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Old January 3rd, 2015, 12:22 PM
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Confred's Magic Customs - Nissa vs Chandra 1stDraft

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My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.

Last edited by Confred; January 4th, 2015 at 09:23 AM.
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Old January 3rd, 2015, 12:23 PM
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Confred Confred is offline
Empty Fist Shaking Power Codex Architect
 
Join Date: April 26, 2008
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Posts: 2,542
Images: 439
Blog Entries: 3
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Re: Confred's MtG Customs - Nissa vs Chandra 1stDraft

I got some goods from Christmas to make Magic: The Gathering HS customs with. Before continuing with alternate rules and order cards and all of that, I needed Army Cards!
I've created cards for each of the revealed Planeswalkers from the upcoming board game spinoff. Before you are my first draft submissions based off of direct interpretations of existing Magic cards. I searched for "Nissa" and for "Chandra" in this case and made cards from each. (I could post source images if requested.) These are their initial forms and art, hitzones, personalities, special power names and even the powers themselves I'm sure will change over time.
I've also created Power Glyphs off of the spells associated with these planeswalkers. How they will be implemented is to be determined.
With all Confred's Customs posts, this is a Workshop that encourages community involvement.

Custom Tech Talk: Magic: The Boardgame introduces "Reserve", which is the area where things are stored that are in game but not on the battlefield.

Nissa

Her first and third powers don't have time stipulations, either can be done any time during her turn that doesn't require the "immediate" phrasing. She can do either before/after moving/attacking.

In Magic source, there are multiple versions of each Planeswalker. Since I am starting with conversions, I'll be making all versions of these planeswalkers. As time goes by, I might phase out duplicate versions.

This is a Squad of 3 figures at 1 Life each. Magic cards are geared towards single representations, this card I forced into a squad.

In Magic, Nissa converts your lands into creatures. This is one of them. Trample is a special power from Magic source. The excess skulls are used as skulls in the next attacks and don't need to be rerolled.

The idea is that Nissa can teleport to any land space at a base of 2 spaces away, this base distance can be added on by 1 for each friendly figure adjacent to Nissa. It was difficult to word and I'm not the happiest with this incarnation.
Temporary Power Glyph is a Glyph that's carried on a Unique (Hero) and counts as a special power of that figure. That figure may use any powers on its Glyphs as if they were on its Army Card. When a Temporary Glyph is used, it is destroyed. If you are playing a Campaign, Temporary Power Glyphs return at the beginning of the next game (?).
Special Nissa Power: This is a Glyph that can only be placed on/used by Nissa.

I'll let these sit before submitting Chandra, to reduce image overload.

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.

Last edited by Confred; January 4th, 2015 at 08:04 AM. Reason: grammar
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