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#601
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
In my playtesting, Dwarvesx3, Migol, AE, and Marcu wiped the floor with everthing they came up against, except for 3xRats, Q9, and MW. I am going to use the build tomorrow at an event, and I feel very good about it. The dwarves are pretty strong.
It is I, Tandros Kreel! I am here to help! Guide, assist, uh, well at least let's not screw things up. . . in the TWILIGHT CAVE.. |
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#602
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
I agree. Try x3 Stingers For 50 extra points. It makes a solid combo that can be hard to stop.
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#603
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
After playing with and against squads of Axegrinders I'm satisfied although they only get their point value when they are able to use fearless advantage. I still prefer a solid squad of KoWs. Migol, however, has proven a tank! Migol is harder to kill than NGS and NGS was "the tank." I haven't seen a hero that would last as long a Migol consistently since NGS came into play (for 120 or less). As unique heroes go NGS, Crixus and Migol are some tough ones to get rid of. Nice! In terms of survivability Migol is worth his points in gold. He will last long enough on average to get his points worth.
Going back to the Axes, it is actually interesting to have different forms of bonding. Although Migol slows the Axes down, it is good to have that choice and decide tactically which way to go instead of the plain "old school" bonding. Last edited by Hero Hot Hatch : July 18th, 2009 at 03:19 PM. I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. |
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#604
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
And now they have a tourney win to their credit! Great job with that army - it was solid and you played it flawlessly.
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#605
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
Do you really need dwarves x3? with 4 in a squad, it seems like 2 would be fine.
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#606
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
Quote:
The dwarves get their defense bonus against Q9's Queglix gun right? In forest dark or glade beferned
No blade of grass shall go unturned Let those who have the daylight spurned Tread not where this green lamp has burned. |
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#607
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
Quote:
Our lives begin to end the day we become silent about things that matter. Good trades with: lharles Holylink718's Repaints |
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#608
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
That's how we played it this weekend. I hadn't thought of that either, until the dwarves starting pouring into my Q9 pod (I'd thought it said adjacency, but nope...). They are pretty tough, pretty capable little guys. I've got to try them out again.
New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
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#609
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
Just got back from testing the Axegrinders against an orc army:
The map featured a bottle-neck with height-4 on either side of it. That's where most of the action happened, around a 2-height single hex in the middle, which offered the chance for some melee height-advantage. It was an uneven game, with my dwarves taking up a decent position early, but then getting jammed up and being ineffectual in the middle of the game. They pulled it out though, and I killed the last Blade Grut with only 2 Axegrinders left on the battlefield. Overall, I'm still not certain whether knights would have done better than dwarves. 6-Move+Climb is great, and Migol, as others keep pointing out, is a tank, but I couldn't roll for carp with Migol, and that was boosting him with Finn. I'm not displeased with them, but I think we need more hearty dwarf-champions before the dwarves can be called a versatile, reliable army in their own right. PS. I think I got 1 4-Attack on a Huge figure. Migol and Thorgrim did most of the giant-killing. Oh well. |
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#610
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Re: Migol and the Axegrinders of Burning Forge Discussion Th
Quote:
The strategic bonding is something to take into consideration though, because if the Axegrinders move with Migol you end up in a situation reminiscent of knights moving with Sir Dendrick. I've found that the best way to use the bonding is to use the extra move to get close to enemy figures, but once they get within four move spaces of the enemy or become engaged, switch to moving Migol. However, the knights have a static 3/4, whie the Dwarves have 3/3 on small/medium figures and 4/4 on large/huge figures. This would appear to make the Dwarves more situational. Overall, the Knights are better at fighting small or medium figures, have stronger hero synergy (and a variety of choices), and more mobility on water (with Sir Gilbert). The Dwarves, on the other hand, are better at fighting large or huge figures and have more mobility on rugged terrain. Something tells me that the cancellation, though tragic, may indeed mend that divide... |
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#611
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Re: Migol and the Axegrinders of Burning forge discussion
[/quote]Migol Ironbutt is so old and slow that bonding with him slows down the whole squad.[/quote]
Go home Noob. |
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#612
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Re: Migol and the Axegrinders of Burning forge discussion
Migol Ironbutt is so old and slow that bonding with him slows down the whole squad.
GrungeBob you noob. |
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| Official Units: Discussion of official HeroScape units | |||||||
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