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#3001
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Re: Battlefields of Valhalla Discussion Thread
This could be done quite easilty IMO if WotC released a LOS blocker terrain pack and included some single and double hex rock terrain tiles. What I mean by that is rock hexes like the two that jut out from the large tree in RttFF. They'd look like they 'belong' all while taking care of units like the AE from dominating every map with a good amount of height.
Boston Marathon 4/15/13 3:39:41 Last Race: Ruckus Boston 6/15/13 - 4MI Mud Run 38:43 Next Race: Naragansett Running Festival 7/21/13 - Half Marathon |
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#3002
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Re: Battlefields of Valhalla Discussion Thread
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#3003
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Re: Battlefields of Valhalla Discussion Thread
Inner Courtyard by KCU Master 2007
Inner Courtyard features three distinct areas of battle. The first being around the attack glyph, the second, around the move glyph, and the third, the fight for the walls. The great thing about this map is that none of these three areas can effect any of the others. Attack the move glyph, and you can't touch the attack glyph. Go for the wall and leave the rest exposed. Want more attack, then your opponent gets the height. Unfortunately the best part of this map I think also causes it's downfall. An all melee army has to decide if they want the glyphs or the wall. Each section is spread out enough where you really can't cover them all. In each game I tried a different tactic. Straight for the walls, get the glyphs, up the gut. In each instance the areas left uncontested is what spelled doom for a melee army. A ranged army really only needs to head straight for the wall. Yes they give up the attack glyph, but it was never a reason to not go for the wall. If the move glyph becomes a big nuisance it's close enough that you can climb off the wall easy enough and get your enemy away. I think KCU may have found the start of a pretty good formula for making a balanced map that includes the castle walls. The distinct sections go a long way in keeping range somewhat in check and giving melee a fighting chance, but at the same time I think it spreads the melee troops out a little too far in order to get numbers into each area. As long as I remained patient the ranged units pretty much always came out on top in the end. I vote NO to induct into the BoV. Boston Marathon 4/15/13 3:39:41 Last Race: Ruckus Boston 6/15/13 - 4MI Mud Run 38:43 Next Race: Naragansett Running Festival 7/21/13 - Half Marathon |
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#3004
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Re: Battlefields of Valhalla Discussion Thread
Maps Pending Acceptance for Review:
Dvalin's Furnace by Gamebear This map tries to incorporate the castle set without running into the traditional problems with wall sections. I think that his solution appears reasonable, but the rest of the map is a little weak (IMO). The positioning of the LOS blockers leaves much of the central area of the map wide open. This area is exposed to high ground lava pods (two of which are protected by battlements). Nothing is really standing out to me on this map. It appears that it's more of a straight up blood bath in the middle of the map with tough choices being few and far between. I think that slightly different wall placement along with ruins being used might improve things on this map. I'm sure it's fun, but I don't see anything seperating it from pack. NO to review. Fossil by R˙chean Having played on this map many times in preparation for GenCon, I hold it in high esteem. YES to review. Last edited by Dignan : December 3rd, 2009 at 02:16 PM. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
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#3005
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Re: Battlefields of Valhalla Discussion Thread
Would any of you like to suggest a few maps for the Map of the Month feature in the 2010 HeroScape Calendar? I would much appreciate your input. Thanks gang!
My Maps & Scenarios | My HeroScape Fan Site | My Design Blog
Why not try treasure hunting in Soulrazor Hollow! |
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#3006
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Re: Battlefields of Valhalla Discussion Thread
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#3007
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Re: Battlefields of Valhalla Discussion Thread
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#3008
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#3009
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Re: Battlefields of Valhalla Discussion Thread
mad_wookiee, that is virtually the same sentiment I had but I'm having difficulty getting any nominations. If you've got any suggestions for maps please post 'em in the calendar thread. Thanks again.
Also, let me say I'm sorry to disturb this thread, but I'm getting desperate. Any input is greatly appreciated. My Maps & Scenarios | My HeroScape Fan Site | My Design Blog
Why not try treasure hunting in Soulrazor Hollow! |
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#3010
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Re: Battlefields of Valhalla Discussion Thread
Hey, can people look this over, I think I got everything since Dignan's last update, but I have to run and can't double check right now. Gonna go play Heroscape!
Removed after two no votes: Inner Courtyard by KCU Master 2007 Maps pending acceptance for review: Striking Distance by Dignan YES = 1 (Longheroscaper) ; NO = 1 (Matthias Maccabeus); Pending = 3 (Bunjee, Kahrma, nyys) *Dignan removed from process per being map creator Paved Paradise v3 by Sup3rs0n1c YES = 0 ; NO = 2 (Dignan, Matthias Maccabeus) ; Pending = 4 (Bunjee, Kahrma, Longheroscaper, nyys) Fossil by R˙chean YES = 2 (Dignan, Matthias Maccabeus) ; NO = 0; Pending = 4 (Bunjee, Kahrma, Longheroscaper, nyys) Dvalin's Furnace by Gamebear YES = 0; NO = 1 (Dignan) ; Pending = 5 (Bunjee, Kahrma, Longheroscaper, Matthias Maccabeus, nyys) Maps currently being reviewed: Swamp Gas by Mad Wookie YES = 0 ; NO = 1 (Matthias Maccabeus) ; Pending = 5 (Bunjee, Dignan, Kahrma, Longheroscaper, nyys) Healing Waters by GameBear YES = 0 ; NO = 0 ; Pending = 6 (Bunjee, Dignan, Kahrma, Longheroscaper, Matthias Maccabeus, nyys) Vadmont's Tomb by ProtoFury YES = 0 ; NO = 0 ; Pending = 6 (Bunjee, Dignan, Kahrma, Longheroscaper, Mathias Maccabeus, nyys) Rift Valley by RoninValentina YES = 0 ; NO = 0 ; Pending = 6 (Bunjee, Dignan, Kahrma, Longheroscaper, Matthias Maccabeus, nyys) Elswin Plateau by Mooseman YES = 0 ; NO = 0 ; Pending = 6 (Bunjee, Dignan, Kahrma, Longheroscaper, Matthias Maccabeus, nyys) Feylund Fountain by Velenne YES = 0 ; NO = 0 ; Pending = 6 (Bunjee, Dignan, Kahrma, Longheroscaper, Matthias Maccabeus, nyys) Swamp Helix by dok YES = 0 ; NO = 0 ; Pending = 6 (Bunjee, Longheroscaper, Dignan, Kahrma, Matthias Maccabeus, nyys) |
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#3011
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Re: Battlefields of Valhalla Discussion Thread
I believe it looks good.
My Maps Community Playtesting Thread What does neg-rep accomplish that a kindly-worded PM can't, besides possibly angering the recipient? |
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#3012
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Re: Battlefields of Valhalla Discussion Thread
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Judging on the other hand, requires a supermajority of 5 "yes" to pass and only 2 "no" to kill. |