|
Official Units Discussion of official HeroScape units |
|
Thread Tools | Search this Thread | Display Modes |
#133
|
||||
|
||||
Re: The Book of Tor-Kul-Na
I have to disagree with this. I have had some pretty good success with 2 sets of Marrden Hounds. Great move on a lucky roll and they have an instant wound ability, they can get into the fight and contend. But the defense is why I love them! Stingers are no necessity. You don't have to have range.
|
#134
|
||||
|
||||
Re: The Book of Tor-Kul-Na
Quote:
|
#135
|
||||
|
||||
Re: The Book of Tor-Kul-Na
Quote:
As for TKN, there is just something about this guy. He always seems over powered when I play against him, but he's just too weak when I play with him. I just don't know what it is and it bugs me because I would love to play a solid army with him in it. My Map Thread My Battle Blog and Strategy Blog and Article Links. OVAH site. Sept. 19, 2010 - ITS A BOY |
#136
|
|||
|
|||
Re: The Book of Tor-Kul-Na
if ya ask me, TKN and the nagrubs arent my thing becouse nagrubs die so easily
|
#137
|
||||
|
||||
Re: The Book of Tor-Kul-Na
Quote:
Actually, I lost. My last figure, Raelin was in a position to kill my Dad's last figure, Krug (Who had 7 wounds).I had hight. I attack with 4 dice and roll, Shield Shield Valkyrie Symbol Shield. Needless to say, Krug killed Raelin. Without dark, there is no light. Without bad HScape figs, there are no good ones. Dund is important, therefore |
#138
|
|||
|
|||
Re: The Book of Tor-Kul-Na
I know this is a bad idea but to me, range isnt really that important. All that matters is defense.the problem is that nagrubs have such low defense.
|
#139
|
||||
|
||||
Re: The Book of Tor-Kul-Na
That's why you use a swarm. One way to avoid this is to take out your opponents range and that way anyone trying to kill your grubs has to meet you face to face, meaning fighting TKN to get to your grubs.
|
#140
|
||||
|
||||
Re: The Book of Tor-Kul-Na
Just speaking for Torky's awesomeness. I saw him kill 3 squads of Minions the other day in 1 round. Then Captain put the hurt on him. But still...
~Syrn GO DK, GO! |
#141
|
||||
|
||||
Re: The Book of Tor-Kul-Na
That wouldnt seem too hard to do if you positioned TKN well. Lets see, each turn, stomp 1-3 minions on avg, then kill another with an attack. Plus maybe some nagrub boosts, and this makes this a bit more likely.
This "massacre" is probably due to the Minions low move of 4, but still pretty impressive |
#142
|
|||
|
|||
Re: The Book of Tor-Kul-Na
I apologize if this has been asked before, but I coudln't find the answer to this question.
If Tor-Kul-Na attempts to make a stomp which would cause him to take a disengagement attack from another unit, and fails the roll to make the stomp, does he still take the disengagement attack? |
#143
|
||||
|
||||
Re: The Book of Tor-Kul-Na
Quote:
|
#144
|
||||
|
||||
Re: The Book of Tor-Kul-Na
Yeah, Romans were probably a bad choice against Torky. A melee squad that operates best when clumped? Anybody could have made Roman toe cheese in that situation with Tor-Kul-Na. However, he's not overpowered. Good range units take him down every time.
"While there is a lower class, I am in it, while there is a criminal element, I am of it, and while there is a soul in prison, I am not free." - Eugene V Debs |
|
Thread Tools | Search this Thread |
Display Modes | |
|