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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#25
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Re: Filthy the Clown's Customs - Vakrian Slingers
I would say "All Vakrian Slingers participating in the Rain of Stone Special Attack must have clear line of sight to on the one target."
Beyond that, they are to the Goblin Cutter what the Roman Archers are to the Roman Legionairres. A great idea, forsooth! And I don't mind that they have Scale as a power instead of Climb x2. It makes them even more like the Goblins. The only thing I would perhaps like to see, if in fact you wanted to get away from D&D per se, is to use some ranged Goblin units, if any are appropriate. If you are going for D&D-scape, then they are perfect. I am not sold on 60 points either, but that's where playtesting comes in. |
#26
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Re: Filthy the Clown's Customs - Vakrian Slingers
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And now, to playtesting. Playtesting - Game 1
Spoiler Alert!
Playtesting - Game 2
Spoiler Alert!
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#28
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Re: Filthy the Clown's Customs - Vakrian Slingers
After a bit more play testing, I have finalized the stats and price for the Vakrian Slingers. The finished card:
I almost gave in to temptation and added Darklord bonding, but this would require a change in the points. As it stands, I like how the Slingers work out, especially with Khosumet in tow of a bonding squad (either Badru or Death Knights: both fit the theme and allow for adequate support for the defensively weak Slingers). |
#29
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Re: Filthy the Clown's Customs - Vakrian Slingers Update 201
If the three Slingers are combining their attacks into one attack, it would be a special attack of 6, not 5. This is consistent with the Roman's, too.
~Z |
#30
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Re: Filthy the Clown's Customs - Vakrian Slingers Update 201
I actually wanted it at 5, not 6 (it is not a direct combination of 3 attacks of 2, but rather a powered attack directed at a target of strength). The extra mobility and defense, and conditional factors for the special, offset the Special Attack's strength difference between Slingers and Roman Archers.
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#31
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Re: Filthy the Clown's Customs - Vakrian Slingers Update 201
Nice touch extending the sling beyond the window box. I like the squad too. Just wondering should it be ValKrian/Valkrillian Slingers or are you creating a new person/place named Vakran or something? Either way would be cool but the it would be nice if the second one was expanded upon.
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#32
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Re: Filthy the Clown's Customs - Vakrian Slingers Update 201
Checking in to let you know how much fun I had playtesting Priscus. You can find my SoV vote here.
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#33
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Re: Filthy the Clown's Customs - Vakrian Slingers Update 201
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#34
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Re: Filthy the Clown's Customs - Vakrian Slingers Update 201
Cross-posted from the SoV
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#35
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Re: Filthy the Clown's Customs - Vakrian Slingers Update 201
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Many thanks for the feedback and for the vote, as well as for taking the time to playtest! For reference purposes, I added all existing feedback to the SoV nomination post and to the initial post on my Customs thread. |
#36
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Re: Filthy the Clown's Customs - Vakrian Slingers Update 201
My latest creation: Baruk Kurab, Hobgoblin Hero for Valkrill
Baruk is stout in his own right, with a cost and stats similar to other 100 point Heroes: Gurei-Oni, Mind Flayer Mastermind, and Sir Denrick, among others. His Special Attack is a great way to thin out massed commons, but it comes with a caveat: it can also harm adjacent friendlies. The real fun with Baruk, at least in theory, is when pairing Baruk with Wild, Guard Common Heroes: Drow Chainfighters. When bonding with Baruk, the Chainfighters can use their mobility to attack ranged threats to Baruk. Plus, their chain grab can be used to pull units into adjacency with the Hobgoblin, allowing Baruk to stack up enemies and hit them all en masse. This can lead to some interesting hit N run tactics, among other things. The sculpt is the D&D Savage Encounters Hobgoblin Hand of Bane, available at Auggies. I plan on some more testing in order to finalize his cost and abilities, and I look forward to any feedback. |
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