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  #13  
Old August 25th, 2010, 04:08 PM
Geryon Geryon is offline
 
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Re: Units that seem to do better in Realscape then Theorysca

I always do really well with Johnny Shotgun Sullivan.

65 points is pretty easy to squeeze in a guy with a pretty nice special attack. I love how he has 5 life and 2 defense and is cheap, so you are never afraid to disengage 1 or 2 guys to get the maximal shotgun blast.

Not to mention his figure is really sleek and easy to conceal. Just a really cool fig overall in the real scape, where his stats may not reflect it.
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  #14  
Old August 25th, 2010, 04:15 PM
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Re: Units that seem to do better in Realscape then Theorysca

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Originally Posted by Geryon View Post
I always do really well with Johnny Shotgun Sullivan.

65 points is pretty easy to squeeze in a guy with a pretty nice special attack. I love how he has 5 life and 2 defense and is cheap, so you are never afraid to disengage 1 or 2 guys to get the maximal shotgun blast.

Not to mention his figure is really sleek and easy to conceal. Just a really cool fig overall in the real scape, where his stats may not reflect it.
I like him as well. Recently, I've been thinking of pairing him up with the Iron Golem. The idea would be to charge the Golem into a group of opponents and then use shot gun blast on it.
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  #15  
Old August 25th, 2010, 04:15 PM
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Re: Units that seem to do better in Realscape then Theorysca

Morsbane!

His 6 life lets him live plenty long to get several cracks with Rod of Negation, and a 16+ really isn't that hard to roll. There are a lot of mid-priced units that are really relatively toothless when negated (including the Krav, Hydra, Krug, Gilbert, and, yes, the other guy's Morsbane )

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  #16  
Old August 25th, 2010, 04:48 PM
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Re: Units that seem to do better in Realscape then Theorysca

The first time I layed eyes on the Dumutef Guard, I was certani that 25 points was waaaaay too cheap for a potential 9 move and 5 attack/defense figure,..... until I drafted him. He sucked. So I drafted him again,... a few more times,.... and maybe once more. He has never lived up to his 25 points for me, EVER.

I don't know if this exactly fits in the whole theory/realscape realm, or if it's just bad die rolling. Either way, he looks great on paper, (or cardstock as it were), but not in my army!

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  #17  
Old August 25th, 2010, 04:51 PM
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Re: Units that seem to do better in Realscape then Theorysca

Whenever I play Sudema she rocks. Nobody really plans on facing Sudema, so they
don't know exactly how to deal with her.

I find that using niche units occasionally can really mess with armies built to compete
with the meta game units. No matter how bad a unit may be, their value goes up against an opponent not prepared to battle them.

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  #18  
Old August 25th, 2010, 05:44 PM
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Re: Units that seem to do better in Realscape then Theorysca

Quote:
Originally Posted by Darth Vader View Post
Whenever I play Sudema she rocks. Nobody really plans on facing Sudema, so they
don't know exactly how to deal with her.

I find that using niche units occasionally can really mess with armies built to compete
with the meta game units. No matter how bad a unit may be, their value goes up against an opponent not prepared to battle them.
Amen brother.
I once Crippled an opponent's Q9 three turns in a row with Dund. Yes, that does mean I put three order markers in a row on Dund. And the two wounds he managed to inflict weren't bad either.

An army I have used to great success, that uses under-rated units:
180 Taelord
120 Runa
220 Minions x2
140 Sudema

For 660, this isn't half bad. Send in Runa on a suicide first round (using non-ding just in case she dies, you don't lose an OM) and see if she gets lucky in your opponents start zone. No she probably won't kill her points, but is it fun or what! And, if you send her to a certain side, you can occasionally get some Minions swooping in on the other, while your opponent is distracted. Use the non-ding if your Minions can't get all three attacks, and bring up Tae, and while the Minions pick off squads, your opponent will most likely send in some hard-hitters to take them out. This is Sudema's time to shine.

I have had success with this one, but it will lose rather righteously to Braxas, Chompy, and sometimes Vydar Ranged. It may not conquest Gencon, but it performs better than expected usually. And it's a heck of lot of fun.
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  #19  
Old August 25th, 2010, 06:01 PM
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Re: Units that seem to do better in Realscape then Theorysca

I've had great luck with DW9k, Arkmer(without elves), X17, and Water Elementals. I can usually pull out 1 kill with Seduma too.

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  #20  
Old August 25th, 2010, 07:04 PM
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Re: Units that seem to do better in Realscape then Theorysca

I'll go ahead and start mine off wth a negative review.

Q9, every since I have started coming to the boards I've heard of how powerful Q9 is and how he is such a beast, which I believe from all the battle reports....Except when I play him, or someone else plays me with him. In all the times I've used/played against Q9 he has only done really well once. When I have used him he has always just not rolled enough defense to last(even with Raelin). I find his 3 attacks of an unmodified 3 usually easy to shrug off.

Now for the good ones.

Q10--started using him just so I wouldnt be using the over used brother, hehe, and I must say I would draft him over Q9 anyday. His 2 attacks of 4 is way more dangerous(from my experience) than Q9's 3 of 3, and he still has 4 attacks of 2 from further away for squads.

Kaemon Awa--This is a no-brainer, he is my favorite hero, and not just because of the cool sculpt, he has literally killed whole armies for me. I started trying him out when I first got him and he performed so well so quickly I couldnt put him down in games for at least 2 months. I have counterstruck Raelin to death, a hydra (grungebobs hehe), and countless squads more than I ever did with Charos for some reason; I came back and killed about 2 squads of 10th one game, 2 squads of MRT and brave arrow against Panopticon one game...etc...

Moresbane--Never have I played him, but from reading the negative feedback on him from the boards I wasn't too scared of him when Panopticon played a wizard army against my Snipers one night. Well, this was one time I should have ignored the boards haha, he negated Raelin AND Taelord in 3 rolls. His 6 life also made him a lot harder to take down than expected. This was actually one game that my boy Kaemon bite off to much from himself to chew trying to come back against 4 multilife elf wizards. He is a very scary piece(to me) to be sitting across from with heroes in your army.

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Last edited by vertigosmooth; August 25th, 2010 at 07:34 PM.
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  #21  
Old August 25th, 2010, 07:09 PM
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Re: Units that seem to do better in Realscape then Theorysca

I forgot all about Morsbane! He's just as demonic at my table. Krav-NEGATED! Mimring-NEGATED! Kaemon-OBLITERATED! All that in the same game.

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  #22  
Old August 25th, 2010, 07:13 PM
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Re: Units that seem to do better in Realscape then Theorysca

Quote:
Originally Posted by Darth Vader View Post
Whenever I play Sudema she rocks. Nobody really plans on facing Sudema, so they
don't know exactly how to deal with her.

I find that using niche units occasionally can really mess with armies built to compete
with the meta game units. No matter how bad a unit may be, their value goes up against an opponent not prepared to battle them.
If you know that you are going to face some behemoth, you can draft her just for that. When chas set up a scenario where he could field his ridiculously powerful Troll King custom, I drafted Sudema for the express purpose of taking him out. (I love it when a plan comes to fruition!)
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  #23  
Old August 25th, 2010, 07:58 PM
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Re: Units that seem to do better in Realscape then Theorysca

Quote:
Originally Posted by Kaemon Awasome View Post
One unit that actually performs worse for me is Nilfheim. Because of his awesome stats, I always picture him owning his opposition, but I usually kill him off way before necessary. This one is mostly my own fault, the only setback of Nilfheim himself being that he looks so freaking awesome that he psyches me out, and that he doesn't fit in all the places I need him to. Otherwise, I'm just too careless with him (I need to read his Unit Review again).
Perhaps this is a problem for many units. We think that they're really good, but then when we play them, we play them wrong, overextending them or overusing them, and so they fail to live up to our expectations.

When I was still very early into 'scape, the very first attack on a Dumutef (whether on road or not) would usually kill him.
Cyprien also once took out an entire army for me (500 points), including the AE, Drake, and a couple squads of Protectors. But I've stopped using him since then since using him would be the "easy win".
I originally thought that the Hydra was definitely worth more than 120, but after seeing many occasions of one being taking out rather quickly (and my own experience against one), it seems less powerful than I had originally thought.

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  #24  
Old August 25th, 2010, 08:39 PM
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Re: Units that seem to do better in Realscape then Theorysca

I find that Sujoah really shines with Poison Sting and rolling defense dice. Poison Sting will keep rolling anywhere from 10-19 anywhere from twice to 5 times, which is good enough to render him a target. When they do attack, they have to go through a Raelin boosted 6 dice, which always seems to hold.

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