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View Poll Results: Are Blasts or Stingers better?
Blasts 5 21.74%
Stingers 15 65.22%
Other (please post if you select this) 3 13.04%
Voters: 23. You may not vote on this poll

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  #1  
Old August 11th, 2012, 04:00 PM
OrcElfArmyOne OrcElfArmyOne is online now
 
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Blasts or Stingers?

So I know 4th Mass are the best range squad and 10th are the fourth best, but in what order are stingers and blasts? Thanks!
Note- assume blasts are paired with glads


Last edited by OrcElfArmyOne : August 11th, 2012 at 08:47 PM. Reason: glads

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  #2  
Old August 11th, 2012, 04:07 PM
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Re: Blasts or Stingers?

I don't know if there is a definitive answer to which squad is better. Opinions will undoubtedly vary from person to person. If you ask my opinion, I'm partial to the blastatrons. With proper positioning, the blastatrons can dish out both quantity and quality attacks, meaning they are very versatile.


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  #3  
Old August 11th, 2012, 04:13 PM
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Re: Blasts or Stingers?

I picked other. I choose the Zettian Guards


Last edited by flameslayer93 : August 11th, 2012 at 04:31 PM. Reason: Against of the other options, Zettians are the strongest.

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  #4  
Old August 11th, 2012, 05:04 PM
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Re: Blasts or Stingers?

I'd say Stingers. Honestly, Blasts are only good when paired up with Glads. Then, they are really good.


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  #5  
Old August 11th, 2012, 05:38 PM
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Re: Blasts or Stingers?

Stingers are more versatile, and work with almost anything.


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  #6  
Old August 11th, 2012, 08:48 PM
OrcElfArmyOne OrcElfArmyOne is online now
 
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Re: Blasts or Stingers?

Edited first post: blasts with glads


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  #7  
Old August 11th, 2012, 10:54 PM
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Re: Blasts or Stingers?

Other. Mohican River Tribe.


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Old August 11th, 2012, 11:07 PM
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Re: Blasts or Stingers?

Blasts. They are cheaper per figure, can get way higher attacks, have a longer range, move 8 figures per turn, and take complete control of the board. You can't really judge the Blasts on their own though, but the Stingers are truly a stand-alone range squad that don't need much help. I personally just dislike the Stingers because they only get three attacks per turn, and I think that you need more than that to be successful in a tournament environment.


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  #9  
Old August 14th, 2012, 10:24 PM
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Re: Blasts or Stingers?

10th are NOT the 4th best squad. They are first in my opinion and 2nd in most peoples opinion.


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  #10  
Old August 15th, 2012, 07:31 AM
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Re: Blasts or Stingers?

Marro Drudge!

There goes my win-lose ratio again.

Stingers are more versatile but theme wise the blasts work much better in a soulborg army than the stingers do in a Marro army IMHO.


Last edited by AMIS : August 15th, 2012 at 07:31 AM. Reason: Unless I'm controlling either!

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  #11  
Old August 23rd, 2012, 10:40 PM
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Re: Blasts or Stingers?

Quote:
Originally Posted by Major Q23 View Post
10th are NOT the 4th best squad. They are first in my opinion and 2nd in most peoples opinion.
I was thinking about this again, and you are right. Glads and Blasts is strong, but it may be a tad overrated. It has done extremely well in the Reverse the Whip portion of GenCon the last two years, which means that it can be dismantled if done properly. I don't think you can say that any range squad is the second best in the game if it is able to win a Reverse the Whip event, especially one like GenCon where everyone there knows what they are doing.

As for the Stingers, I think that they suffer from the problem of too few attacks. They have solid base stats, but three attacks per turn is simply not enough. It's not hard for the 4th Mass to equal their defense and attack, and get another activation per turn. Five range can also be a huge advantage for slow-moving melee.

The Redcoats are definitely better than both of those. They stomp all over melee, especially since not too many people do the double engage to prevent Bayonet. They work with Marcus + Romans at high point totals in an incredible manner, almost like how the 4th works well with Gilbert + Knights, but with the move bonus permanently, and the ability to boost the range figures rather than the screen. Obviously two defense against range is their flaw, but you can put Raelin with them and not face as many negative consequences as you do by putting Raelin with the 4th.


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  #12  
Old August 25th, 2012, 01:10 PM
OrcElfArmyOne OrcElfArmyOne is online now
 
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Re: Blasts or Stingers?

Quote:
Originally Posted by Major Q23 View Post
10th are NOT the 4th best squad. They are first in my opinion and 2nd in most peoples opinion.
No way are they better than 4th Mass! And they're not better than Stingers or Trons. Stingers have 3 defense, which goes a long way against range, and a better attack of starting with 3, and have drain. The Trons have board control, Glads stop opposing range, and boost the Blasts. Also, the 2nd in most people's opinion part is incorrect. The 4th, Trons, and Stingers are rated A, and 10th are rated A-. The 4th, Trons, and Stingers are Tier 1, while 10th are Tier 2, but may be boosted up to the BOTTOM of Tier 1.


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