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  #289  
Old May 21st, 2009, 12:16 PM
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Re: nyys map thread *Brawl in the Park 5/20/09* *index page

Oh good then! I'm all about helping Zelrig. If you (general you, not nyys you) are worried about Zelrig, stop playing so many dang commons!


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  #290  
Old June 25th, 2009, 09:18 AM
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Re: nyys map thread *Viper's Paradise 06/25/09* *index page

Viper's Paradise Download PDF
Requires 1 RotV, 2 TJ
Glyph(s): Valda (move +2)





Started this one with the GenCon Map Contest footprint restriction and in the end went outside of it slightly. I've been enjoying the challenge of creating maps with little to work with of late.


117th Boston Marathon: Monday, April 15th, 2013.
Goal: 3:30:00 Actual: 3:39:41

Next Race: Boston's Run to Remember 5/26 - Half Marathon

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  #291  
Old June 25th, 2009, 01:24 PM
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Re: nyys map thread *Viper's Paradise 06/25/09* *index page

This one's a beauty.


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  #292  
Old June 25th, 2009, 01:33 PM
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Re: nyys map thread *Viper's Paradise 06/25/09* *index page

Thanks, I wanted something with very dense jungle, looks even better built.

I'm in the middle of a test game now, with the help of Frenzy the Venocs tore through a mess of Knights very quickly, but have now been systematically eliminated by the 4th. Three and a half squads of 4th left (along with Gilbert and two Knights) to fend off 3x Armocs and Mittens... TBC.


117th Boston Marathon: Monday, April 15th, 2013.
Goal: 3:30:00 Actual: 3:39:41

Next Race: Boston's Run to Remember 5/26 - Half Marathon

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  #293  
Old June 26th, 2009, 10:23 AM
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Re: nyys map thread *Viper's Paradise 06/25/09* *index page

Finished the test game, and the Viper army crushed the Knight/4th army.

I chalk it up to the small footprint (which became even smaller when the Vipers grabbed the move glyph), and all the Jungle (not to mention a couple frenzy rolls). On more than one occasion the Vipers were rolling two defense dice, and the Armocs were just nasty when teamed with Mittens.

Though I'm still trying to figure out how the 4th were not able to kill as much since they were rolling as many as five attack dice at times.

For this game, the map played almost exactly how I envisioned it for the Vipers. Time to play that one again and then try some other combos.


117th Boston Marathon: Monday, April 15th, 2013.
Goal: 3:30:00 Actual: 3:39:41

Next Race: Boston's Run to Remember 5/26 - Half Marathon

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  #294  
Old June 26th, 2009, 10:49 AM
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Re: nyys map thread *Viper's Paradise 06/25/09* *index page

I do like this one, it looks like a very fun map mostly because of its wideness. I am too used to seeing to many narrow maps, but this one looks great! +rep

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  #295  
Old June 26th, 2009, 12:01 PM
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Re: nyys map thread *Viper's Paradise 06/25/09* *index page

Is it wrong for me to be singing 'Gangster's(Viper's) Paradise'?


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  #296  
Old June 26th, 2009, 12:29 PM
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Re: nyys map thread *Viper's Paradise 06/25/09* *index page

Was singing it the whole time I was building the map.


117th Boston Marathon: Monday, April 15th, 2013.
Goal: 3:30:00 Actual: 3:39:41

Next Race: Boston's Run to Remember 5/26 - Half Marathon

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  #297  
Old July 11th, 2009, 08:35 AM
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Re: nyys map thread *Viper's Valley 07/11/09* *index page

Viper Valley Download PDF
Requires 1 RotV, 2 TJ
Glyph(s): Gerda (Defense +1)



Planing at least one more so I can call it the Viper Series. Playing on maps with extremely dense jungle has been a lot of fun lately.

EDIT 10/13/09: A change was made to the map due to a problem found concerning double spaced figures. The two sand hexes that used to be to the left and right of the 'glyph hex' were moved to the right/up one hex and replaced with a water hex (the ones the sand hexes took the place of) in order to allow for two double spaced figures to become engaged in the two hexes that immediately lead out of the water (lowest land hexes). Before this change a double spaced figure could stand on these land hexes and not become engaged by another double spaced figure. This is especially bad in the case of and end game scenario where a ranged double spacer (like Q9) is on those spaces and all the other side has is a melee double spaced figure remaining (like Charos).


Last edited by nyys : October 13th, 2009 at 11:37 PM.

117th Boston Marathon: Monday, April 15th, 2013.
Goal: 3:30:00 Actual: 3:39:41

Next Race: Boston's Run to Remember 5/26 - Half Marathon

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  #298  
Old July 11th, 2009, 06:21 PM
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Re: nyys map thread *Viper Valley 07/11/09* *index page 1*

nyys, just played a few games on Viper Valley, and it was awesome! It shows all the signs of a very thoroughly thought-out map.


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  #299  
Old July 11th, 2009, 10:21 PM
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Re: nyys map thread *Viper Valley 07/11/09* *index page 1*

I'll have to try that next time I get the chance. I prefer split stat zones when possible, Its one of the few lesser explored areas of the game I feel.

So if you plan it right Your snakes can have a 3 defense huh, Nice


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  #300  
Old July 12th, 2009, 10:25 AM
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Re: nyys map thread *Viper Valley 07/11/09* *index page 1*

Quote:
Originally Posted by Nadom View Post
nyys, just played a few games on Viper Valley, and it was awesome! It shows all the signs of a very thoroughly thought-out map.
Thanks Nadom, glad you enjoyed it.

Quote:
Originally Posted by Darkmage7a View Post
So if you plan it right Your snakes can have a 3 defense huh, Nice
Yep, With both of the Viper maps I've made thus far I built them with the idea in mind of entering 'their territory'... figured they should have a natural advantage.


117th Boston Marathon: Monday, April 15th, 2013.
Goal: 3:30:00 Actual: 3:39:41

Next Race: Boston's Run to Remember 5/26 - Half Marathon

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