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National Heroscape Day Events listing and discussion about National Heroscape day. |
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#38
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Re: Bay Area Brawl - NorCal NHSD'08
I've been thinking about this battle of immortals a fair amount these days and I think it will be good fun. So much fun in fact that I have been spreading the word.
Kakaw, Kakaw ... CCC where are you ??? I was gaming with Racer X today and it looks like he will be joining the party. Heretic? 1more? Dnutt? Let’s get this thang rolling! I'm still a bit concerned about breaking the game with immortals. I'm a big fan of removing bonding, no healing, and I like removing turn marks on unblocked hits. I just wonder about the d20 roll if an immortal gets hit by a non-immortal. Is this necessary? Should there be a d20 roll at all? 25% chance to stop an immortal with a non-immortal seems pretty narrow. I can see Cyprien on a stealth flying killing spree. I'm wondering if a hit from a non-immortal on an immortal should just automatically remove an order marker. 50-50 chance ? I haven’t tested out any of the highlander-scape rules yet, but spinnin' them about me head, removing the d20 threshold seems like it would be a good balance. Thoughts? How about Maps? Selected BOV maps (I think a few of them are broken ... Broken Skyline for example) ??? I'm also in the process of creating a 1 MS tourney map ... still need to see how it turns out. And last but not least: Single elimination without a power of 2 people is a real &1t<# ... I think with a combination of byes and 2nd lives for top contenders we can make it work. The best I could come up with is using the best point differential from the losing bracket to complete a winning bracket. If a player manages to get eliminated twice ...tough luck, you are out of it. Not great, but work-able Cry endgame and let slip the doggin of war. Last edited by Satyr; September 14th, 2008 at 12:31 PM. |
#39
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Re: Bay Area Brawl - NorCal NHSD'08
I don't reallt think a point differential would work since the focus is to kill the opposing Immortal, not whatever other units are out there.
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#40
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Re: Bay Area Brawl - NorCal NHSD'08
Quote:
The biggest thing I noticed, which I both liked, and disliked, was that battles would begin with a intial non-Immortal jockeying for position, securing heights, glyphs, and the like, and then one player would bring out their Immortal, advancing across the map directly, until the two were locked in combat. After one fell, the game was over, though there were often plenty of units remaining in play. Perhaps that 30% risk isn't quite enough. I'll do a little bit more chewing on it myself. Perhaps Alastair was correct, a blanket D20 of 12 or 13+ to remove an order marker on any unblocked Skull. The other issue that came up in yesterday's playtesting (Again, thank you S1R ART0R1US) is the issue of unblockable hits, like Disengagement Attacks and say, lava tiles. Wind Lane was right, as much as I liked the idea of Immortals being about to more freely disengage, it was way too abusable. The primary issue being, if its the last OM of the round, or the only OM to reveal on your Immortal, there was no consequence to be had. I'll post a v2.0 ruleset soon. Quote:
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I win match two. My opponent loses. His point total remains static from match one. He has 590 points. My point total from match one is 610. In match two, I destroyed 730 points, (His Immortal plus 230 additional) but I lost 250. My new point total after match two is 1090. (610+480) Would this work? - Heroscape is a standing game. - Last edited by RoninValentina; September 14th, 2008 at 05:07 PM. Reason: I was told there'd be no math. |
#41
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Re: Bay Area Brawl - NorCal NHSD'08
Quit putting the horse before the cart!
Can we find an place to freakin' play the game!!! Just because you're offended, it doesn't make you right.
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#42
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Re: Bay Area Brawl - NorCal NHSD'08
I can't make the Event Coordinator for Games of Berkeley work any faster, Malechi. He told me he shouldn't have any issue giving us the time slot I want, but he wasn't going to make October's Event Calender until later in September. I emailed him again earlier today; it having been a few weeks, and reminded him of our interest. Believe me, I'll be posting confirmation the moment I get it. That's why it's been tentative. I posted as much a page back, I believe. While I'm waiting for that, I might as well continue working on things like Rules for the events many people are interested in.
- Heroscape is a standing game. - |
#43
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Re: Bay Area Brawl - NorCal NHSD'08
Thread bump. Important new info!
I now have venue confirmation. NHSD'08 will indeed be held at Games of Berkeley. I will be driving out there this Saturday to scope out our game room, check out parking, and the like. Obviously this is exciting news, and GoB is glad to have us. For those of you awaiting location confirmation to sign up, give a shout if you can make it now. Well, except Malechi. He can just edit the first post himself. I look forward to seeing as many of you as can make at Games of Berkeley come Oct. 18th! - Heroscape is a standing game. - |
#44
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Re: Bay Area Brawl - NorCal NHSD'08
1) Best sentence of the thread to date.....
[quote=RoninValentina;670566] Quote:
3) Even though I can't attend doesn't mean that I feel my urge to comment on the ruleset stifled. Seems like you need to find a way to stop it from becoming a Cyprien-fest. Even without lifedrain he has stealth flying and potential to kill the other immortal with one roll. Quote:
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#45
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Re: Bay Area Brawl - NorCal NHSD'08
For the record, I try to never quote MacDirk in a positive light ... though a good friend he is, it just goes right to his head. I also try to never take Malechi's bait ... though sometimes it's just soooo yummy
GoB ... Cool! One of my favorite game stores. Parking in downtown Berkeley can be a pain in the @$$, but BART is directly across the street ... not too helpful if your bringing a map, but good for others. Quote:
What's the high gound worth to a figure that neither attacks nor gets attacked? Quote:
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I'm going to stick with my first answer of PD and combine it with my earlier statements that the other units need to be fairly important, or why even bother having them on the board. Cry endgame and let slip the doggin of war. Last edited by Satyr; September 18th, 2008 at 12:33 PM. |
#46
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Re: Bay Area Brawl - NorCal NHSD'08
Excellent news, I can now confirm my presence at the event! Now what are these specialty rules I have been ignoring for the past month?
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Just because you're offended, it doesn't make you right.
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#47
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Re: Bay Area Brawl - NorCal NHSD'08
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Umm. According to Jekix's lengthy article on the topic, I believe you are off-base in calling The Minions supporting (cheerleader) units. Jekix has them classified as sharks....... Who do you feel they support???? Taelord with Utgar Orders? Quote:
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#48
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Re: Bay Area Brawl - NorCal NHSD'08
I think he just means minions as in the non-immortals
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