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#13
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Re: Rouby's Maps: "Drudge Match", "Bog's Gift" added 4-11-09
Woodland Outpost
(small version) ![]() ![]() ![]() Requires 1 RotV, 1 RttFF, 1 FotA Woodland Outpost - Small Version PDF This is a smaller version of the Woodland Outpost map, more suitable for armies of 400-500 points. The towers create intense competition for the highest points on the map, but with several trees for cover and a defense glyph on the opposite side of the map, those on the low ground have a chance to overcome. Last edited by rouby44 : April 13th, 2009 at 11:13 AM. |
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#14
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Re: Rouby's Maps: "Drudge Match", "Bog's Gift" added 4-11-09
Pretty nice!
Your curiosity will be the death of you....
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#15
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Re: Rouby's Maps: "Drudge Match", "Bog's Gift" added 4-11-09
Hall to Valhalla
Download PDF ![]() ![]() Requires 1 RotV, 2 FotA, 2 RttFF *Any form of movement (e.g., flight, summoning, "The Drop",) onto the tops of the castle walls is prohibited in this scenario. I would have simply left the castle ground pieces off of the tops of the walls, but I think it looks tacky in real life that way. Vie for the control of two powerful glyphs by dominating the glyph area from height, but watch out for an enemy flank through the Hallway! The glyphs should be two random, permanent glyphs such as attack, defense, or wound in order for the tactical elements of this map to be fully realized. Last edited by rouby44 : May 9th, 2009 at 05:00 AM. |
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#16
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Re: Rouby's Maps: "Drudge Match", "Bog's Gift" added 4-11-09
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#17
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Fourplay Forest Free-For-All
Download PDF Requires 2 RotV (plus extra walls), 1 SotM, 2 TJ ![]() As the title suggests, this map is designed for everyone to just go at each other! A four-person free-for-all map in the heart of the Ticalla Jungle! The jungle brush is actually a much better LOS blocker in real life than it appears to be in Virtual Scape - this is one dense jungle that few ranged attacks will penetrate! |
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#18
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Re: Rouby's Maps: "Drudge Match", "Bog's Gift" added 4-11-09
Convergence at the Twin Bridges
Download PDF Requires 2 RotV, 1 SotM, 2 RttFF Special Rules: 1. Assume that there is a opaque barrier (e.g., trees) in the clear space between the start zones. In other words, no attacking from range over spaces where there are no hexes. 2. The two Brandar glyphs are intended to be either two Glyphs of Oreld (intercept order) or any two random, temporary glyphs. 3. In the two-player scenario, each player must divide his forces between the two like-colored starting zones. After drafting armies, players must roll the 20-sided die. The player with the higher roll places one army card's worth of figures in one of his start zones. Placement of figures alternates until all figures are placed. Neither starting zone may contain figures comprising more than 70% of that player's army (in terms of draft points). I recommend army sizes of 600-700 for one-on-one play due to the larger size of the map - this also helps realize the interesting tactical features that the split start zones create. ![]() ![]() |
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#19
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Re: Rouby's Maps: balanced maps for 2-4 players added 5-9-09
Awesome! These are some of the most interesting competitive maps I've ever seen!
Looking at this signature too long may result in brain failure. Omnicron_Awesomeness is NEVILLE THE DUMTEF GUARD in... Utgar's_Training_Island |
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#20
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Re: Rouby's Maps: balanced maps for 2-4 players added 5-9-09
That is a great map when it comes to line of sight being blocked. I wouldnt use many rangers or slow figures on that board.
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#21
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Re: Rouby's Maps: balanced maps for 2-4 players added 5-9-09
Highways and...Skyways?!
Reqs: 2 RotV, 2 RttFF, 2 FotA Players: 4 Description:
![]() ![]() ![]() Last edited by rouby44 : May 11th, 2009 at 02:00 AM. |
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#22
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Re: Rouby's Maps: balanced maps for 2-4 players added 5-9-09
Crossover
Download PDF ![]() ![]() Requires 1 SotM, 1 RotV, 2 RttFF However, as pictured, this map requires two RotV for the extra water tiles, though they are not necessary for gameplay; I just filled in the space between the two allied start spaces with water tiles for aesthetic reasons. This is my first map for two players with split start zones (they still total 24 hexes each). You could play a 4-player game on this map and add some space to each start zone. Last edited by rouby44 : May 14th, 2009 at 06:38 PM. |
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#23
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Re: Rouby's Competitive Maps: Flooded Marsh added 6-3-09
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#24
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Re: Rouby's Competitive Maps: Flooded Marsh added 6-3-09
Thorian Way
PDF Download ![]() ![]() For 2 versus 2 play. Requires 2 RotV, 2 RttFF, 1 FotA (and two Thorian glyphs and 1 Rannveig glyph; Brandar could be used as proxies). |
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| Maps & Scenarios: Battlegrounds and scenarios | |||||||
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