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#49
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Re: Mad_wookiee's Maps - Abandoned Compound added 11/09/08
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#50
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Runoff
Just set this one up - I'm really happy with the way it came together. I'll be playing this one for the next few days.
Runoff ![]() Requires 1 RotV & 1 TT. Designed for heavy snow & normal ice. |
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#51
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Re: Mad_wookiee's Maps - Tyvol's Passage, Runoff added 11/29
Hmm, I like it, and I think you have the right idea with Normal & Slippery, but this also looks like one I'd have to play to really get a feel for.
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#52
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Re: Mad_wookiee's Maps - Tyvol's Passage, Runoff added 11/29
I've played it a bit this week, and I really like it. I think the heavy snow gives it just the right amount of challenge and the line of sight works just like I'd hoped. So far so good!
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#53
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Re: Mad_wookiee's Maps - Tyvol's Passage, Runoff added 11/29
Runoff looks good! I am a bit concerned about the rock passage in the middle of the map, but I think the map is pretty balance. Good job!
L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
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#54
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Re: Mad_wookiee's Maps - Tyvol's Passage, Runoff added 11/29
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#55
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Re: Mad_wookiee's Maps - Tyvol's Passage, Runoff added 11/29
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I think that LongHeroscaper was worried about that everyone would flock to the rock center, so the outer parts wouldn't get any use. Your curiosity will be the death of you....
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#56
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Re: Mad_wookiee's Maps - Tyvol's Passage, Runoff added 11/29
Ah - it's possible I suppose but it hasn't happened in our games. In fact, the rocks tend to see less play than the sides. It's not all that easy to see on the pics but the snow layers on the sides are actually mostly higher than the rocks. Anyone trying to camp on the rocks tends to get pounded by range from the snow areas.
There are four hexes that are at the highest elevation; two are on the rock areas and two are on the opposing snow features. The ice features on the rocks hide them somewhat from each other, which also complicates camping. To be honest, I previously had snow where the rock passage currently is but it never saw play because it was simply too big of a risk to cross. |
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#57
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Re: Mad_wookiee's Maps - Tyvol's Passage, Runoff added 11/29
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I have no doubt that the snow areas on the sides will see play. They are high and there are glyphs, and may be the easier ways to get good positions against your opponent. So, that is not my concern. L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
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#58
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Re: Mad_wookiee's Maps - Tyvol's Passage, Runoff added 11/29
I felt the urge to necro this and say that Morindan Graveyard is an awesome map. I know this first hand. It's awesome fun! (Fond memories of me and my cousin teaming up on wookie's son rush back...
I also think that this thread deserves a bump, because all of it's contents are pretty great. wk4c, bumpingly and copyingly Quadraphonic(x2), Hilo-Scaper, SuperflyTNT 1-4/3-1/3-2/3-2 10-9 = 53% Win pct. |
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#59
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Re: Mad_wookiee's Maps - Tyvol's Passage, Runoff added 11/29
Thanks, wk4c! Glad you enjoyed - Jay had fun playing against you guys, even though you trounced him.
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#60
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Arctic Redoubt
New Marvel map that I'm playing around with - I liked the thought of a hidden arctic fortress for comic book-style battles. Heavy snow on the pillars should make things a little bit more interesting for the flyers, and the fortress holds the only glyph.
Arctic Redoubt ![]() Requires 1 RotV, 1 FotA, & 1 TT. Last edited by mad_wookiee : December 30th, 2008 at 08:41 PM. |
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