Format: We'll be going with the Monster Mash format from the Gencon event schedule:
Quote:
Players bring a pre-drafted 550 point Heroscape, no Marvel. The army MUST include at least 3 Large/Huge, unique/uncommon units. Army cannot exceed 24 hexes.
Entry fee will be $5 which will go entirely towards prize support.
Heroic Rune: This figure adds 1 additional attack die when making a normal attack. Talisman of Defense: This figure adds 1 additional defense die when defending. Potion of Healing: This figure may drink this potion after revealing an order marker on its Army Card. Remove up to 3 wound markers from that figure’s Army Card. Elixir of Speed: This figure may drink this elixir before moving. This figure adds 4 to its Move value this turn. Ring of Protection: This figure may use this ring after an opponent has rolled attack dice for a normal or special attack against it, and before rolling defense dice. When rolling defense dice against that attack, this figure adds 3 additional dice. Whetstone of Venom: This figure may use this whetstone before rolling attack dice for a normal attack against an adjacent figure. If that attack inflicts at least 1 wound, you may add 2 additional wound markers to the defending figure's army card. Bracers of Teleportation: This figure may use these bracers before moving. Instead of moving normally, you may place this figure on any same-level space(s) within 10 spaces of its current location. If this figure is engaged when it starts to teleport, it will not take any leaving engagement attacks. Cloak of Invisibility: This figure may use this cloak at any point during its turn. This figure has no visible Hit Zones until the end of the current round or until it attacks with a normal or special attack, whichever comes first. This figure will never take any leaving engagement attacks while invisible. Belt of Giant Strength: This figure may use this belt before rolling attack dice for a normal attack against an adjacent figure. This figure adds 2 additional dice when attacking with a normal attack this turn. Brooch of Shielding: This figure is never attacked when leaving an engagement. Scarab of Invulnerability: This figure may use this scarab whenever it receives one or more wounds. Roll the 20-sided die. If you roll a 1-15, ignore one of the wounds just received. If you roll a 16 or higher, ignore all wounds just received. Giant Hunter Stone: This figure rolls an additional die when attacking or defending against large or huge figures. Revenant’s Tome: This figure may use this tome after revealing an order marker on its Army Card. Before taking that turn with this figure, Place one previously destroyed Unique figure from your Army onto any empty space(s) within 5 clear sight spaces of this figure. Immediately make a normal attack with the placed figure, then immediately destroy the placed figure. While the placed figure is on the board consider all of its special powers to be negated. The placed figure is considered to have a life of 1, and is not affected by any special powers on any Army Card or Glyph while on the board.
Attendees:
Madwookiee (Hellsgate, Incendium, Umbra)
Jay
grunttactics
Northgate (Bad Moon Rising)
Justine
Mason
clan
xanth
SqueegeeLuigi9999
Scott
Johngee (Quasatch Playground)
tom (Underground Iceways, Overgrown, Frozen Cavern)
SqL's Dad
Arcus