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Maps & Scenarios Battlegrounds and scenarios |
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#37
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Re: caps' maps - updated 5/14
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C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#38
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Re: caps' maps - updated 5/14
I have created a HeroSkype version of Reset.
Spoiler Alert!
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EDIT: I just realized that I never put the latest version of Reset up here, although I submitted the correct one to the map contest. Reset Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; May 26th, 2012 at 09:51 PM. |
#39
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Re: caps' maps - updated 5/14
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As to your other point, yes, just remembering the numbers helps count them out; and that's what I used. My suggestion to color the startzones was just that: a suggestion. It works well enough without it. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#40
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Re: caps' maps - updated 5/14
This is a semi-new map I'm working on. I'm calling it "Reset the Swamp."
Here are the build instructions. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; June 7th, 2012 at 12:18 AM. Reason: added build instructions |
#41
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Re: caps' maps - updated 6/6
Hi capsocrates,
I don't usually comment on other people's maps, but thought I'd share a thought when I saw your latest offering. Both of your entries in the recent map contest fared better than mine, so I wouldn't take issue if you dismissed it. But I think you should re-assess how you've used the road tiles here. Road is particularly useful in increasing the threat range of melee units. It allows them to cover more ground in a turn, and more effectively engage ranged units (especially ranged with height). With your current version of Reset the Swamp, I'm not sure if any units could take advantage of the extra moment that the road offers. So I think you are leaving something on the table with how you've used the road tiles, and it's an element that could otherwise improve game-play on the map. Again, not trying to criticize. Just thought I'd share my first reaction and give you something to think about. Cheers, ~tgx |
#42
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Re: caps' maps - updated 6/6
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I will consider using the road for forward movement after I've played on it some, but I think that might detract from the integrity of the map as I intended it. Thanks again for the feedback! Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; June 7th, 2012 at 07:44 AM. Reason: *and in Basketball |
#43
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Re: caps' maps - updated 6/6
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Also, I'd encourage you to try and include the road tiles in a way that enhances the map, rather than just dropping them. Using just the trees is a total waste of that expansion in my opinion. Follow-up: I went and dug up an old thread from Velenne where he outlined his views on advanced map-making. I'm not sure I agree with everything he said, and the requirements (and materials) of tournament maps have advanced since then, but it was one of the first "theory" threads that influenced me. It's here if you are interested. Cheers, ~tgx Last edited by tannergx; June 8th, 2012 at 12:42 AM. Reason: Updated with an oldie but goodie... |
#44
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Re: caps' maps - updated 6/6
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Or, slightly modified, more like this? Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; June 8th, 2012 at 12:43 AM. Reason: This map gets fatter with each iteration. I don't think these versions with the road will even fit on my coffee table. :-P |
#45
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Re: caps' maps - updated 6/6
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In my view, and as a simple rule, the more I can make road adjacent to the desirable high ground, the more likely my map will be balanced for range vs. melee. But, like all simple rules, there are exceptions and caveats (for example optimizing LOS blockers is something that needs to also be factored). Lastly, I updated my last post with a theory thread from Velenne that I think you might find interesting. And if so, you should look for MadWookie's map-making blog posts, read Dignan's comments about his own maps, and just read through the BOV reviews for more tips and nuance about material optimization and map-balance. Those guys are the masters afterall. Cheers, ~tgx |
#46
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Re: caps' maps - updated 6/6
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#47
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Re: caps' maps - updated 6/6
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I like Mulberry Bush. Nice use of negative space. I will have to try it out. |
#48
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Re: caps' maps - updated 6/6
Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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