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  #109  
Old June 8th, 2012, 06:26 PM
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Re: Confred's Customs - Black Widow

Excellent points; sounds like a call for playtesting - which reveal more than paper.
Stamped from phase 1 to phase 2 testing/tweaking


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  #110  
Old June 10th, 2012, 08:24 AM
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Re: Confred's Customs - Captain America

Captain America

Captain America blocks with his shield, blocks others with his shield, throws his shield, and has superb "All-American" stats.

He is the "Leader" and thus encourages others to gather around him. He is mobile.
However, I forgot he does use a pistol in the movie.
He plays how I want him to in my mind but perhaps I should add PISTOL FIRE SPECIAL ATTACK to him.


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  #111  
Old June 12th, 2012, 08:55 PM
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Re: Confred's Customs - Hawkeye!

You've might wonder, "What happened to Captain America's "Tactician" special power?". Well it moved:
Hawkeye

In the movie, Hawkeye watches from afar and takes strategic note of what he sees. When banded to The Avengers, he makes use of that power by guiding his fellows.

All text, especially that in italics, is on a trial basis and is subject to change. This is a concept draft for this figure. The misspelling of "Tactician" is intentional because I don't know yet how to update my version of MSE, which doesn't allow toggling of autotext. This issue and everything else posted in this thread requests and thanks for any and all feedback and assistance. If my tone ever reads offensive, such will never be the intention.

PERSONALITY: PRECISE is an official wording available in the drop down menu and thus the most favorable choice, but I do like CALCULATING

DISTANCE TACTICIAN
Hawkeye and all friendly figures roll an additional die when attacking or defending against figures that are no less than 6 spaces away from Hawkeye. All affected figures that are not Hawkeye must be in clear sight of Hawkeye. When counting spaces for Distance Tactician, you must count the shortest route between Hawkeye and the chosen figure. You may count height increases, but not decreases. Distance Tactician does not work on special attacks.

SPECIALTY ARROWS
Hawkeye may count his normal attacks as special attacks when attacking figures that are not adjacent to him.

Alternate:
DISTANCE TACTICIAN
Hawkeye and all friendly figures in clear sight of Hawkeye roll an additional die when attacking or defending against enemy figures in clear sight of him that are a minimum of 6 spaces away from him. You may count either height increases or decreases as spaces, but not both. Distance Tactician does not work on special attacks.


Query Edit:
1) How heavily should comparisons to Taelord come into effect?
2) The reminder text to inform us that Distance Tactician doesn't work on special attacks has the side effect of denying bonus defense dice against special attacks. This was not the initial intended purpose. Should the line stay there?


Last edited by Confred : June 19th, 2012 at 12:17 PM.

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  #112  
Old June 15th, 2012, 02:32 PM
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Re: Confred's Customs - Thor!

Thor

In the movie, Thor was near indestructible and could one-shot giants. He throws his hammer and calls forth lightning - which is his group function: squad control.


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  #113  
Old June 16th, 2012, 09:36 PM
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Re: Confred's Customs - Iron Man!

Iron Man

Typo: Channeled SA is Concentrated SA
In the movie, Iron Man was durable and fast. His role is fly ahead and tie up as many figures as possible - board disruption - and be a potential cleanup figure.
I didn't want Double Strike and even though his cluster rockets were cool, they weren't iconic enough. Carry wasn't happening. With what I came up with, the Arrogant side shines with him taking all the order markers. He can also zoom out ahead and boom! And Nick Fury can reel him back in. I can see him being used first to muck up as much as he can and then run away to safety, and then come back out to clean up, going all out for the 1-on-1. Big boom for the potential sacrifice; tastes like movie.
I love the figure for this custom because he his putting his palms together as if concentrating his beam blast.
However I do NOT love his points.
He was the last figure I created and thus had to think about the team points.
Black Widow: _____80
Hawkeye: _______150
Captain America: _200
Incredible Hulk: __440
Thor: ___________430
=: ____________1200
Iron Man: ______1500

I suppose I could make him 250 for a 1550 team, or I can adjust other figures to wiggle his points upward..
Regardless, I don't like him at the range but I like his Army Card otherwise. Meaning - Playtest!

But whom will they fight? ...


Last edited by Confred : June 17th, 2012 at 02:04 PM.

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  #114  
Old June 29th, 2012, 09:55 AM
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Re: Confred's Customs - Loki and his Loki army!

Loki

This version of Loki has him creating illusionary images of himself, which also unlocks a kind of teleportation - both of which were iconic powers in the movie. Since he can come back, his foes may first want to focus on his pawns.

This Army Card is a proof of concept. It is a WIP and all text, including values, are to be considered changeable and not final. I welcome all suggestions, especially with wording.

---
ILLUSIONARY FORCES
If Loki is in your army, you may have up to three additional Loki Army Cards and figures in your army but only this Loki starts on the battlefield. Instead of moving with this Loki, you may move up to two different Loki figures you control. Instead of attacking with this Loki, you may roll the 20-sided die. If you roll a 13 or higher, you may place any and all Loki figures you control onto empty spaces within 2 clear sight spaces of this Loki. When a figure you don't control wounds any Loki figure you control, choose one - destroy that figure or destroy all other Loki figures you control. Illusionary Forces continues to work after this Loki is destroyed.

SUPER STRENGTH (symbol)
---

Illusionary Forces begs for different versions of Loki. As a bonus I present to you edited versions of existing Loki Army Cards!
C3G (spelling error is purposeful: I don't know how to turn off autotext (...) and Teleportation is an existing power)
GreyOwl
hi1hi1hi1hi1
Karat
TrollWarrior

- No figures are reimagined. All values are the same and only special powers have changed. Special powers have been formatted to fit personal language rules. Some special powers have been renamed so that no version conflicts with another. The selection of which card keeps their power name was chosen at random.


Last edited by Confred : June 29th, 2012 at 10:16 AM.

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  #115  
Old July 1st, 2012, 04:21 PM
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Re: Confred's Customs - Loki and his Loki army!

Before proceeding to playtest I propose:


BLIND RAGE
After revealing an order marker and before taking a turn with any figure, roll the 20-sided die. If you roll 1 or 20, instead of taking that turn, choose the closest figure in clear sight to Incredible Hulk. Incredible Hulk must immediately move adjacent to and attack the chosen figure if possible. If you roll 20, also take an additional turn with Incredible Hulk after this one.

---
I didn't like the idea of holding the Incredible Hulk back for solely cleanup. I didn't think it was flavorful to have him patiently waiting his turn. He's an asset but also a liability. His chaotic anger is a distraction and expends your intended turns and mucks your plans.
I added an order marker trigger to prevent him from going off and taking turn after lucky d20 turn.
----
Edit before the playtest:
Fodder: "She's here somewhere"
Thug: "Fan out"
Fodder: "She's so close; I can sense her, but all I see is you."
Thug: "Here she is!"
Fodder: "Where?"
Thug: "Right here adjacent to me, dodging my normal attacks"
Fodder: "Still don't see her, let me come over"
Both: "Where'd she go?"

Edit2: I think this 'corrected' version will have its own problems. I see figures b-lining to her to deactivate her stealth - very unstealthy.


Last edited by Confred : July 7th, 2012 at 07:30 AM.

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  #116  
Old July 24th, 2012, 09:31 PM
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Re: Confred's Customs - Loki and his Loki army!

The map has been constructed and playtesting is imminent.

As such, thoughts on Black Widow are all over the place. I'll be starting with the change suggested by Hi1.

I don't like that she isn't stealthy by herself, but testing will tell.


Black Widow 80 (+20)
vs
Marro Stingers 60 (-20)
-
All teams rush towards the Glyph of Wannok. Instead of sitting Black Widow who won initiative on it, I set her next to the Jungle Tree to gain defense against ranged and to lure adjacency.
She didn't feel stealthy. Her Attack felt too high. Her Range seemed too short. Her Points felt too low.
Changes: None
-
Black Widow 80 (-40)
Marro Stingers x2 120 (+40)
Stingers won initiative, meaning they get to range first. Black Widow dies before they can retaliate -essentially the same as last game but for the other team
She has zero stealthiness solo - which I'm not sure should be.
Her Defense against ranged attacks is perhaps too low, but then again, that's what her supposed stealth is for.
Effectiveness of current wording aside, it felt more correct than not including "friendly"
Changes: None
-
Black Widow 80 + Captain America 200 = 280 (+160)
Marro Stingers x2 120 = (-160)
Changes: Captain America : ONE SHIELD DEFENDER: "When an adjacent friendly figure ..."
Captain rolls big numbers and Stingers go splat.
Game over with Captain with 3 wounds.
Captain America is a super tank: POINTS 220
Black Widow often took om1 with hope to run in an grab the glyph. She never won initiative and instead shot from height. She really feels like she should be RANGE 7; ATTACK 3. But I'm keeping her at 6/4 and raising her POINTS 100
Also, her Stealth doesn't feel right at all, even when it is active.
STEALTH
If you win initiative, Black Widow has no visible hit zones and is never attacked for leaving an engagement.


Last edited by Confred : July 24th, 2012 at 10:54 PM.

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  #117  
Old September 25th, 2012, 03:07 PM
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Re: Confred's Customs - Avengers playtesting, WIP tweaking

Woa, what happened to your Turtles? Have you started sculpting them yet? The cards themselves look pretty good (though I would have made Raph tougher; he's my fave). My custom turtles can be found here
http://www.heroscapers.com/community...25#post1679725
Look forward to seeing them finished!


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See my The Hobbit customs here
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  #118  
Old September 25th, 2012, 07:13 PM
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Re: Confred's Customs - Captain America

Quote:
Originally Posted by Confred View Post
Captain America

Captain America blocks with his shield, blocks others with his shield, throws his shield, and has superb "All-American" stats.

He is the "Leader" and thus encourages others to gather around him. He is mobile.
However, I forgot he does use a pistol in the movie.
He plays how I want him to in my mind but perhaps I should add PISTOL FIRE SPECIAL ATTACK to him.
Have you play tested him for cost accuracy? I'm thinking he should be much higher with "One Shield Defender". Imagine surrounding him with 300 + point heroes with 6+ defense die. Or even with Regenerating heroes who auto heal one wound per turn. I think he might be costed a bit low. But I love the idea of a super defensive cap for turtle'ing.


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  #119  
Old September 27th, 2012, 05:25 PM
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Re: Confred's Customs - Captain America

Quote:
Originally Posted by ibechief View Post
Quote:
Originally Posted by Confred View Post
Captain America

Captain America blocks with his shield, blocks others with his shield, throws his shield, and has superb "All-American" stats.

He is the "Leader" and thus encourages others to gather around him. He is mobile.
However, I forgot he does use a pistol in the movie.
He plays how I want him to in my mind but perhaps I should add PISTOL FIRE SPECIAL ATTACK to him.
Have you play tested him for cost accuracy? I'm thinking he should be much higher with "One Shield Defender". Imagine surrounding him with 300 + point heroes with 6+ defense die. Or even with Regenerating heroes who auto heal one wound per turn. I think he might be costed a bit low. But I love the idea of a super defensive cap for turtle'ing.
I costed him based off the original Captain. And you are spot on. He is way low at 200.

Thanks to both your replies. I had gotten discouraged and took a break from customing / HS. I might start warming back up. Tweaking and updating.

As to sculpting, I moved midprocess and never picked it back up. Not even sure where my supplies are. I think I'll start being more crafty now starting in the next few weeks.


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  #120  
Old September 27th, 2012, 07:38 PM
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Re: Confred's Customs - Captain America

Quote:
Originally Posted by Confred View Post
Quote:
Originally Posted by ibechief View Post
Quote:
Originally Posted by Confred View Post
Captain America

Captain America blocks with his shield, blocks others with his shield, throws his shield, and has superb "All-American" stats.

He is the "Leader" and thus encourages others to gather around him. He is mobile.
However, I forgot he does use a pistol in the movie.
He plays how I want him to in my mind but perhaps I should add PISTOL FIRE SPECIAL ATTACK to him.
Have you play tested him for cost accuracy? I'm thinking he should be much higher with "One Shield Defender". Imagine surrounding him with 300 + point heroes with 6+ defense die. Or even with Regenerating heroes who auto heal one wound per turn. I think he might be costed a bit low. But I love the idea of a super defensive cap for turtle'ing.
I costed him based off the original Captain. And you are spot on. He is way low at 200.

Thanks to both your replies. I had gotten discouraged and took a break from customing / HS. I might start warming back up. Tweaking and updating.

As to sculpting, I moved midprocess and never picked it back up. Not even sure where my supplies are. I think I'll start being more crafty now starting in the next few weeks.
I cant wait to see what other customs you pump out! Keep it up.


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