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Official Units Discussion of official HeroScape units |
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#157
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Re: The Book of Tor-Kul-Na
While he USUALLY stays around long enough, I just had a game where boosted Protectors of Ullar, took him out in one turn. They flew and got height, the first Protector got 2 wounds (Failed defense roll), then the second one got 6 skulls! (I got one lousy shield.)
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#158
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Re: The Book of Tor-Kul-Na
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Ironically, I think the ranged squad TKN fears the most is Stingers. Well-played 10th are no picnic either. |
#159
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Re: The Book of Tor-Kul-Na
I wonder if playing the Warforged with TKN might help get around the problem of people placing their figures in non Stompable locations.
You'd have to play the warforged smartly so that after you're done tactical switching, not only are your opponents in a stompable locatoin, but so they can't move out of such a location without a leaving engagement strike. In theory it might work, but it's probably diffiuclt to execute successfully in practice. |
#160
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Re: The Book of Tor-Kul-Na
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The chainfighter is a cheap alternative, but given that he only moves one figure, he's more useful as a way to drag a medium hero into TKN's path than a way to deal with entrenched commons. |
#161
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Re: The Book of Tor-Kul-Na
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I considered the chainfighter (or the Wyvern with some spiders), but ruled them out due to them being able to move only 1 opponent figure per turn. |
#162
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Re: The Book of Tor-Kul-Na
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But the Chainfighters are better in a that by moving a single target (most likely a hero), you can select one that are fun too, doesn't have any more OM's on it and therefore won't be moved until after it can be stomped. |
#163
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Re: The Book of Tor-Kul-Na
Okay, I figured that this is a more appropriate place to post this question than the Question Dump, as it in no way pertains to the official rules or even game-play: Does anyone know the name of that marro beast Tor-Kul-Na rides.
My brother, my son and I are playtesting a custom army card which represents the riderless monster, and I'd love to properly name it! WORST. PALADIN. EVER. Overall Tourney Record: ....I don't even remember anymore! |
#164
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Re: The Book of Tor-Kul-Na
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'My dog's got no nose.' "How does it smell?" 'Terrible.' |
#165
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Re: The Book of Tor-Kul-Na
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Okay, so we're workin' on it! WORST. PALADIN. EVER. Overall Tourney Record: ....I don't even remember anymore! |
#166
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Re: The Book of Tor-Kul-Na
Yeah, also there can be more than one of those gigantic marro so, get creative!
Creator of Nowdays. |
#167
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Re: The Book of Tor-Kul-Na
I really had a high opinion of tor-kul-na. He had done decent for me the few times I'd used him but I played my friend last night who used the beast. He got mowed down by range on small hills where he could not move up enough to trample stomp. My 10th regiment massacred him with only 2 losses. And he didn't roll that bad either. Although, my focus on Tor-kul-na allowed him to grab the 2 glyphs which really allowed him to take out a full squad of my 10th (along with some poor rolling by me) in 2 turns with 0 losses using nagrubs and marro drudge.
*you can skip all that, just remember - Tor-kul-na has a ton of potential to kill, but none of it is on narrow elevations. The way to procure insults is to submit to them: a man meets with no more respect than he exacts. - William Hazlitt |
#168
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Re: The Book of Tor-Kul-Na
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GOOD BAD |
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