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  #37  
Old February 6th, 2011, 06:08 PM
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Re: The Book of Valguard

Quote:
Originally Posted by BassistofDoom View Post
Valguard's beserker enhancement I would disregard because the Tarns really aren't good enough to have with him just because of that. DeadliestWarrior makes a good point in that Tandros Kreel is just as good but Valguard can just get in do damage and die. I think he would be most affective against squads because his 5 attack in first assault with some good rollling will be enough to down any squad member so he can keep moving around. The problem is if he doesn't get you first time around, he has 2 attack.
I think Tandros is better agianst squads, point for point, as if he kills one, and he can kill another, plus he doesn't lose attack after he attacks. So, really the only thing Valguard has going for his is his enhancement of the Tarns (minor) and bonding (major).


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  #38  
Old February 11th, 2011, 08:02 AM
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Bolo Bolo is offline
 
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Re: The Book of Valguard

Tandros Kreel does not have a bonding squad, so in this aspect he does not fill the same role as Valguard.


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  #39  
Old July 19th, 2012, 08:25 PM
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Re: The Book of Valguard

Over year long necro!

I think I may have found a way to bring this unused Viking to the table! I used him in a 700 point army consisting of Sacred Band and Roman Legos as well as the other two Einar warlords and some 10th.

I used the Sacred band to prevent Valguard from being engaged as i closed in on the raelin and syvarris pod. I mistakenly moved Valguard outside of the protection of the Sacred Band and he was engaged by two bloodthirsty Tagawas. I swiftly left engagement taking luckily no wounds and moved the band up to engage the Samurai. I lost one Sacred band member but still was able to charge in on the next turn and take out a wounded Raelin. The band was finished by the Tagawas and Valguard retreated (leaving another engagement) to high ground.

The 10th moved in and made swift work of the bothersome Fen Hydra (whom which Valguard last disengaged). The Romans moved in while Valguard stayed back and picked off the ordermarker-less Tagawas with his first assault. The Romans moved in and engaged Eltahale and Sonlen while Valguard worked his way around to get at Syvarris (who was engaged with the last remaining 10th).

The Romans slew Sonlen and wounded Eltahale. Valguard moved in and finished the job and the game.

So basically the strategy is keep Valguard unengaged while engaging enemy figures with the Band or Legos. AND DONT BE SCARED TO DISENGAGE! His seven lives make him very durable against a 50% chance of a wound. Valguard was able to kill 4 heroes (Raelin, Sonlen, Syvarris, and Eltahale) and two of the Tagawas. Very good for an under used expensive figures.

~GT55, go dreadguls!


Last edited by GTigers55 : July 19th, 2012 at 11:41 PM.

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  #40  
Old July 20th, 2012, 10:42 AM
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Re: The Book of Valguard

And a common Dreadgul squad is in the pipes for C3V.....


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  #41  
Old July 20th, 2012, 10:54 AM
Overlord Hikash Overlord Hikash is offline
 
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Re: The Book of Valguard

That would be nice! I made my own Dreadgul and Ulrick customs some time ago.


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  #42  
Old July 20th, 2012, 01:03 PM
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Re: The Book of Valguard

Well met!

Has anyone played

200 Romans x 4
110 Valguard
100 Marcus
90 Ne-Gok-Sa
500, 19 spaces?



When I build an army in Delta/Delta+,
it just feels right!


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  #43  
Old July 20th, 2012, 06:19 PM
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GTigers55 GTigers55 is offline
 
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Re: The Book of Valguard

Haven't played it but it sounds pretty good, for melee. If there was any good ranged units that army would be a field of dead Romans.

~GT55


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