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#13
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Re: A Wave 2 Themed Army
I might also suggest Khosumet and WoB with Minions. Your Wolves would act as body guards for the Minions as they all move up the field with Khosumet. And then once they arrive: BOOM. This is theoryscape though, so you may want to proxy test it first.
Minions x2 220 WoB x2 380 Khosumet 455 Marcu 475 Dumutef 500 |
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#14
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Re: A Wave 2 Themed Army
Quote:
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#15
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Re: A Wave 2 Themed Army
I have a couple ideas for you that are mostly wave 2 based...
A VERY effective knights army... 110 - Alastair Macdirk 030 - Eldgrim 100 - Sir Denrick 210 - Knights x3 150 - Major Q10 This was a 600pt game that my friend Torog and I played, for a 500pt game, just drop Sir Denrick since I used him mostly for his "Giant killer" ability. All of your order markers go on the knights until the endgame. Eldgrim grabs a glyph and the Knights + Alastair (and Denrick in a 600pt game) swarm across the map. This army dominated in the game I played. The second army is more wolf based... 300 - Anubian Wolves x4 075 - Khosumet 075 - Dumutef x3 050 - Marro Warriors I haven't tried this one but I believe it would be very effective after I did play a 400 point game where I used a similar build... 300 - Anubian Wolves x4 075 - James Murphy 020 - Marcu Esenwein James Murphy never left the start zone and Marcu died in the first round. The Anubians literally killed my opponents entire army. And I was up against... 110 - Airborne Elite 280 - 4th Mass. x4 Granted there was a lot of jungle trees on the map which gave me a defensive edge but even without Khosumet my wolves performed beautifully. People so often underestimate a move of 6 coupled with a defense of 4. I see the Wolves as a Melee version of the Marro Stingers. If you want them to be effective you have to use 3 or more of them and you have to play smart. Even when you're down to 3 or less wolves they can still be a threat, one good D20 roll and that last remaining wolf can single handedly kill Q9 or Nilfheim. They are underdog characters (pardon the pun) The last army is similar to the wolf Army but its based on the Minions... 330 - Minions of Utgar x3 040 - Theracus 080 - Finn the Viking Champion 050 - Marro Warriors This one has good synergy despite its looks. The 3 squads of Minions are your main force which will be getting most of your order markers. The Theracus + Finn combo has several uses in this army. You can use Theracus+Finn to attack (an attack of 4 with Finn's Aura) and/or tie up some strong ranged units so that your Minions can get close. You can also use Theracus to position Finn where your Minions can move adjacent to him to gain his +1 attack aura for their deadly strike. If Theracus+Finn dies you can put Finn's spirit on your Marro Warriors. The Marro Warriors can be used either in the beginning of the game if your opponent has mostly melee and you want to take high ground; but they are best used as your final attack force after Finn has died and his spirit is giving them extra attack. I've used armies with Minions x3 as the base before and I know that this one would be effective. Last edited by Zealot : January 14th, 2009 at 12:47 AM. ---- Let's all be honest here ---- ---- This is what you thought of when you saw my name wasn't it? |
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#16
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Re: A Wave 2 Themed Army
minios x3 330
deathwalker 8k 130 guilty mccreech 30 isamu 10 500 points it gives a great amount of range and minions are great for taking out squads |
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| Competitive Armies Discussion: Discuss, critique, and build ideas for tournament-caliber armies. | |||||||
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