because of where the start zones are, a Z-bomb etc. has far less chance of ruining the beginning game. And no glyphs! How well do Dragons/Huge figures play on it? Looks like it could be a bit cramped for them. |
#378
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Re: Dignan's Maps - New Map 5/7
The dragons don't have a huge problem. There are open areas on the wings for them to move around. Only Moltenclaw and Braxas can really move through the middle without much trouble. Most of the big walkers are ok on this map. I think TKN gets a little hung up in the very middle, but most of the other guys are squeeze through.
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#379
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Re: Dignan's Maps - New Map 5/7
As opposed to discussing it in the "Outing DA", er "Competitive Heroscape isn't dominated by A+" thread, I'll bring the pic that caught my eye here, where it's a little more appropriate.
I've really like how Trailblazer uses road to speed movement through areas surrounded by raised lava. When I first saw the VS picture of Trespasser I didn't realize that it used a similiar trick, but the map in the above picture really grabbed my attention, and it didn't take too much digging to find it. Trespasser has jumped near the front of my "want to play" list-I'm definitely going to try it out once I clear up some map space after Ry's contest. I love the combination of jungle with the lava, and the lightly scattered use of battlements gently dictating flow. I find it interesting that the roads are split into two distinct sections, seperated by raised lava field-I'm looking forward to seeing how that affects troop movement. For the treasure glyph trap-do you really mean all units that are on lava, or just all units you control that are on lava? |
#380
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Re: Dignan's Maps - New Map 5/7
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Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#381
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Re: Dignan's Maps - New Map 5/7
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#382
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Re: Dignan's Maps - New Map 5/14
Update 5/14
Guardian is the second map I made for R˙chean's contest. It's got quite a different feel than Vigilant. Hope you like this one as well. Map: Guardian Date Uploaded: 5/14/11 Requires: 1 RotV, 1 FotA Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#383
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Re: Dignan's Maps - New Map 5/14
I like this one a lot, Dignan. I like the way it stretches you outside of Raelin's Aura. (Those are power glyphs, I assume.)
I do note that height 4 figures can't attack figures on the two central single-space level 4 perches from the road, because of the battlements. But I guess Heavy Gruts (and WoA in slugfest) can use the nerf . I guess I also like 4-move figures to be able to reach glyphs in two turns (if 5-move and 6-move figures can), but I'm just about the only person who cares about that. I'm nitpicking; I really like the pathing and overall design a lot. |
#384
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Re: Dignan's Maps - New Map 5/14
Love the use of the battlements to restrict movement. Somewhat similar to what Gamebear did with Bad Moon Rising.
-insert signature here- |