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Old May 21st, 2007, 12:04 PM
dnutt99 dnutt99 is offline
 
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The Book of Minions of Utgar

The Book of Minions of Utgar
Utgar's Rage - Collection 2 - "Drones and Minions"


If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: Dwelling amongst the jagged peaks of the Mountains of Kyrien, the Minions were recruited into the ranks of Utgar's vast
hordes long before the first wellsprings were discovered. This warrior society holds the strength of arms and the might of steel above all
virtues. Fearless and blind with rage, the Minions take their battle-hardened cruelty to the enemies of their lord Utgar. Swooping in with
axes raised high, they take aim with such force that they do twice the damage of a normal warrior.
(Hasbro)


_________________________________________________________________
-Rulings and Clarifications-
  • - DEADLY STRIKE : How Skulls are Doubled
    How does Deadly Strike work? Are the skulls doubled before, or after shields are counted?
    Deadly Strike doubles the skulls before the shields are counted. For example, a Minion who is on height rolls 3
    dice, 2 skulls and one blank. The Figure below him rolls 3 dice, but only one shield. Your skulls are doubled to 4 hits.
    When you subtract the 1 shield, the defender takes 3 total hits. (Hasbro FAQ)

    - UTGAR’S ORDERS : How Many Kyrie Warriors that Follow Utgar
    How does Utgar’s Orders work? Can I take a turn with all Kyrie Warriors that follow Utgar I control first?
    No, you can take a free (move & attack) turn with any one Kyrie Warrior that follows Utgar instead of taking a turn
    with the Minions of Utgar. (dnutt99)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • - KHOSUMET THE DARKLORD : Relentless Assault
    Having a Relentless personality, Minions of Utgar may benefit from Khosumet the Darklord’s RELENTLESS
    ASSAULT attack bonus.

    - ATLAGA THE KYRIE WARRIOR : Kyrie Leadership
    Being Kyrie, Minions of Utgar receive one addition movement from Atlaga's KYRIE LEADERSHIP.

Synergy Benefits Offered_________________________________________________________________
-Strategy, Tactics and Tips-
  • - TBA

_________________________________________________________________
-Heroscapers Community Contributions-

Power Ranking and Master Index
Quote:
Originally Posted by MKSentinel
Power Ranking
Minions of Utgar- With resurgence in play, the Minions are becoming a good pick to take down most heroes. A

Threads
Minions of Utgar
Odd Bonding? http://heroscapers.com/community/showthread.php?t=2855
Target Zone…WHY? http://heroscapers.com/community/showthread.php?t=2434
Skulls and Hits? http://heroscapers.com/community/showthread.php?t=3456
Unit Strategy Review
  • - TBA

Last edited by Revdyer; June 23rd, 2009 at 09:46 AM.
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  #2  
Old May 21st, 2007, 01:48 PM
Tai-Pan Tai-Pan is offline
 
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What I'm looking for is a good way to kill these guys. People have said Q9, but the minions usually survive the three attack dice in the special attack, or they move in too fast for the normal attack. The guys that I've had the most luck with are Kaemon Awa and Deadeye Dan, usually accompanied by Theracus. Just wondering if anyone else knows a good way to kill Hell's Angels with a relative number of points.

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Old May 21st, 2007, 02:19 PM
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Quote:
Originally Posted by Tai-Pan
What I'm looking for is a good way to kill these guys. People have said Q9, but the minions usually survive the three attack dice in the special attack, or they move in too fast for the normal attack. The guys that I've had the most luck with are Kaemon Awa and Deadeye Dan, usually accompanied by Theracus. Just wondering if anyone else knows a good way to kill Hell's Angels with a relative number of points.
I've used two ways successfully: (1) Krug, and (2) 3 squads of 4th Mass. But the Minions are tough, no doubt about it; that's why they are a bit pricey.
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Old May 21st, 2007, 02:43 PM
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These guys are definitely strong and can dish out some hurt too. Don't know if this works that well, but Kozuke Samurai could do the trick. They should get the first hit, and 5 attack versus 6 defence is pretty good.

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Old May 21st, 2007, 08:43 PM
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Quote:
Originally Posted by NecroBlade
These guys are definitely strong and can dish out some hurt too. Don't know if this works that well, but Kozuke Samurai could do the trick. They should get the first hit, and 5 attack versus 6 defence is pretty good.
The Kozuke's are a good choice, but if you want a cheaper counter, pick the Izumi. You probably won't kill on offense, but on defense you'll hurt them. With counterstrike, you can take advantage of the whiff or 1(2) dice roll.

*This came from the 'Tip's and Tricks' section on the Heroscape site about the Izumi Samurai because it said "finally a counter to the Minions of Utgar"

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Old May 21st, 2007, 09:21 PM
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Statistically Speaking the Sentinels just edge out the minions. (If I did it right)

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Old May 22nd, 2007, 12:30 AM
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Samurai can take them down. The WoA also do rather well against them.

And if you want a fun game, draft 2X Minions and Taelord. Never was there a more mobile 400 point army.
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Old May 22nd, 2007, 01:26 AM
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Quote:
Originally Posted by Chimpy
Samurai can take them down. The WoA also do rather well against them.
Yeah! I had decent success with Tagaw Samurai Archers Counterstriking Minions.
WoA - I really need to remember these warrioresses more often - great idea for a cheap, potent, counterdraft to the Minions!


Something we've done with the Minions is to fly them backward at the opponent, in some attempt to block their own hit zones with their wings.
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Old May 24th, 2007, 12:49 AM
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Like most expensiveish squads, Braxas makes a good counter but her low def means she'd better acidify them quickly. Nakitas might also be a fair counter with engagement strike.

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Old May 24th, 2007, 05:56 AM
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Ways to stop the Minions:
Grimnak - Chomp
Braxas - Acid Breath
Deadeye Dan - Ullar Enhanced Rifle
Sudema - Stare Of Stone

Counterstrike - Probably those with 5+ defense

I had a castle game the other day; Utgar vs Einar, and i had 3 squads of these guys. I moved all of the squads close to the castle but out off firing range, then i moved one squad in the first round and took out some of the romans, Imperium and Tagawa Archers. The next round i moved another squad and took out even more figures. They are great when attacking weakish figures (when on the same level) because they have 6 defense. They can easily turn a castle game to the offensive players advantage.
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Old May 31st, 2007, 03:22 PM
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Quote:
Originally Posted by Chimpy
Samurai can take them down. The WoA also do rather well against them.

And if you want a fun game, draft 2X Minions and Taelord. Never was there a more mobile 400 point army.
I would prefer the team (but that's just me):

Taelord 180
Minions of Utgar 110
Omnicron Snipers 100

I think range with defenders/attackers is better than just (more) defenders/attackers. But your team is also good, I'd have to try it to see if it's better, same, or worse. I just wanted to share that team.

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Old May 31st, 2007, 04:01 PM
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These guys are medium (size) so,James Murphy's whip and Retarius' net works against these guys. Jandar's Hope also mentioned Braxas, Grimnak, DED. Marden hounds, Kee-mo-shi, Me-burq-sa, Nakita agents (engagement strike), Deathstalkers (maul), there may be a few more. Most of these take a decent roll with the D20, but not all. But once again this is Heroscape making sure no 1 unit is better than all the others. Thanks Hasbro. It makes the game more fun.

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