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Official Units Discussion of official HeroScape units |
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#98
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Re: The Book of 10th Regiment
A quick question- for bayonet attack, does it only work the turn you engage, or can you rotate around a previously-engaged figure to get the bonus?
Sorry about the |
#99
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Re: The Book of 10th Regiment
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Yes, you can rotate around the figure you're attacking to get the bayonet bonus. I don't need no instructions to know how to rock.
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#100
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Re: The Book of 10th Regiment
It was a small dispute against a friend, mid-game. I'm glad you answered so fast, he was getting impatient. Anyway, it was 10th and moltenclaw vs my 6 squads of WoA and Emiroon. Emiroon was killed early, and this left half of my army stranded, surrounded by 10th. They all died, but my dice picked up. I got the move glyph and killed moltenclaw (earned 0 points, ) and the rest of his reg. It was fun.
But I still think the 10th are broken. |
#101
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Re: The Book of 10th Regiment
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#102
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Re: The Book of 10th Regiment
A trick for fighting 10th is to engage one with two figures on opposite sides. That way he can't move without taking passing swipes, and WTF is much harder to set up.
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#103
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Re: The Book of 10th Regiment
I prefer to just hit them with any ranged unit.
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#104
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Re: The Book of 10th Regiment
I have a feeling you're taunting me...
Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#105
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Re: The Book of 10th Regiment
I thought he was taunting Jexik.
Anyway, I don't know what the big deal is. Just hit on 10 of your first 14 attacks against the Redcoats, and it's pretty easy from there. |
#106
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Re: The Book of 10th Regiment
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I must say, the 10th are easier beaten by range, but I personally have a 2-1 record against 4th and 2-0 against Q9. My only loss was a down-to-the-wire-could-have-gone-either-way battle against JUSTchris who is a solid player in his own right. |
#108
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Re: The Book of 10th Regiment
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How it works is you set up the Romans in front of the 10th, as a sort of screen, though they like to clump more. Marcus moves to hook up with the 10th more than the Romans. The whole idea is the Romans move to engage, the 10th blow up what they engaged, and the whole operation moves forward. If you want Raelin, then SotM is best, for the extra range. So, for a 650 point army it'd look something like this: 10th Regiment x3 (225) Marcus (325) Roman Legos x3 (475) Raelin SotM (595) MBS (645) Or Romans x4 instead of MBS. It all depends what you're playing, and on what map. |
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