|Other Customization & HS Additions: Everything from new ways to play to modded figures|
|View Poll Results: Is this a good rule?|
|Needs a bit of improvement but still good||11||52.38%|
|Already been done ...||3||14.29%|
|Multiple Choice Poll. Voters: 21. You may not vote on this poll|
||Thread Tools||Display Modes|
Hey, as everyone knows, water is not perfectly still. There is always a current. So here is what my rule is.
At the beggining of the game roll D20.
1-7 Current is calm
8-14 Current is Strong
15-20 Current is like Rapids
Calm- normal rules
Strong- at the end of each players turn all units move 2 spaces in the chosen direction
Rapids-at the end of each players turn all units move 4 spaces in the chosen direction
If the unit is pushed off the edge of the map the figure is destroyed.
To determine the direction the current goes in roll D20. If the roll is even the current goes left. If the roll is odd the current goes right. If there are more then two directions you will have to come up with a new way to decide the direction. Hope you like the rule.
|Thread||Thread Starter||Forum||Replies||Last Post / Vote|
|Do the Microcorp get the water bonus on swamp water?||monkeyfish||Official Rules & FAQ's||42||December 7th, 2008 02:24 PM|
|Tips for my current fight?||Yoshisoul||Battle Reports||2||January 21st, 2008 12:25 PM|
|Question for current and ex-heroclixers.||jdm61802||Marvel Discussion||30||August 16th, 2007 01:33 AM|
|PDF with all current Waves||RichardD||HeroScape General Discussion||15||December 19th, 2006 01:56 PM|
|What's your current screen resolution?||CornPuff||General||18||August 31st, 2006 02:33 AM|