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  #301  
Old July 22nd, 2007, 09:08 AM
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Quote:
Originally Posted by IAmBatman
Sleep well! I'll answer your questions for you to see in the morning.
Let's see ...

The Isamu text is a good idea - I'll have to add that. I know the font is different for Speed Slither too, but I figure Allskulls is just going to up and redesign the look of my cards when they get to the TNT trials anyway ...
Yea allskulls does a great job on fixing up the cards. They look very official and the stamp is amazing.

Quote:
Originally Posted by IAmBatman
I think your language clears up the question for whether Flash can pass through figures without making them roll (he can't).The "must roll one unblockable attack die" clears that up, I think.
I thought he couldn't but I wanted make sure that I was wording it the way you wanted it to be worded.

Quote:
Originally Posted by IAmBatman
And no, my intention was for figures to only be affected once by Molecular Instability per round. It's already pretty darn nasty - imagine if he just went back and forth, back and forth, back and forth through Q9? Deathwalkers and squaddies already fear this guy ... :P
Not sure how I can tweak the wording to clear that up, though.
That's what I thought, I know the power would be way to strong if it could be used so many times on the same figure.

Quote:
Originally Posted by Molecular Instability
Flash can move through all figures and is never attecked when leaving an engagement. Any figures he passes through during his movement must roll one unblockable attack die. On any turn that Flash passes through figures he may not attack. Flash may not use Molecular Stability if he moved more than 10 space this turn. A figure may only be affected once by Molecular Instability in a turn.
Quote:
Originally Posted by IAmBatman
And, yeah, it's a good idea to cap movement on the power even if I don't add in a Hyper Speed (still no room, sadly).
I was thinking you could just up his regular movement then, but you make reference to other Flash's somewhere, so maybe this is the fat one He can't run as fast.

And thanks for looking at my customs, I'll get to that thread when I finish up here.


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  #302  
Old July 22nd, 2007, 12:01 PM
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Actually, Wally West is the fastest one, because he's the most connected to the speed force. I thought 11 spaces would be a bit much, though. My Barry Allen, Jay Garrick, Impulse, Jesse Quick, Johnny Quick, Liberty Belle, Tornado Twins, Jon Fox, Reverse Flash, and Savitar customs might all be around the same actual movement as Wally - but none of them will be as powerful as him due to his greater mastery of the Speed Force.


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  #303  
Old July 22nd, 2007, 01:49 PM
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Quote:
Originally Posted by IAmBatman
Actually, Wally West is the fastest one, because he's the most connected to the speed force. I thought 11 spaces would be a bit much, though. My Barry Allen, Jay Garrick, Impulse, Jesse Quick, Johnny Quick, Liberty Belle, Tornado Twins, Jon Fox, Reverse Flash, and Savitar customs might all be around the same actual movement as Wally - but none of them will be as powerful as him due to his greater mastery of the Speed Force.
And there's where my lack of comic book knowlege comes into play. Ok I'll go with you here, I guess 10 is enough move. I'll get to Green Laturn next.

Oh and in other news I just read my first ever comic book. Daredevil #97, To The Devil, His Due (part 3 of 5) It was so-so.


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  #304  
Old July 22nd, 2007, 01:55 PM
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If you're only going to ever read one superhero comic book, my recommendation is The Watchmen. It's technically a graphic novel collecting several comic books in a limited series. But it's about as awesome as superhero writing gets, IMO.
That said, there are lots of really good comic books out there. If you're interested in checking them out, I'm sure you can do a lot better than Daredevil 97 (which I haven't read myself, and couldn't comment on).


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  #305  
Old July 22nd, 2007, 01:58 PM
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Quote:
Originally Posted by IAmBatman
If you're only going to ever read one superhero comic book, my recommendation is The Watchmen. It's technically a graphic novel collecting several comic books in a limited series. But it's about as awesome as superhero writing gets, IMO.
That said, there are lots of really good comic books out there. If you're interested in checking them out, I'm sure you can do a lot better than Daredevil 97 (which I haven't read myself, and couldn't comment on).
Yea I know there are better things out there, but this one just appeared in my mailbox for no apparent reason so I read it. I'll look up the Watchman and see about it.


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  #306  
Old July 22nd, 2007, 01:59 PM
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It took me a number of recommendations before I finally picked it up, but I can say with confidence that it's worth the cover price.
Batman: Year One is pretty darn good too if you're a Batman nut like me.


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  #307  
Old July 22nd, 2007, 02:29 PM
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Green Lantern (Kyle Rayner)

-Force of Will - Rather than saying he can use two powers, only if he puts a wound on first, keep it in the order it would happen. "If you place a wound on this card, Green Lantern may use two powers from the Power Ring Kyle Rayner equipment card."
-Yellow Energy Weakness - Don't like it. What is an Energy Blast Special Attack anyway. I assume it is a power from another card, an enemy of the Green Latern. Instead of saying he rolls two less defenense on this card why not have whoever's card the power is on say Green Latern rolls 2 less defense against this power. It becomes too specific the way you have it, what if you decide to have a second ability that weakens Green Lantern specifically.
-Recharge Ring - Good, I'd just say "..add 2 to his normal range and normal attack..." if it fits. Avoid some confusion.

And now the power card, which I need some clarification on.
The Power Ring Kyle Rayner card stats he may use one power per turn. Is this turns he is activated or turns in general? I would assume activated, but then how would he be able to use Defensive Aura 4, it would be no help during his turn. You could change that by saying "Defesive Arua 4 lasts until you take another turn with Green Latern."


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  #308  
Old July 22nd, 2007, 02:37 PM
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Good points on Force of Will and Recharge Ring. I'll make those changes.
I'll scrap Yellow Energy Weakness - you're right that it should just be included in the actual attacks. I was just going for extra flavor.
Yeah, I wasn't sure how to do the defensive aura with the one per turn stipulation. I like your recommendation, though, and I think that could do the trick.


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  #309  
Old July 22nd, 2007, 04:43 PM
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Here's my final pre TNT version of Superman for anyone interested. New look and some improved wording is thanks to Allskulls. Thanks, skulls!



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  #310  
Old July 22nd, 2007, 07:27 PM
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Nice Superman! I am going to print this one out and give it a try. I will let you know how he works.

Keep it up bro I love your stuff!


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  #311  
Old July 22nd, 2007, 07:42 PM
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Superman looks good but I'll take a close look at him when he gets to the TNT level. It should only be a couple more days, depending on Eclipse


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  #312  
Old July 22nd, 2007, 07:47 PM
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I just checked out Flash. One thing concerns me about him:

Molecular Instability
The way I counted, and I am not a great mathematician, if the Flash was adjacent he could run through a single based fig 5 times in one turn and a double based fig 6 times in one turn. You could kill most figs if you rolled fairly decent with this power.

Just thought I would bring this up.


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