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#409
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Re: HeroScape is coming back!
I think that most people are making the same mistake that I did at first about the difference in price between the unpainted and painted versions being so much higher for the master set than the battle box. The mistake was looking at the change in the over all price instead of looking at the price of what you are actually paying for. That is the painting of the figures. That is literally the only difference. So the correct way to calculate the difference is to calculate how much you are paying per figure to be painted. The difference in the price of the product is the price that you are paying for the painting only. so here is the correct math:
Battle box: $20 for 6 (single space) painted figures = $3.33 per figure. Not all that bad when you think about it. I'd rather pay the $3.33 than buy the paints to paint them myself, which is also time consuming. Master set: $100 for 20 (some huge) painted figures = $5 per figure. Yes it's more expensive per figure and starts to get into the area where I might not want to pay. However this isn't a fair calculation either considering that two of the figures are double spaced and require more like 4 times as much work to paint. So really a more fair calculation is $100/24 which is $4.17 per figure. So anyway, that is a better way to look at it and make the decision on if it is worth paying roughly $4 per figure on average to have your figures pre-painted. For me it's worth paying that extra. I know for a lot of others, it's not. Also I noticed that thing about the paladins having 2 life each. We kind of had that with the mezzodemons. It worked for them. granted it wasn't actually life and was more of a shared life pool. Maybe it will be something similar, like every time the over all squad has two wounds, one of the figures is destroyed. However if it is in fact the wound markers being placed on the figures on the map. I don't really see that as a problem either. It's not like it's going to be used very often. Most of the time they are either going to take no damage or at least 2 damage killing them. If a squad figure had 3 life then it could become a problem. Anyway I do sometimes use wound markers directly on the figures on the map if I'm actually using 2 of the same uncommon (which is almost never) since I didn't mark my cards and bases, and don't want to. Also I sometimes use wound markers on marro drones when they are at full strength since it's hard to keep track of 9 of them. I struggle enough keeping track of 6 zombies that I used. Last edited by Cyborgs Gaming; March 2nd, 2024 at 05:16 PM. Reason: a typo |
#410
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Re: HeroScape is coming back!
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I'm with Craig. Loose wound markers on squad figure bases turns Heroscape into a dexterity game. If I wanted to play Pick Up Stix, I'd play Pick Up Stix. |
#411
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Re: HeroScape is coming back!
Are they really dropping the Flying the text?
Don't we need that? A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#412
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Re: HeroScape is coming back!
It’s an ability that they cover in the rulebook, that and stealth flying. It’s such a repetitive power that I personally think it makes sense to just have the definition in one place, and then less text that has to clog up the card
Check out my map thread: https://www.heroscapers.com/communit...ad.php?t=63150 |
#413
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Re: HeroScape is coming back!
One move that Marvelscape got right was using a symbol for super strength. As soon as I saw that, I wished that they had done that for flying all along.
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#414
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Re: HeroScape is coming back!
If only some geniuses had come up with a flying symbol or something .... But I guess just writing the power title works too in a less cool way.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#415
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Re: HeroScape is coming back!
Mimring's Fireline and the AE's grenade lob power, IIRC, were both further explained in the RotV rulebook, beyond the text on the cards.
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#416
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Re: HeroScape is coming back!
I was excited to see a bonding option for the Minions and the Death Knights, and the sculpt is amazing! But the design looks like they oversaw the gigantic flying tiger she is using!!! 3/3 and the combat ability is "twist the blade"???? SotM Raelin was better in a fight and she didn't have a gigantic flying tiger! Should have been 140+ with a nasty attack ability. Or at least more attack than Raelins with spears.
Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#418
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Re: HeroScape is coming back!
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#419
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Re: HeroScape is coming back!
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Herein lies the joy of creating Heroscape units, both as a hobby and as a job. There is a very well defined design space. Within the borders of that space, you play with constantly evolving ability interactions and synergies, while always keeping theme in mind. The new units in AoA appear to be thoughtfully created. I see that joy reflected in the unit powers and I really am encouraged by it. “Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
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